.QQ23 ITEM 19, -2, 't', 6, %00000001 \ 0 = Food ITEM 20, -1, 't', 10, %00000011 \ 1 = Textiles ITEM 65, -3, 't', 2, %00000111 \ 2 = Radioactives ITEM 40, -5, 't', 226, %00011111 \ 3 = Slaves ITEM 83, -5, 't', 251, %00001111 \ 4 = Liquor/Wines ITEM 196, 8, 't', 54, %00000011 \ 5 = Luxuries ITEM 235, 29, 't', 8, %01111000 \ 6 = Narcotics ITEM 154, 14, 't', 56, %00000011 \ 7 = Computers ITEM 117, 6, 't', 40, %00000111 \ 8 = Machinery ITEM 78, 1, 't', 17, %00011111 \ 9 = Alloys ITEM 124, 13, 't', 29, %00000111 \ 10 = Firearms ITEM 176, -9, 't', 220, %00111111 \ 11 = Furs ITEM 32, -1, 't', 53, %00000011 \ 12 = Minerals ITEM 97, -1, 'k', 66, %00000111 \ 13 = Gold ITEM 171, -2, 'k', 55, %00011111 \ 14 = Platinum ITEM 45, -1, 'g', 250, %00001111 \ 15 = Gem-Stones ITEM 53, 15, 't', 192, %00000111 \ 16 = Alien itemsName: QQ23 [Show more] Type: Variable Category: Market Summary: Market prices tableContext: See this variable in context in the source code Variations: See code variations for this variable in the different versions References: This variable is used as follows: * TT151 uses QQ23 * TT210 uses QQ23
Each item has four bytes of data, like this: Byte #0 = Base price Byte #1 = Economic factor in bits 0-4, with the sign in bit 7 Unit in bits 5-6 Byte #2 = Base quantity Byte #3 = Mask to control price fluctuations To make it easier for humans to follow, we've defined a macro called ITEM that takes the following arguments and builds the four bytes for us: ITEM base price, economic factor, units, base quantity, mask So for food, we have the following: * Base price = 19 * Economic factor = -2 * Unit = tonnes * Base quantity = 6 * Mask = %00000001
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Macro ITEM (category: Market)
Macro definition for the market prices table