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Keyboard: RDKEY

[BBC Micro disc version, Docked]

Name: RDKEY [Show more] Type: Subroutine Category: Keyboard Summary: Scan the keyboard for key presses
Context: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * DK4 calls RDKEY * PAS1 calls RDKEY * PAUSE2 calls RDKEY * TITLE calls RDKEY * TT217 calls RDKEY

Scan the keyboard, starting with internal key number 16 ("Q") and working through the set of internal key numbers (see p.142 of the Advanced User Guide for a list of internal key numbers). This routine is effectively the same as OSBYTE 122, though the OSBYTE call preserves A, unlike this routine.
Returns: X If a key is being pressed, X contains the internal key number, otherwise it contains 0 A Contains the same as X
.RDKEY LDX #16 \ Start the scan with internal key number 16 ("Q") .Rd1 JSR DKS4 \ Scan the keyboard to see if the key in X is currently \ being pressed, returning the result in A and X BMI Rd2 \ Jump to Rd2 if this key is being pressed (in which \ case DKS4 will have returned the key number with bit \ 7 set, which is negative) INX \ Increment the key number, which was unchanged by the \ above call to DKS4 BPL Rd1 \ Loop back to test the next key, ending the loop when \ X is negative (i.e. 128) TXA \ If we get here, nothing is being pressed, so copy X \ into A so that X = A = 128 = %10000000 .Rd2 EOR #%10000000 \ EOR A with #%10000000 to flip bit 7, so A now contains \ 0 if no key has been pressed, or the internal key \ number if a key has been pressed TAX \ Copy A into X RTS \ Return from the subroutine