.E% EQUB %00000000 \ Missile EQUB %01000000 \ Dodo space station Cop EQUB %01000001 \ Escape pod Trader, cop EQUB %00000000 \ Alloy plate EQUB %00000000 \ Cargo canister EQUB %00000000 \ Boulder EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB %10100000 \ Cobra Mk III Innocent, escape pod EQUB %10100001 \ Boa Trader, innocent, escape pod EQUB %10100000 \ Cobra Mk I Innocent, escape pod EQUB 0 EQUB 0 EQUB %11000010 \ Viper Bounty hunter, cop, escape pod EQUB %10001100 \ Cobra Mk I Hostile, pirate, escape pod EQUB %00001100 \ Sidewinder Hostile, pirate EQUB %10000100 \ Adder Hostile, escape pod EQUB 0 EQUB %10000100 \ Cobra Mk III Hostile, escape pod EQUB 0 EQUB 0 EQUB 0 EQUB %10000010 \ Cobra Mk III Bounty hunter, escape pod EQUB 0 EQUB %10000010 \ Cobra Mk I Bounty hunter, escape pod EQUB %00100010 \ Sidewinder Bounty hunter, innocent EQUB 0 EQUB 0 EQUB 0Name: E% [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprints default NEWB flags for the S.V file Deep dive: Ship blueprints in Elite-A Advanced tactics with the NEWB flagsContext: See this variable in context in the source code References: No direct references to this variable in this source file