.SHIP_ESCAPE_POD EQUB 0 + (2 << 4) ; Max. canisters on demise = 0 ; Market item when scooped = 2 + 1 = 3 (slaves) EQUW 16 * 16 ; Targetable area = 16 * 16 EQUB LO(SHIP_ESCAPE_POD_EDGES - SHIP_ESCAPE_POD) ; Edges data offset (low) EQUB LO(SHIP_ESCAPE_POD_FACES - SHIP_ESCAPE_POD) ; Faces data offset (low) EQUB 29 ; Max. edge count = (29 - 1) / 4 = 7 EQUB 0 ; Gun vertex = 0 EQUB 22 ; Explosion count = 4, as (4 * n) + 6 = 22 EQUB 24 ; Number of vertices = 24 / 6 = 4 EQUB 6 ; Number of edges = 6 EQUW 0 ; Bounty = 0 EQUB 16 ; Number of faces = 16 / 4 = 4 EQUB 8 ; Visibility distance = 8 EQUB 17 ; Max. energy = 17 EQUB 8 ; Max. speed = 8 EQUB HI(SHIP_ESCAPE_POD_EDGES - SHIP_ESCAPE_POD) ; Edges data offset (high) EQUB HI(SHIP_ESCAPE_POD_FACES - SHIP_ESCAPE_POD) ; Faces data offset (high) EQUB 4 ; Normals are scaled by = 2^4 = 16 EQUB %00000000 ; Laser power = 0 ; Missiles = 0 .SHIP_ESCAPE_POD_VERTICES ; x, y, z, face1, face2, face3, face4, visibility VERTEX -7, 0, 36, 2, 1, 3, 3, 31 ; Vertex 0 VERTEX -7, -14, -12, 2, 0, 3, 3, 31 ; Vertex 1 VERTEX -7, 14, -12, 1, 0, 3, 3, 31 ; Vertex 2 VERTEX 21, 0, 0, 1, 0, 2, 2, 31 ; Vertex 3 .SHIP_ESCAPE_POD_EDGES ; vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 3, 2, 31 ; Edge 0 EDGE 1, 2, 3, 0, 31 ; Edge 1 EDGE 2, 3, 1, 0, 31 ; Edge 2 EDGE 3, 0, 2, 1, 31 ; Edge 3 EDGE 0, 2, 3, 1, 31 ; Edge 4 EDGE 3, 1, 2, 0, 31 ; Edge 5 .SHIP_ESCAPE_POD_FACES ; normal_x, normal_y, normal_z, visibility FACE 52, 0, -122, 31 ; Face 0 FACE 39, 103, 30, 31 ; Face 1 FACE 39, -103, 30, 31 ; Face 2 FACE -112, 0, 0, 31 ; Face 3Name: SHIP_ESCAPE_POD [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for an escape pod Deep dive: Ship blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * XX21 uses SHIP_ESCAPE_POD
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Macro EDGE (category: Drawing ships)
Macro definition for adding edges to ship blueprints
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Macro FACE (category: Drawing ships)
Macro definition for adding faces to ship blueprints
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Variable SHIP_ESCAPE_POD (category: Drawing ships)
Ship blueprint for an escape pod
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Label SHIP_ESCAPE_POD_EDGES is local to this routine
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Label SHIP_ESCAPE_POD_FACES is local to this routine
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Macro VERTEX (category: Drawing ships)
Macro definition for adding vertices to ship blueprints