.EXNO3 LDY #sfxexpl ; Call the NOISE routine with Y = sfxexpl to make the BNE NOISE ; sound of an explosion, returning from the subroutine ; using a tail call (this BNE is effectively a JMP as Y ; will never be zero)Name: EXNO3 [Show more] Type: Subroutine Category: Sound Summary: Make an explosion soundContext: See this subroutine in context in the source code References: This subroutine is called as follows: * DEATH calls EXNO3 * Main flight loop (Part 10 of 16) calls EXNO3 * OOPS calls EXNO3 * TACTICS (Part 1 of 7) calls EXNO3
Make the sound of death in the cold, hard vacuum of space. Apparently, in Elite space, everyone can hear you scream. This routine also makes the sound of a destroyed cargo canister if we don't get scooping right, the sound of us colliding with another ship, and the sound of us being hit with depleted shields. It is not a good sound to hear.
[X]
Subroutine NOISE (category: Sound)
Make the sound whose number is in Y
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Configuration variable sfxexpl = 3
Sound 3 = We died / Collision