SFXCRSFXSUS Name: SFXATK [Show more] Type: Variable Category: Sound Summary: The attack and decay length (SID+$5) for each sound effect Context: See this variable in context in the source code References: This variable is used as follows: * NOISE uses SFXATK The attack and decay are set in this table as follows: * Bits 0-3 = decay length * Bits 4-7 = attack length .SFXATK EQUB $01 ; Sound 0 = sfxplas = Pulse lasers fired by us EQUB $09 ; Sound 1 = sfxelas = Being hit by lasers 1 EQUB $20 ; Sound 2 = sfxhit = Other ship exploding EQUB $08 ; Sound 3 = sfxexpl = We died / Collision EQUB $0C ; Sound 4 = sfxwhosh = Missile launched / Ship launch EQUB $00 ; Sound 5 = sfxbeep = Short, high beep EQUB $63 ; Sound 6 = sfxboop = Long, low beep EQUB $18 ; Sound 7 = sfxhyp1 = Hyperspace drive engaged 1 EQUB $44 ; Sound 8 = sfxeng = This sound is not used EQUB $11 ; Sound 9 = sfxecm = E.C.M. on EQUB $00 ; Sound 10 = sfxblas = Beam lasers fired by us EQUB $00 ; Sound 11 = sfxalas = Military lasers fired by us EQUB $44 ; Sound 12 = sfxmlas = Mining lasers fired by us EQUB $11 ; Sound 13 = sfxbomb = Energy bomb EQUB $18 ; Sound 14 = sfxtrib = Trumbles dying EQUB $09 ; Sound 15 = sfxelas2 = Being hit by lasers 2 SFXCRSFXSUS