.LINSCN \ This is called from the interrupt handler below, at \ the start of each vertical sync (i.e. when the screen \ refresh starts) LDA #30 \ Set the line scan counter to a non-zero value, so STA DL \ routines like WSCAN can set DL to 0 and then wait for \ it to change to non-zero to catch the vertical sync STA VIA+&44 \ Set 6522 System VIA T1C-L timer 1 low-order counter \ (SHEILA &44) to 30 LDA #VSCAN \ Set 6522 System VIA T1C-L timer 1 high-order counter STA VIA+&45 \ (SHEILA &45) to VSCAN (57) to start the T1 counter \ counting down from 14622 at a rate of 1 MHz LDA HFX \ If HFX is non-zero, jump to VNT1 to set the mode 5 BNE VNT1 \ palette instead of switching to mode 4, which will \ have the effect of blurring and colouring the top \ screen. This is how the white hyperspace rings turn \ to colour when we do a hyperspace jump, and is \ triggered by setting HFX to 1 in routine LL164 LDA #%00001000 \ Set the Video ULA control register (SHEILA &20) to STA VIA+&20 \ %00001000, which is the same as switching to mode 4 \ (i.e. the top part of the screen) but with no cursor .VNT3 LDA TVT1+16,Y \ Copy the Y-th palette byte from TVT1+16 to SHEILA &21 STA VIA+&21 \ to map logical to actual colours for the bottom part \ of the screen (i.e. the dashboard) DEY \ Decrement the palette byte counter BPL VNT3 \ Loop back to VNT3 until we have copied all the \ palette bytes LDA LASCT \ Decrement the value of LASCT, but if we go too far BEQ P%+5 \ and it becomes negative, bump it back up again (this DEC LASCT \ controls the pulsing of pulse lasers) PLA \ Otherwise restore Y from the stack TAY LDA VIA+&41 \ Read 6522 System VIA input register IRA (SHEILA &41) LDA &FC \ Set A to the interrupt accumulator save register, \ which restores A to the value it had on entering the \ interrupt RTI \ Return from interrupts, so this interrupt is not \ passed on to the next interrupt handler, but instead \ the interrupt terminates here .IRQ1 TYA \ Store Y on the stack PHA LDY #11 \ Set Y as a counter for 12 bytes, to use when setting \ the dashboard palette below LDA #%00000010 \ Read the 6522 System VIA status byte bit 1 (SHEILA BIT VIA+&4D \ &4D), which is set if vertical sync has occurred on \ the video system BNE LINSCN \ If we are on the vertical sync pulse, jump to LINSCN \ to set up the timers to enable us to switch the \ screen mode between the space view and dashboard BVC jvec \ Read the 6522 System VIA status byte bit 6, which is \ set if timer 1 has timed out. We set the timer in \ LINSCN above, so this means we only run the next bit \ if the screen redraw has reached the boundary between \ the space view and the dashboard. Otherwise bit 6 is \ clear and we aren't at the boundary, so we jump to \ jvec to pass control to the next interrupt handler ASL A \ Double the value in A to 4 STA VIA+&20 \ Set the Video ULA control register (SHEILA &20) to \ %00000100, which is the same as switching to mode 5, \ (i.e. the bottom part of the screen) but with no \ cursor LDA ESCP \ If an escape pod is fitted, jump to VNT1 to set the BNE VNT1 \ mode 5 palette differently (so the dashboard is a \ different colour if we have an escape pod) LDA TVT1,Y \ Copy the Y-th palette byte from TVT1 to SHEILA &21 STA VIA+&21 \ to map logical to actual colours for the bottom part \ of the screen (i.e. the dashboard) DEY \ Decrement the palette byte counter BPL P%-7 \ Loop back to the LDA TVT1,Y instruction until we have \ copied all the palette bytes .jvec PLA \ Restore Y from the stack TAY JMP (VEC) \ Jump to the address in VEC, which was set to the \ original IRQ1V vector by the loading process, so this \ instruction passes control to the next interrupt \ handler .VNT1 LDY #7 \ Set Y as a counter for 8 bytes LDA TVT1+8,Y \ Copy the Y-th palette byte from TVT1+8 to SHEILA &21 STA VIA+&21 \ to map logical to actual colours for the bottom part \ of the screen (i.e. the dashboard) DEY \ Decrement the palette byte counter BPL VNT1+2 \ Loop back to the LDA TVT1+8,Y instruction until we \ have copied all the palette bytes BMI jvec \ Jump up to jvec to pass control to the next interrupt \ handler (this BMI is effectively a JMP as we didn't \ loop back with the BPL above, so BMI is always true)Name: IRQ1 [Show more] Type: Subroutine Category: Drawing the screen Summary: The main screen-mode interrupt handler (IRQ1V points here) Deep dive: The split-screen mode in BBC Micro EliteContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Elite loader (Part 1 of 3) calls IRQ1
The main interrupt handler, which implements Elite's split-screen mode (see the deep dive on "The split-screen mode in BBC Micro Elite" for details). IRQ1V is set to point to IRQ1 by the loading process.
[X]
Configuration variable ESCP = &0386
The flag that determines whether we have an escape pod fitted, matching the address in the main game code
[X]
Configuration variable HFX = &0348
A flag that toggles the hyperspace colour effect, matching the address in the main game code
[X]
Configuration variable LASCT = &0346
The laser pulse count for the current laser, matching the address in the main game code
[X]
Label LINSCN is local to this routine
[X]
Variable TVT1 (category: Drawing the screen)
Palette data for space and the two dashboard colour schemes
[X]
Configuration variable VEC = &7FFE
VEC is where we store the original value of the IRQ1 vector, matching the address in the elite-missile.asm source
[X]
Configuration variable VIA = &FE00
Memory-mapped space for accessing internal hardware, such as the video ULA, 6845 CRTC and 6522 VIAs (also known as SHEILA)
[X]
Label VNT1 is local to this routine
[X]
[X]
Label VNT3 is local to this routine
[X]
Configuration variable VSCAN = 57
Defines the split position in the split-screen mode
[X]
Label jvec is local to this routine