.CIRCLE JSR CHKON ; Call CHKON to check whether the circle fits on-screen BCS RTS2 ; If CHKON set the C flag then the circle does not fit ; on-screen, so return from the subroutine (as RTS2 ; contains an RTS) LDA #0 ; Set LSX2 = 0 to indicate that the ball line heap is STA LSX2 ; not empty, as we are about to fill it LDX K ; Set X = K = radius LDA #8 ; Set A = 8 CPX #8 ; If the radius < 8, skip to PL89 BCC PL89 LSR A ; Halve A so A = 4 CPX #60 ; If the radius < 60, skip to PL89 BCC PL89 LSR A ; Halve A so A = 2 .PL89 STA STP ; Set STP = A. STP is the step size for the circle, so ; the above sets a smaller step size for bigger circlesName: CIRCLE [Show more] Type: Subroutine Category: Drawing circles Summary: Draw a circle for the planet Deep dive: Drawing circlesContext: See this subroutine in context in the source code References: This subroutine is called as follows: * PL9 (Part 1 of 3) calls CIRCLE
Draw a circle with the centre at (K3, K4) and radius K. Used to draw the planet's main outline.
Arguments: K The planet's radius K3(1 0) Pixel x-coordinate of the centre of the planet K4(1 0) Pixel y-coordinate of the centre of the planet
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Subroutine CHKON (category: Drawing circles)
Check whether any part of a circle appears on the extended screen
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Variable LSX2 (category: Drawing lines)
The ball line heap for storing x-coordinates
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Label PL89 is local to this routine
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Entry point RTS2 in subroutine SUN (Part 4 of 4) (category: Drawing suns)
Contains an RTS