The voice control register is set in this table as follows:
* Bit 0: 0 = voice off, release cycle
1 = voice on, attack-decay-sustain cycle
* Bit 1 set = synchronization enabled
* Bit 2 set = ring modulation enabled
* Bit 3 set = disable voice, reset noise generator
* Bit 4 set = triangle waveform enabled
* Bit 5 set = saw waveform enabled
* Bit 6 set = square waveform enabled
* Bit 7 set = noise waveform enabled
.SFXCREQUB%01000001; Sound 0 = sfxplas = Pulse lasers fired by usEQUB%00010001; Sound 1 = sfxelas = Being hit by lasers 1EQUB%10000001; Sound 2 = sfxhit = Other ship explodingEQUB%10000001; Sound 3 = sfxexpl = We died / CollisionEQUB%10000001; Sound 4 = sfxwhosh = Missile launched / Ship launchEQUB%00010001; Sound 5 = sfxbeep = Short, high beepEQUB%00010001; Sound 6 = sfxboop = Long, low beepEQUB%01000001; Sound 7 = sfxhyp1 = Hyperspace drive engaged 1EQUB%00100001; Sound 8 = sfxeng = This sound is not usedEQUB%01000001; Sound 9 = sfxecm = E.C.M. onEQUB%00100001; Sound 10 = sfxblas = Beam lasers fired by usEQUB%00100001; Sound 11 = sfxalas = Military lasers fired by usEQUB%00010001; Sound 12 = sfxmlas = Mining lasers fired by usEQUB%10000001; Sound 13 = sfxbomb = Energy bombEQUB%00010001; Sound 14 = sfxtrib = Trumbles dyingEQUB%00100001; Sound 15 = sfxelas2 = Being hit by lasers 2