.qv LDA tek ; If the current system's tech level is less than 8, CMP #8 ; skip the next two instructions, otherwise we clear the BCC P%+7 ; screen to prevent the view menu from clashing with the ; longer equipment menu available in higher tech systems LDA #32 ; Clear the top part of the screen, draw a border box, JSR TT66 ; and set the current view type in QQ11 to 32 (Equip ; Ship screen) LDA #16 ; Move the text cursor to row 16, and at the same time TAY ; set Y to a counter going from 16 to 19 in the loop JSR DOYC ; below .qv1 LDA #12 ; Move the text cursor to column 12 JSR DOXC TYA ; Transfer the counter value from Y to A CLC ; Print ASCII character "0" - 16 + A, so as A goes from ADC #'0'-16 ; 16 to 19, this prints "0" through "3" followed by a JSR spc ; space LDA YC ; Print recursive text token 80 + YC, so as YC goes from CLC ; 16 to 19, this prints "FRONT", "REAR", "LEFT" and ADC #80 ; "RIGHT" JSR TT27 JSR INCYC ; Move the text cursor down a row, and increment the ; counter in YC at the same time LDY YC ; Update Y with the incremented counter in YC CPY #20 ; If Y < 20 then loop back up to qv1 to print the next BCC qv1 ; view in the menu JSR CLYNS ; Clear the bottom three text rows of the upper screen, ; and move the text cursor to the first cleared row .qv2 LDA #175 ; Print recursive text token 15 ("VIEW ") followed by JSR prq ; a question mark JSR TT217 ; Scan the keyboard until a key is pressed, and return ; the key's ASCII code in A (and X) SEC ; Subtract ASCII "0" from the key pressed, to leave the SBC #'0' ; numeric value of the key in A (if it was a number key) CMP #4 ; If the number entered in A < 4, then it is a valid BCC qv3 ; view number, so jump down to qv3 as we are done JSR CLYNS ; Otherwise we didn't get a valid view number, so clear ; the bottom three text rows of the upper screen, and ; move the text cursor to column 1 on row 21 JMP qv2 ; Jump back to qv2 to try again .qv3 TAX ; We have a valid view number, so transfer it to X RTS ; Return from the subroutineName: qv [Show more] Type: Subroutine Category: Equipment Summary: Print a menu of the four space views, for buying lasersContext: See this subroutine in context in the source code References: This subroutine is called as follows: * EQSHP calls qv
Print a menu in the bottom-middle of the screen, at row 16, column 12, that lists the four available space views, like this: 0 Front 1 Rear 2 Left 3 Right Also print a "View ?" prompt and ask for a view number. The menu is shown when we choose to buy a new laser in the Equip Ship screen.
Returns: X The chosen view number (0-3)
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Subroutine CLYNS (category: Drawing the screen)
Clear the bottom three text rows of the space view
[X]
Subroutine DOXC (category: Text)
Move the text cursor to a specific column
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Subroutine DOYC (category: Text)
Move the text cursor to a specific row
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Subroutine INCYC (category: Text)
Move the text cursor to the next row
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Subroutine TT217 (category: Keyboard)
Scan the keyboard until a key is pressed
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Subroutine TT27 (category: Text)
Print a text token
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Subroutine TT66 (category: Drawing the screen)
Clear the screen and set the current view type
[X]
Subroutine prq (category: Text)
Print a text token followed by a question mark
[X]
Label qv1 is local to this routine
[X]
Label qv2 is local to this routine
[X]
Label qv3 is local to this routine
[X]
Subroutine spc (category: Text)
Print a text token followed by a space