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Universe: hyp1

[6502 Second Processor version]

Name: hyp1 [Show more] Type: Subroutine Category: Universe Summary: Process a jump to the system closest to (QQ9, QQ10)
Context: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * TT18 calls via hyp1+3

Do a hyperspace jump to the system closest to galactic coordinates (QQ9, QQ10), and set up the current system's state to those of the new system.
Returns: (QQ0, QQ1) The galactic coordinates of the new system QQ2 to QQ2+6 The seeds of the new system EV Set to 0 QQ28 The new system's economy tek The new system's tech level gov The new system's government
Other entry points: hyp1+3 Jump straight to the system at (QQ9, QQ10) without first calculating which system is closest. We do this if we already know that (QQ9, QQ10) points to a system
.hyp1 JSR TT111 \ Select the system closest to galactic coordinates \ (QQ9, QQ10) JSR jmp \ Set the current system to the selected system LDX #5 \ We now want to copy the seeds for the selected system \ in QQ15 into QQ2, where we store the seeds for the \ current system, so set up a counter in X for copying \ 6 bytes (for three 16-bit seeds) .TT112 LDA safehouse,X \ Copy the X-th byte in safehouse to the X-th byte in STA QQ2,X \ QQ2 DEX \ Decrement the counter BPL TT112 \ Loop back to TT112 if we still have more bytes to \ copy INX \ Set X = 0 (as we ended the above loop with X = &FF) STX EV \ Set EV, the extra vessels spawning counter, to 0, as \ we are entering a new system with no extra vessels \ spawned LDA QQ3 \ Set the current system's economy in QQ28 to the STA QQ28 \ selected system's economy from QQ3 LDA QQ5 \ Set the current system's tech level in tek to the STA tek \ selected system's economy from QQ5 LDA QQ4 \ Set the current system's government in gov to the STA gov \ selected system's government from QQ4 \ Fall through into GVL to calculate the availability of \ market items in the new system