\ --- Mod: Code removed for Demonstration Disc: -------> \.STARS \ \\LDA #&FF \ These instructions are commented out in the original \\STA COL \ source, but they would set the stardust colour to \ \ white. That said, COL is only used when updating the \ \ dashboard, so this would have no effect - perhaps it's \ \ left over from experiments with a colour top part of \ \ the screen? Who knows... \ \LDX VIEW \ Load the current view into X: \ \ \ \ 0 = front \ \ 1 = rear \ \ 2 = left \ \ 3 = right \ \BEQ STARS1 \ If this is view 0, jump to STARS1 to process the \ \ stardust for the front view \ \DEX \ If this is view 2 or 3, jump to STARS2 (via ST11) to \BNE ST11 \ process the stardust for the left or right views \ \JMP STARS6 \ Otherwise this is the rear view, so jump to STARS6 to \ \ process the stardust for the rear view \ \.ST11 \ \JMP STARS2 \ Jump to STARS2 for the left or right views, as it's \ \ too far for the branch instruction above \ --- End of removed code ----------------------------->Name: STARS, Removed [Show more] Type: Subroutine Category: Stardust Summary: The main routine for processing the stardustContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
Called at the very end of the main flight loop.