.SPBLB LDA #24*8 \ The space station bulb is in character block number 24 \ with each character taking 8 bytes, so this sets the \ low byte of the screen address of the character block \ we want to draw to LDX #LO(SPBT) \ Set (Y X) to point to the character definition in SPBT LDY #HI(SPBT) \ Fall through into BULB to draw the space station bulb
[X]
Variable SPBT (category: Dashboard)
The bitmap definition for the space station indicator bulb