.RSHIPS JSR LOMOD \ Call LOMOD to load a new ship blueprints file JSR RESET \ Call RESET to reset most variables LDA #&FF \ Set QQ1 to &FF to indicate we are docked, so when STA QQ12 \ we reach TT110 after calling FRCE below, it shows the \ launch tunnel STA QQ11 \ Set the view type to a non-zero value, so when we \ reach LOOK1 after calling FRCE below, it sets up a \ new space view LDA #f0 \ Jump into the main game loop at FRCE, setting the key JMP FRCE \ "pressed" to red key f0 (so we launch from the \ station)Name: RSHIPS [Show more] Type: Subroutine Category: Loader Summary: Launch from the station, load a new set of ship blueprints and jump into the main game loopContext: See this subroutine in context in the source code References: This subroutine is called as follows: * S% calls RSHIPS
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Entry point FRCE in subroutine Main game loop (Part 6 of 6) (category: Main loop)
The entry point for the main game loop if we want to jump straight to a specific screen, by pretending to "press" a key, in which case A contains the internal key number of the key we want to "press"
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Subroutine LOMOD (category: Loader)
Load a new ship blueprints file
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Subroutine RESET (category: Start and end)
Reset most variables
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Configuration variable f0 = &20
Internal key number for red key f0 (Launch, Front)