\ --- Mod: Code removed for Elite-A: ------------------> \.SPS1 \ \LDX #0 \ Copy the two high bytes of the planet's x-coordinate \JSR SPS3 \ into K3(2 1 0), separating out the sign bit into K3+2 \ \LDX #3 \ Copy the two high bytes of the planet's y-coordinate \JSR SPS3 \ into K3(5 4 3), separating out the sign bit into K3+5 \ \LDX #6 \ Copy the two high bytes of the planet's z-coordinate \JSR SPS3 \ into K3(8 7 6), separating out the sign bit into K3+8 \ \ \ Fall through into TAS2 to build XX15 from K3 \ --- End of removed code ----------------------------->Name: SPS1, Removed [Show more] Type: Subroutine Category: Maths (Geometry) Summary: Calculate the vector to the planet, sun or station and store it in XX15Context: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
Arguments: Y Determines the object whose vector we are calculating: * 0 = calculate the vector to the planet * NI% = calculate the vector to the sun/space station Other entry points: SPS1+1 A BRK instruction