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Drawing circles: LS2FL

[6502 Second Processor version]

Name: LS2FL [Show more] Type: Subroutine Category: Drawing circles Summary: Draw the contents of the ball line heap by sending an OSWRCH 129 command to the I/O processor
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * PL2 calls LS2FL * PL9 (Part 1 of 3) calls LS2FL * PL9 (Part 2 of 3) calls LS2FL * PL9 (Part 3 of 3) calls LS2FL * WPLS calls via WP1

If there are too many points for one batch of OSWRCH 129 calls, the line is split into two batches, with the last coordinate of the first batch being duplicated as the first coordinate of the second batch, so the two lines join up to make a complete circle.
Other entry points: WP1 Contains an RTS
.LS2FL LDY LSP \ Set Y to the ball line heap pointer, which contains \ the number of the first free byte after the end of the \ LSX2 and LSY2 heaps - in other words, the number of \ points in the ball line heap \ We now loop through the ball line heap using Y as a \ pointer .WP3 STY T \ Set T = the number of points in the heap BEQ WP1 \ If there are no points in the heap, jump down to WP1 \ to return from the subroutine LDA #129 \ Send an OSWRCH 129 command to the I/O processor to JSR OSWRCH \ tell it to start receiving a new line to draw. The \ parameter to this call needs to contain the number of \ bytes we are going to send for the line's coordinates, \ so let's calculate that now TYA \ Transfer the Y counter into A, so A now contains the \ number of coordinates to send to the I/O processor BMI WP2 \ If the counter in A > 127, then jump to WP2, as we \ need to send the points in two batches (as the line \ buffer in the I/O processor can hold 256 bytes, and \ each coordinate occupies two bytes) SEC \ Set A = (A * 2) + 1 ROL A \ \ so A now contains the number of bytes we are going to \ send, plus 1 (the extra 1 is required as the value \ sent needs to point to the first free byte after the \ end of the byte list) JSR OSWRCH \ Send A to the I/O processor as the argument to the \ OSWRCH 129 command, so the I/O processor can set the \ LINMAX variable in the BEGINLIN routine \ We now want to send the points themselves to the I/O \ processor LDY #0 \ Set Y = 0 to act as a loop through the first T points .WPL1 LDA LSX2,Y \ Send the x-coordinate of the start of the line segment JSR OSWRCH LDA LSY2,Y \ Send the y-coordinate of the start of the line segment JSR OSWRCH INY \ Increment the pointer to point to the next coordinate LDA LSX2,Y \ Send the x-coordinate of the end of the line segment JSR OSWRCH LDA LSY2,Y \ Send the y-coordinate of the end of the line segment JSR OSWRCH INY \ Increment the pointer to point to the next coordinate CPY T \ If Y < T then loop back to send the next coordinate, BCC WPL1 \ until we have sent them all. The I/O processor will \ now draw the line .WP1 RTS \ Return from the subroutine .WP2 \ If we get here then there are more than 127 points in \ the line heap to send to the I/O processor, so we need \ to send them in two batches. We start by sending the \ second half of the coordinates, making sure we include \ the last coordinate from the first batch to make sure \ the circles drawn by each batch join up ASL A \ Shift A left, shifting bit 7 (which we know is set) \ into the C flag, so this sets: \ \ A = (A * 2) mod 256 \ \ So A contains the number of bytes left over in the \ second batch if we send a full first batch ADC #4 \ Set A = A + 4 + C \ = A + 4 + 1 \ \ so A now contains the number of bytes we are going to \ send in each batch, plus 4 (because we need to send \ the extra coordinate at the start of the second \ batch), plus 1 (the extra 1 is required as the value \ sent needs to point to the first free byte after the \ end of the byte list) JSR OSWRCH \ Send A to the I/O processor as the argument to the \ OSWRCH 129 command, so the I/O processor can set the \ LINMAX variable in the BEGINLIN routine LDY #126 \ Call WPL1 above with Y = 126 to send the second batch JSR WPL1 \ of points from the ball line heap to the I/O \ processor, starting from the last coordinate of the \ first batch, so that gets sent in both batches (this \ is why Y = 126 rather than 127) LDY #126 \ Jump to WP3 above to send a whole new OSWRCH 129 JMP WP3 \ command to draw the first batch of points