.BAY LDA #&FF \ Set QQ12 = &FF (the docked flag) to indicate that we STA QQ12 \ are docked \ --- Mod: Code removed for Elite-A: ------------------> \LDA #f8 \ Jump into the main loop at FRCE, setting the key \JMP FRCE \ that's "pressed" to red key f8 (so we show the Status \ \ Mode screen) \ --- And replaced by: --------------------------------> LDA #f3 \ Jump into the main loop at FRCE, setting the key JMP FRCE \ that's "pressed" to red key f3 (so we show the \ Encyclopedia screen) \ --- End of replacement ------------------------------>Name: BAY [Show more] Type: Subroutine Category: Status Summary: Go to the docking bay (i.e. show the Encyclopedia screen)Context: See this subroutine in context in the source code References: This subroutine is called as follows: * DOENTRY calls BAY * info_menu calls BAY * menu calls BAY * ships_ag calls BAY * trading calls BAY
We end up here after the start-up process (load commander etc.), as well as after a successful save, an escape pod launch, a successful docking, the end of a cargo sell, and various errors (such as not having enough cash, entering too many items when buying, trying to fit an item to your ship when you already have it, running out of cargo space, and so on).
[X]
Entry point FRCE in subroutine Main game loop (Part 6 of 6) (category: Main loop)
The entry point for the main game loop if we want to jump straight to a specific screen, by pretending to "press" a key, in which case A contains the internal key number of the key we want to "press"
[X]
Configuration variable f3 = &73
Internal key number for red key f3 (Equip Ship, Right)