.SHIP_SIDEWINDER EQUB 0 ; Max. canisters on demise = 0 EQUW 65 * 65 ; Targetable area = 65 * 65 EQUB LO(SHIP_SIDEWINDER_EDGES - SHIP_SIDEWINDER) ; Edges data offset (low) EQUB LO(SHIP_SIDEWINDER_FACES - SHIP_SIDEWINDER) ; Faces data offset (low) EQUB 65 ; Max. edge count = (65 - 1) / 4 = 16 EQUB 0 ; Gun vertex = 0 EQUB 30 ; Explosion count = 6, as (4 * n) + 6 = 30 EQUB 60 ; Number of vertices = 60 / 6 = 10 EQUB 15 ; Number of edges = 15 EQUW 50 ; Bounty = 50 EQUB 28 ; Number of faces = 28 / 4 = 7 EQUB 20 ; Visibility distance = 20 EQUB 70 ; Max. energy = 70 EQUB 37 ; Max. speed = 37 EQUB HI(SHIP_SIDEWINDER_EDGES - SHIP_SIDEWINDER) ; Edges data offset (high) EQUB HI(SHIP_SIDEWINDER_FACES - SHIP_SIDEWINDER) ; Faces data offset (high) EQUB 2 ; Normals are scaled by = 2^2 = 4 EQUB %00010000 ; Laser power = 2 ; Missiles = 0 .SHIP_SIDEWINDER_VERTICES ; x, y, z, face1, face2, face3, face4, visibility VERTEX -32, 0, 36, 0, 1, 4, 5, 31 ; Vertex 0 VERTEX 32, 0, 36, 0, 2, 5, 6, 31 ; Vertex 1 VERTEX 64, 0, -28, 2, 3, 6, 6, 31 ; Vertex 2 VERTEX -64, 0, -28, 1, 3, 4, 4, 31 ; Vertex 3 VERTEX 0, 16, -28, 0, 1, 2, 3, 31 ; Vertex 4 VERTEX 0, -16, -28, 3, 4, 5, 6, 31 ; Vertex 5 VERTEX -12, 6, -28, 3, 3, 3, 3, 15 ; Vertex 6 VERTEX 12, 6, -28, 3, 3, 3, 3, 15 ; Vertex 7 VERTEX 12, -6, -28, 3, 3, 3, 3, 12 ; Vertex 8 VERTEX -12, -6, -28, 3, 3, 3, 3, 12 ; Vertex 9 .SHIP_SIDEWINDER_EDGES ; vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 0, 5, 31 ; Edge 0 EDGE 1, 2, 2, 6, 31 ; Edge 1 EDGE 1, 4, 0, 2, 31 ; Edge 2 EDGE 0, 4, 0, 1, 31 ; Edge 3 EDGE 0, 3, 1, 4, 31 ; Edge 4 EDGE 3, 4, 1, 3, 31 ; Edge 5 EDGE 2, 4, 2, 3, 31 ; Edge 6 EDGE 3, 5, 3, 4, 31 ; Edge 7 EDGE 2, 5, 3, 6, 31 ; Edge 8 EDGE 1, 5, 5, 6, 31 ; Edge 9 EDGE 0, 5, 4, 5, 31 ; Edge 10 EDGE 6, 7, 3, 3, 15 ; Edge 11 EDGE 7, 8, 3, 3, 12 ; Edge 12 EDGE 6, 9, 3, 3, 12 ; Edge 13 EDGE 8, 9, 3, 3, 12 ; Edge 14 .SHIP_SIDEWINDER_FACES ; normal_x, normal_y, normal_z, visibility FACE 0, 32, 8, 31 ; Face 0 FACE -12, 47, 6, 31 ; Face 1 FACE 12, 47, 6, 31 ; Face 2 FACE 0, 0, -112, 31 ; Face 3 FACE -12, -47, 6, 31 ; Face 4 FACE 0, -32, 8, 31 ; Face 5 FACE 12, -47, 6, 31 ; Face 6Name: SHIP_SIDEWINDER [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Sidewinder Deep dive: Ship blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * XX21 uses SHIP_SIDEWINDER
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Macro EDGE (category: Drawing ships)
Macro definition for adding edges to ship blueprints
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Macro FACE (category: Drawing ships)
Macro definition for adding faces to ship blueprints
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Variable SHIP_SIDEWINDER (category: Drawing ships)
Ship blueprint for a Sidewinder
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Label SHIP_SIDEWINDER_EDGES is local to this routine
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Label SHIP_SIDEWINDER_FACES is local to this routine
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Macro VERTEX (category: Drawing ships)
Macro definition for adding vertices to ship blueprints