.XX21 EQUW SHIP_MISSILE \ MSL = 1 = Missile Missile EQUW SHIP_CORIOLIS \ SST = 2 = Coriolis space station Station EQUW SHIP_ESCAPE_POD \ ESC = 3 = Escape pod Escape pod EQUW 0 \ Cargo EQUW SHIP_CANISTER \ OIL = 5 = Cargo canister Cargo EQUW SHIP_BOULDER \ 6 = Boulder Mining EQUW SHIP_ASTEROID \ AST = 7 = Asteroid Mining EQUW SHIP_SPLINTER \ SPL = 8 = Splinter Mining EQUW 0 \ Shuttle EQUW 0 \ Transporter EQUW SHIP_BOA \ 11 = Boa Trader EQUW SHIP_OPHIDIAN \ 12 = Ophidian Trader EQUW SHIP_FER_DE_LANCE \ 13 = Fer-de-lance Trader EQUW 0 \ Large ship EQUW 0 \ Small ship EQUW SHIP_VIPER \ COPS = 16 = Viper Cop EQUW SHIP_GECKO \ 17 = Gecko Pirate EQUW SHIP_KRAIT \ 18 = Krait Pirate EQUW 0 \ Pirate EQUW 0 \ Pirate EQUW SHIP_OPHIDIAN \ 21 = Ophidian Pirate EQUW 0 \ Pirate EQUW 0 \ Pirate EQUW SHIP_FER_DE_LANCE \ 24 = Fer-de-lance Pirate EQUW SHIP_FER_DE_LANCE \ 25 = Fer-de-lance Bounty hunter EQUW 0 \ Bounty hunter EQUW SHIP_GECKO \ 27 = Gecko Bounty hunter EQUW SHIP_OPHIDIAN \ 28 = Ophidian Bounty hunter EQUW 0 \ Thargoid EQUW 0 \ Thargoid EQUW 0 \ ConstrictorName: XX21 [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprints lookup table for the S.K file Deep dive: Ship blueprints in Elite-AContext: See this variable in context in the source code References: No direct references to this variable in this source file
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Variable SHIP_ASTEROID (category: Drawing ships)
Ship blueprint for an asteroid
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Variable SHIP_BOA (category: Drawing ships)
Ship blueprint for a Boa
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Variable SHIP_BOULDER (category: Drawing ships)
Ship blueprint for a boulder
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Variable SHIP_CANISTER (category: Drawing ships)
Ship blueprint for a cargo canister
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Variable SHIP_CORIOLIS (category: Drawing ships)
Ship blueprint for a Coriolis space station
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Variable SHIP_ESCAPE_POD (category: Drawing ships)
Ship blueprint for an escape pod
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Variable SHIP_FER_DE_LANCE (category: Drawing ships)
Ship blueprint for a Fer-de-Lance
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Variable SHIP_GECKO (category: Drawing ships)
Ship blueprint for a Gecko
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Variable SHIP_KRAIT (category: Drawing ships)
Ship blueprint for a Krait
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Configuration variable SHIP_MISSILE = &7F00
The address of the missile ship blueprint
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Variable SHIP_OPHIDIAN (category: Drawing ships)
Ship blueprint for an Ophidian
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Variable SHIP_SPLINTER (category: Drawing ships)
Ship blueprint for a splinter
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Variable SHIP_VIPER (category: Drawing ships)
Ship blueprint for a Viper