.BEEP LDY #sfxbeep ; Call the NOISE routine with Y = sfxbeep to make a BNE NOISE ; short, high beep, returning from the subroutine using ; a tail call (this BNE is effectively a JMP as Y will ; never be zero)Name: BEEP [Show more] Type: Subroutine Category: Sound Summary: Make a short, high beepContext: See this subroutine in context in the source code References: This subroutine is called as follows: * dn2 calls BEEP * Main flight loop (Part 11 of 16) calls BEEP * R5 calls BEEP
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Subroutine NOISE (category: Sound)
Make the sound whose number is in Y
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Configuration variable sfxbeep = 5
Sound 5 = Short, high beep