.FLFLLS LDY #2*Y-1 \ #Y is the y-coordinate of the centre of the space \ view, so this sets Y as a counter for the number of \ lines in the space view (i.e. 191), which is also the \ number of lines in the LSO block LDA #0 \ Set A to 0 so we can zero-fill the LSO block .SAL6 STA LSO,Y \ Set the Y-th byte of the LSO block to 0 DEY \ Decrement the counter BNE SAL6 \ Loop back until we have filled all the way to LSO+1 DEY \ Decrement Y to value of &FF (as we exit the above loop \ with Y = 0) STY LSX \ Set the first byte of the LSO block, which has its own \ label LSX, to &FF, to indicate that the sun line heap \ is empty RTS \ Return from the subroutineName: FLFLLS [Show more] Type: Subroutine Category: Drawing suns Summary: Reset the sun line heapContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * TT23 calls FLFLLS
Reset the sun line heap at LSO by zero-filling it and setting the first byte to &FF.
Returns: A A is set to 0
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Label SAL6 is local to this routine
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Configuration variable Y = 96
The centre y-coordinate of the 256 x 192 space view