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Drawing ships: SHIP_MORAY

[Commodore 64 version, Game data]

Name: SHIP_MORAY [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Moray Deep dive: Ship blueprints
Context: See this variable in context in the source code References: This variable is used as follows: * XX21 uses SHIP_MORAY
.SHIP_MORAY EQUB 1 ; Max. canisters on demise = 1 EQUW 30 * 30 ; Targetable area = 30 * 30 EQUB LO(SHIP_MORAY_EDGES - SHIP_MORAY) ; Edges data offset (low) EQUB LO(SHIP_MORAY_FACES - SHIP_MORAY) ; Faces data offset (low) EQUB 73 ; Max. edge count = (73 - 1) / 4 = 18 EQUB 0 ; Gun vertex = 0 EQUB 26 ; Explosion count = 5, as (4 * n) + 6 = 26 EQUB 84 ; Number of vertices = 84 / 6 = 14 EQUB 19 ; Number of edges = 19 EQUW 50 ; Bounty = 50 EQUB 36 ; Number of faces = 36 / 4 = 9 EQUB 40 ; Visibility distance = 40 EQUB 100 ; Max. energy = 100 EQUB 25 ; Max. speed = 25 EQUB HI(SHIP_MORAY_EDGES - SHIP_MORAY) ; Edges data offset (high) EQUB HI(SHIP_MORAY_FACES - SHIP_MORAY) ; Faces data offset (high) EQUB 2 ; Normals are scaled by = 2^2 = 4 EQUB %00010000 ; Laser power = 2 ; Missiles = 0 .SHIP_MORAY_VERTICES ; x, y, z, face1, face2, face3, face4, visibility VERTEX 15, 0, 65, 2, 0, 8, 7, 31 ; Vertex 0 VERTEX -15, 0, 65, 1, 0, 7, 6, 31 ; Vertex 1 VERTEX 0, 18, -40, 15, 15, 15, 15, 17 ; Vertex 2 VERTEX -60, 0, 0, 3, 1, 6, 6, 31 ; Vertex 3 VERTEX 60, 0, 0, 5, 2, 8, 8, 31 ; Vertex 4 VERTEX 30, -27, -10, 5, 4, 8, 7, 24 ; Vertex 5 VERTEX -30, -27, -10, 4, 3, 7, 6, 24 ; Vertex 6 VERTEX -9, -4, -25, 4, 4, 4, 4, 7 ; Vertex 7 VERTEX 9, -4, -25, 4, 4, 4, 4, 7 ; Vertex 8 VERTEX 0, -18, -16, 4, 4, 4, 4, 7 ; Vertex 9 VERTEX 13, 3, 49, 0, 0, 0, 0, 5 ; Vertex 10 VERTEX 6, 0, 65, 0, 0, 0, 0, 5 ; Vertex 11 VERTEX -13, 3, 49, 0, 0, 0, 0, 5 ; Vertex 12 VERTEX -6, 0, 65, 0, 0, 0, 0, 5 ; Vertex 13 .SHIP_MORAY_EDGES ; vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 7, 0, 31 ; Edge 0 EDGE 1, 3, 6, 1, 31 ; Edge 1 EDGE 3, 6, 6, 3, 24 ; Edge 2 EDGE 5, 6, 7, 4, 24 ; Edge 3 EDGE 4, 5, 8, 5, 24 ; Edge 4 EDGE 0, 4, 8, 2, 31 ; Edge 5 EDGE 1, 6, 7, 6, 15 ; Edge 6 EDGE 0, 5, 8, 7, 15 ; Edge 7 EDGE 0, 2, 2, 0, 15 ; Edge 8 EDGE 1, 2, 1, 0, 15 ; Edge 9 EDGE 2, 3, 3, 1, 17 ; Edge 10 EDGE 2, 4, 5, 2, 17 ; Edge 11 EDGE 2, 5, 5, 4, 13 ; Edge 12 EDGE 2, 6, 4, 3, 13 ; Edge 13 EDGE 7, 8, 4, 4, 5 ; Edge 14 EDGE 7, 9, 4, 4, 7 ; Edge 15 EDGE 8, 9, 4, 4, 7 ; Edge 16 EDGE 10, 11, 0, 0, 5 ; Edge 17 EDGE 12, 13, 0, 0, 5 ; Edge 18 .SHIP_MORAY_FACES ; normal_x, normal_y, normal_z, visibility FACE 0, 43, 7, 31 ; Face 0 FACE -10, 49, 7, 31 ; Face 1 FACE 10, 49, 7, 31 ; Face 2 FACE -59, -28, -101, 24 ; Face 3 FACE 0, -52, -78, 24 ; Face 4 FACE 59, -28, -101, 24 ; Face 5 FACE -72, -99, 50, 31 ; Face 6 FACE 0, -83, 30, 31 ; Face 7 FACE 72, -99, 50, 31 ; Face 8