.MA21 JSR MVEIT ; Call MVEIT to move the ship we are processing in space ; Now that we are done processing this ship, we need to ; copy the ship data back from INWK to the correct place ; in the K% workspace. We already set INF in part 4 to ; point to the ship's data block in K%, so we can simply ; do the reverse of the copy we did before, this time ; copying from INWK to INF LDY #NI%-1 ; Set a counter in Y so we can loop through the NI% ; bytes in the ship data block .MAL3 LDA INWK,Y ; Load the Y-th byte of INWK and store it in the Y-th STA (INF),Y ; byte of INF DEY ; Decrement the loop counter BPL MAL3 ; Loop back for the next byte, until we have copied the ; last byte from INWK back to INFName: Main flight loop (Part 6 of 16) [Show more] Type: Subroutine Category: Main loop Summary: For each nearby ship: Move the ship in space and copy the updated INWK data block back to K% Deep dive: Program flow of the main game loop Program flow of the ship-moving routine Ship data blocksContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
The main flight loop covers most of the flight-specific aspects of Elite. This section covers the following: * Continue looping through all the ships in the local bubble, and for each one: * Move the ship in space * Copy the updated ship's data block from INWK back to K%
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Label MAL3 is local to this routine
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Subroutine MVEIT (Part 1 of 9) (category: Moving)
Move current ship: Tidy the orientation vectors
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Configuration variable NI% = 37
The number of bytes in each ship's data block (as stored in INWK and K%)