.BDlab7 JSR BDlab19 ; Increment the music data pointer in BDdataptr1(1 0) ; and fetch the next music data byte into A STA SID+$F ; Set SID register $F to the music data byte we just ; fetched, which sets the high byte of the frequency ; for voice 3 STA voice3lo1 ; Store the high byte in the voice3lo variables STA voice3lo2 JSR BDlab19 ; Increment the music data pointer in BDdataptr1(1 0) ; and fetch the next music data byte into A STA SID+$E ; Set SID register $E to the music data byte we just ; fetched, which sets the low byte of the frequency ; for voice 3 STA voice3hi1 ; Store the low byte in the voice3hi variables STA voice3hi2 ; So by this point we have the following: ; ; (voice3lo1 voice3hi1) = frequency ; ; (voice3lo2 voice3hi2) = frequency ; ; Note that the variable naming here is a bit odd, as ; the high bytes are in the voice3lo variables, and the ; low bytes are in the voice3hi variables ; ; These are the names from the original source code, so ; let's roll with it CLC ; Clear the C flag for the addition below CLD ; Clear the D flag to make sure we are in binary mode, ; as we are in an interrupt handler and can't be sure of ; the flag state on entry IF _GMA_RELEASE LDA #37 ; Set A to the frequency change used when applying ; vibrato to voice 3 (voice 2 applies a vibrato of 32, ; so this sets a bigger vibrato frequency change for ; voice 3) ELIF _SOURCE_DISK LDA #32 ; Set A to the frequency change used when applying ; vibrato to voice 3 (this is the same value as for ; voice 2) ENDIF ADC voice3hi2 ; Set (voice3lo2 voice3hi2) = (voice3lo2 voice3hi2) + A STA voice3hi2 ; BCC BDruts2 ; So the second frequency in (voice3lo2 voice3hi2) is INC voice3lo2 ; now a bit higher than the first frequency, which we ; can use to add vibrato to voice 3 .BDruts2 RTS ; Return from the subroutineName: BDlab7 [Show more] Type: Subroutine Category: Sound Summary: Fetch the next two music data bytes and set the frequency of voice 3 (high byte then low byte) and the vibrato variablesContext: See this subroutine in context in the source code References: This subroutine is called as follows: * BDRO3 calls BDlab7 * BDRO5 calls BDlab7
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Subroutine BDlab19 (category: Sound)
Increment the music data pointer in BDdataptr1(1 0) and fetch the next data byte into A
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Label BDruts2 is local to this routine
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Configuration variable SID = $D400
Registers for the SID sound synthesis chip, which are memory-mapped to the 29 bytes from $D400 to $D41C (see page 461 of the Programmer's Reference Guide)