.COMPAS JSR DOT \ Call DOT to redraw (i.e. remove) the current compass \ dot LDY #NI% \ Set Y = NI%, so SPS1 will calculate the vector to the \ second slot in the local bubble, i.e. the space \ station or the sun LDA SSPR \ If we are inside the space station safe zone, jump to BNE l_station \ l_station to skip the following instruction and ensure \ we draw the space station on the compass LDY finder \ We are not inside the space station safe zone, so \ set the value of Y to finder, which determines whether \ the compass is configured to show the sun or the \ planet .l_station JSR SPS1 \ We now draw the planet or sun/station on the compass, \ so first call SPS1 to calculate the vector to the \ planet/sun/station and store it in XX15 \ Fall through into SP2 to draw XX15 on the compassName: COMPAS [Show more] Type: Subroutine Category: Dashboard Summary: Update the compassContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Main game loop for flight (Part 5 of 6) calls COMPAS
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Subroutine DOT (category: Dashboard)
Draw a dash on the compass
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Configuration variable NI% = 37
The number of bytes in each ship's data block (as stored in INWK and K%)
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Subroutine SPS1 (category: Maths (Geometry))
Calculate the vector to the planet, sun or station and store it in XX15
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Label l_station is local to this routine