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Loader: DEEORS

[Commodore 64 version, Game Loader]

Name: DEEORS [Show more] Type: Subroutine Category: Loader Summary: Decrypt a multi-page block of memory
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * Elite loader (Part 1 of 7) calls DEEORS

Arguments: FRIN(1 0) The start address of the block to decrypt (A Y) The end address of the block to decrypt X The decryption seed
.DEEORS STX ZP2 ; Store the decryption seed in ZP2 as our starting point STA ZP+1 ; Set ZP(1 0) = (A 0) to point to the start of page A, LDA #0 ; so we can use ZP(1 0) + Y as our pointer to the next STA ZP ; byte to decrypt .DEEORL LDA (ZP),Y ; Set A to the Y-th byte of ZP(1 0) SEC ; Set A = A - ZP2 SBC ZP2 STA (ZP),Y ; Update the Y-th byte of ZP to the new value in A STA ZP2 ; Update ZP2 with the new value in A TYA ; Set A to the current byte index in Y BNE P%+4 ; If A <> 0 then decrement the high byte of ZP(1 0) to DEC ZP+1 ; point to the previous page DEY ; Decrement the byte pointer CPY FRIN ; Loop back to decrypt the next byte, until Y = the low BNE DEEORL ; byte of FRIN(1 0), at which point we have decrypted a ; whole page LDA ZP+1 ; Check whether ZP(1 0) matches FRIN(1 0) and loop back CMP FRIN+1 ; to decrypt the next byte until it does, at which point BNE DEEORL ; we have decrypted the whole block RTS ; Return from the subroutine