.NWSPS JSR SPBLB ; Light up the space station bulb on the dashboard LDX #%10000001 ; Set the AI flag in byte #32 to %10000001 (hostile, STX INWK+32 ; no AI, has an E.C.M.) LDX #0 ; Set pitch counter to 0 (no pitch, roll only) STX INWK+30 STX NEWB ; Set NEWB to %00000000, though this gets overridden by ; the default flags from E% in NWSHP below ;STX INWK+31 ; This instruction is commented out in the original ; source. It would set the exploding state and missile ; count to 0 STX FRIN+1 ; Set the second slot in the FRIN table to 0, so when we ; fall through into NWSHP below, the new station that ; gets created will go into slot FRIN+1, as this will be ; the first empty slot that the routine finds DEX ; Set the roll counter to 255 (maximum anti-clockwise STX INWK+29 ; roll with no damping) LDX #10 ; Call NwS1 to flip the sign of nosev_x_hi (byte #10) JSR NwS1 JSR NwS1 ; And again to flip the sign of nosev_y_hi (byte #12) JSR NwS1 ; And again to flip the sign of nosev_z_hi (byte #14) LDA spasto ; Copy the address of the Coriolis space station's ship STA XX21+2*SST-2 ; blueprint from spasto to the #SST entry in the LDA spasto+1 ; blueprint lookup table at XX21, so when we spawn a STA XX21+2*SST-1 ; ship of type #SST, it will be a Coriolis station LDA tek ; If the system's tech level in tek is less than 10, CMP #10 ; jump to notadodo, so tech levels 0 to 9 have Coriolis BCC notadodo ; stations, while 10 and above will have Dodo stations LDA XX21+2*DOD-2 ; Copy the address of the Dodo space station's ship STA XX21+2*SST-2 ; blueprint from spasto to the #SST entry in the LDA XX21+2*DOD-1 ; blueprint lookup table at XX21, so when we spawn a STA XX21+2*SST-1 ; ship of type #SST, it will be a Dodo station .notadodo LDA #LO(LSO) ; Set bytes #33 and #34 to point to LSO for the ship STA INWK+33 ; line heap for the space station LDA #HI(LSO) STA INWK+34 LDA #SST ; Set A to the space station type, and fall through ; into NWSHP to finish adding the space station to the ; universeName: NWSPS [Show more] Type: Subroutine Category: Universe Summary: Add a new space station to our local bubble of universeContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Main flight loop (Part 14 of 16) calls NWSPS * TT110 calls NWSPS
[X]
Configuration variable DOD = 33
Ship type for a Dodecahedron ("Dodo") space station
[X]
Subroutine NwS1 (category: Universe)
Flip the sign and double an INWK byte
[X]
Subroutine SPBLB (category: Dashboard)
Light up the space station indicator ("S") on the dashboard
[X]
Configuration variable SST = 2
Ship type for a Coriolis space station
[X]
Configuration variable XX21 = $D000
The address of the ship blueprints lookup table, as set in elite-data.asm
[X]
Label notadodo is local to this routine
[X]
Variable spasto (category: Universe)
Contains the address of the Coriolis space station's ship blueprint