JSR msblob \ Reset the dashboard's missile indicators so none of \ them are targeted LDA #147 \ Call TITLE to show a rotating Mamba (#3) and token LDX #3 \ 147 ("PRESS FIRE OR SPACE,COMMANDER.{crlf}{crlf}"), JSR TITLE \ returning with the internal number of the key pressed \ in A JSR ping \ Set the target system coordinates (QQ9, QQ10) to the \ current system coordinates (QQ0, QQ1) we just loaded JSR hyp1 \ Arrive in the system closest to (QQ9, QQ10) \ Fall through into the docking bay routine belowName: BR1 (Part 2 of 2) [Show more] Type: Subroutine Category: Start and end Summary: Show the "Press Fire or Space, Commander" screen and start the gameContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: No direct references to this subroutine in this source file
BRKV is set to point to BR1 by the loading process.
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Subroutine TITLE (category: Start and end)
Display a title screen with a rotating ship and prompt
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Subroutine hyp1 (category: Universe)
Process a jump to the system closest to (QQ9, QQ10)
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Subroutine msblob (category: Dashboard)
Display the dashboard's missile indicators in green
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Subroutine ping (category: Universe)
Set the selected system to the current system