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Drawing the screen: spritp

[Commodore 64 version, Game Loader]

Name: spritp [Show more] Type: Variable Category: Drawing the screen Summary: Sprite definitions
Context: See this variable in context in the source code References: This variable is used as follows: * Elite loader (Part 7 of 7) uses spritp
.spritp INCBIN "3-assembled-output/SPRITE.bin" IF _GMA_RELEASE EQUB $38, $35, $25, $67, $FA, $B5, $A5, $A2 ; These bytes appear to be EQUB $22, $C1, $DF, $EB, $77, $CE, $F4, $07 ; unused and just contain random EQUB $37, $CF, $33, $4D, $A5, $89, $76, $CD ; workspace noise left over from EQUB $6D, $69, $8D, $56, $CD, $94, $98, $F6 ; the BBC Micro assembly process EQUB $B8, $CE, $14, $13, $D1, $98, $CE, $B1 EQUB $77, $CE, $F4, $1C, $B1, $40, $68, $30 EQUB $87, $CD, $A9, $90, $B2, $08, $C1, $DB EQUB $CF, $33, $49, $80, $6B, $CA, $3A, $CF ELIF _SOURCE_DISK_BUILD EQUB $97, $F3, $4F, $73, $B6, $DB, $39, $7A ; These bytes appear to be EQUB $56, $EE, $F5, $D3, $4F, $E4, $C4, $F5 ; unused and just contain random EQUB $FE, $05, $D3, $4F, $68, $91, $3E, $F9 ; workspace noise left over from EQUB $00, $D3, $4F, $27, $53, $41, $F6, $FD ; the BBC Micro assembly process EQUB $D6, $26, $CB, $24, $C5, $ED, $14, $3C EQUB $E9, $F0, $D3, $4F, $62, $8E, $41, $F1 EQUB $F8, $D3, $4F, $30, $5F, $44, $05, $0C EQUB $D3, $4F, $68, $99, $A1, $CB, $B7, $34 ELIF _SOURCE_DISK_FILES EQUB $DC, $80, $1F, $87, $29, $80, $80, $E3 ; These bytes appear to be EQUB $8A, $42, $CE, $41, $9D, $20, $CB, $DC ; unused and just contain random EQUB $44, $E3, $C8, $22, $33, $A8, $B9, $F3 ; workspace noise left over from EQUB $03, $D8, $22, $B7, $F9, $CF, $37, $F9 ; the BBC Micro assembly process EQUB $D3, $22, $76, $7A, $94, $37, $F3, $D3 EQUB $FC, $F1, $EF, $E9, $B2, $01, $50, $25 EQUB $D9, $C3, $22, $B1, $F0, $CF, $32, $E9 EQUB $CB, $22, $7F, $8F, $A3, $49, $11, $48 ENDIF