.SCRAM STA save_lock \ Set the save_lock variable to the value in A (which \ will be either 0 or &FF) \ Fall through into BRKBK to set the standard BRKV \ handler for the game and return from the subroutineName: SCRAM [Show more] Type: Subroutine Category: Loader Summary: Set the save_lock variable and break handlerContext: See this subroutine in context in the source code References: This subroutine is called as follows: * DOENTRY calls SCRAM
Arguments: A Set the save_lock flag as follows: * 0 = this is a new game, so there are no unsaved changes in the commander file * &FF = we just docked, so there are unsaved changes in the commander file
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Configuration variable save_lock = &0233
This flag indicates whether we should be asking for confirmation before saving or loading a commander file