.BR1 \ --- Mod: Code removed for Elite-A: ------------------> \LDX #3 \ Set XC = 3 (set text cursor to column 3) \STX XC \ \JSR FX200 \ Disable the ESCAPE key and clear memory if the BREAK \ \ key is pressed (*FX 200,3) \ \LDX #CYL \ Call TITLE to show a rotating Cobra Mk III (#CYL) and \LDA #6 \ token 6 ("LOAD NEW {single cap}COMMANDER {all caps} \JSR TITLE \ (Y/N)?{sentence case}{cr}{cr}"), returning with the \ \ internal number of the key pressed in A \ \CMP #&44 \ Did we press "Y"? If not, jump to QU5, otherwise \BNE QU5 \ continue on to load a new commander \ \JSR DFAULT \ Call DFAULT to reset the current commander data block \ \ to the last saved commander \ \JSR SVE \ Call SVE to load a new commander into the last saved \ \ commander data block \ \.QU5 \ \JSR DFAULT \ Call DFAULT to reset the current commander data block \ \ to the last saved commander \ --- And replaced by: --------------------------------> JMP escape \ Jump to escape to load the main docked code so that it \ shows the docking tunnel and ship hangar \ --- End of replacement ------------------------------>Name: BR1 [Show more] Type: Subroutine Category: Start and end Summary: Show the "Load New Commander (Y/N)?" screen and start the gameContext: See this subroutine in context in the source code References: This subroutine is called as follows: * BRBR calls BR1
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Subroutine escape (category: Start and end)
Load the main docked code so that it shows the docking tunnel