.hyp1 JSR TT111 ; Select the system closest to galactic coordinates ; (QQ9, QQ10) JSR jmp ; Set the current system to the selected system LDX #5 ; We now want to copy the seeds for the selected system ; in QQ15 into QQ2, where we store the seeds for the ; current system, so set up a counter in X for copying ; 6 bytes (for three 16-bit seeds) .TT112 LDA safehouse,X ; Copy the X-th byte in safehouse to the X-th byte in STA QQ2,X ; QQ2 DEX ; Decrement the counter BPL TT112 ; Loop back to TT112 if we still have more bytes to ; copy INX ; Set X = 0 (as we ended the above loop with X = $FF) STX EV ; Set EV, the extra vessels spawning counter, to 0, as ; we are entering a new system with no extra vessels ; spawned LDA QQ3 ; Set the current system's economy in QQ28 to the STA QQ28 ; selected system's economy from QQ3 LDA QQ5 ; Set the current system's tech level in tek to the STA tek ; selected system's economy from QQ5 LDA QQ4 ; Set the current system's government in gov to the STA gov ; selected system's government from QQ4Name: hyp1 [Show more] Type: Subroutine Category: Universe Summary: Process a jump to the system closest to (QQ9, QQ10)Context: See this subroutine in context in the source code References: This subroutine is called as follows: * TT18 calls via hyp1+3
Do a hyperspace jump to the system closest to galactic coordinates (QQ9, QQ10), and set up the current system's state to those of the new system.
Returns: (QQ0, QQ1) The galactic coordinates of the new system QQ2 to QQ2+6 The seeds of the new system EV Set to 0 QQ28 The new system's economy tek The new system's tech level gov The new system's government
Other entry points: hyp1+3 Jump straight to the system at (QQ9, QQ10) without first calculating which system is closest. We do this if we already know that (QQ9, QQ10) points to a system
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Subroutine TT111 (category: Universe)
Set the current system to the nearest system to a point
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Label TT112 is local to this routine
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Subroutine jmp (category: Universe)
Set the current system to the selected system