.msblob LDX #4 \ Set up a loop counter in X to count through all four \ missile indicators .ss CPX NOMSL \ If the counter is equal to the number of missiles, BEQ SAL8 \ jump down to SAL8 to draw the remaining missiles, as \ the rest of them are present and should be drawn as \ white squares LDY #&04 \ Draw the missile indicator at position X in black JSR MSBAR DEX \ Decrement the counter to point to the next missile BNE ss \ Loop back to ss if we still have missiles to draw RTS \ Return from the subroutine .SAL8 LDY #&09 \ Draw the missile indicator at position X as a white JSR MSBAR \ square DEX \ Decrement the counter to point to the next missile BNE SAL8 \ Loop back to SAL8 if we still have missiles to draw RTS \ Return from the subroutineName: msblob [Show more] Type: Subroutine Category: Dashboard Summary: Display the dashboard's missile indicators as white squaresContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * BR1 (Part 2 of 2) calls msblob * EQSHP calls msblob * SOS1 calls msblob
Display the dashboard's missile indicators, with all the missiles reset to white squares (i.e. not armed or locked).
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Subroutine MSBAR (category: Dashboard)
Draw a specific indicator in the dashboard's missile bar
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Label SAL8 is local to this routine
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Label ss is local to this routine