.LASLI JSR DORND ; Set A and X to random numbers AND #7 ; Restrict A to a random value in the range 0 to 7 ADC #Y-4 ; Set LASY to four pixels above the centre of the STA LASY ; screen (#Y), plus our random number, so the laser ; dances above and below the centre point JSR DORND ; Set A and X to random numbers AND #7 ; Restrict A to a random value in the range 0 to 7 ADC #X-4 ; Set LASX to four pixels left of the centre of the STA LASX ; screen (#X), plus our random number, so the laser ; dances to the left and right of the centre point LDA GNTMP ; Add 8 to the laser temperature in GNTMP ADC #8 STA GNTMP JSR DENGY ; Call DENGY to deplete our energy banks by 1 .LASLI2 LDA QQ11 ; If this is not a space view (i.e. QQ11 is non-zero) BNE LASLI-1 ; then jump to MA9 to return from the main flight loop ; (as LASLI-1 is an RTS) ;LDA #RED ; These instructions are commented out in the original ;STA COL ; source; they would switch to colour 2, which is red in ; the space view LDA #32 ; Set A = 32 and Y = 224 for the first set of laser LDY #224 ; lines (the wider pair of lines) JSR las ; Call las below to draw the first set of laser lines LDA #48 ; Fall through into las with A = 48 and Y = 208 to draw LDY #208 ; a second set of lines (the narrower pair) ; The following routine draws two laser lines, one from ; the centre point down to point A on the bottom row, ; and the other from the centre point down to point Y ; on the bottom row. We therefore get lines from the ; centre point to points 32, 48, 208 and 224 along the ; bottom row, giving us the triangular laser effect ; we're after .las STA X2 ; Set X2 = A LDA LASX ; Set (X1, Y1) to the random centre point we set above STA X1 LDA LASY STA Y1 LDA #2*Y-1 ; Set Y2 = 2 * #Y - 1. The constant #Y is 96, the STA Y2 ; y-coordinate of the mid-point of the space view, so ; this sets Y2 to 191, the y-coordinate of the bottom ; pixel row of the space view JSR LL30 ; Draw a line from (X1, Y1) to (X2, Y2), so that's from ; the centre point to (A, 191) LDA LASX ; Set (X1, Y1) to the random centre point we set above STA X1 LDA LASY STA Y1 STY X2 ; Set X2 = Y LDA #2*Y-1 ; Set Y2 = 2 * #Y - 1, the y-coordinate of the bottom STA Y2 ; pixel row of the space view (as before) JMP LL30 ; Draw a line from (X1, Y1) to (X2, Y2), so that's from ; the centre point to (Y, 191), and return from ; the subroutine using a tail callName: LASLI [Show more] Type: Subroutine Category: Drawing lines Summary: Draw the laser lines for when we fire our lasersContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Main flight loop (Part 3 of 16) calls LASLI * Main flight loop (Part 16 of 16) calls via LASLI2
Draw the laser lines, aiming them to slightly different place each time so they appear to flicker and dance. Also heat up the laser temperature and drain some energy.
Other entry points: LASLI2 Just draw the current laser lines without moving the centre point, draining energy or heating up. This has the effect of removing the lines from the screen LASLI-1 Contains an RTS
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Subroutine DENGY (category: Flight)
Drain some energy from the energy banks
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Subroutine DORND (category: Maths (Arithmetic))
Generate random numbers
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Entry point LL30 in subroutine LOIN (Part 1 of 7) (category: Drawing lines)
LL30 is a synonym for LOIN and draws a line from (X1, Y1) to (X2, Y2)
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Configuration variable X = 128
The centre x-coordinate of the 256 x 144 space view
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Configuration variable Y = 72
The centre y-coordinate of the 256 x 144 space view
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Label las is local to this routine