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Version analysis of msblob

This code appears in the following versions (click to see it in the source code):

Code variations between these versions are shown below.

Name: msblob Type: Subroutine Category: Dashboard

Code variation 1 of 5A variation in the comments only

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Summary: Display the dashboard's missile indicators in green
Summary: Display the dashboard's missile indicators as white squares

Display the dashboard's missile indicators, with all the missiles reset to

Code variation 2 of 5A variation in the comments only

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green/cyan (i.e. not armed or locked).
green (i.e. not armed or locked).
white squares (i.e. not armed or locked).
.msblob LDX #4 \ Set up a loop counter in X to count through all four \ missile indicators .ss

Code variation 3 of 5A variation in the comments only

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CPX NOMSL \ If the counter is equal to the number of missiles, BEQ SAL8 \ jump down to SAL8 to draw the remaining missiles, as \ the rest of them are present and should be drawn in \ green/cyan
CPX NOMSL \ If the counter is equal to the number of missiles, BEQ SAL8 \ jump down to SAL8 to draw the remaining missiles, as \ the rest of them are present and should be drawn in \ green
CPX NOMSL \ If the counter is equal to the number of missiles, BEQ SAL8 \ jump down to SAL8 to draw the remaining missiles, as \ the rest of them are present and should be drawn as \ white squares

Code variation 4 of 5Related to the screen mode

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LDY #0 \ Draw the missile indicator at position X in black JSR MSBAR
LDY #&04 \ Draw the missile indicator at position X in black JSR MSBAR
 DEX                    \ Decrement the counter to point to the next missile

 BNE ss                 \ Loop back to ss if we still have missiles to draw

 RTS                    \ Return from the subroutine

.SAL8

Code variation 5 of 5Related to the screen mode

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LDY #&EE \ Draw the missile indicator at position X in green/cyan JSR MSBAR
LDY #GREEN2 \ Draw the missile indicator at position X in green JSR MSBAR
LDY #&09 \ Draw the missile indicator at position X as a white JSR MSBAR \ square
 DEX                    \ Decrement the counter to point to the next missile

 BNE SAL8               \ Loop back to SAL8 if we still have missiles to draw

 RTS                    \ Return from the subroutine