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Sound: SFX2

[Acorn Electron version]

Name: SFX2 [Show more] Type: Variable Category: Sound Summary: The priority and a minimum duration for each sound
Context: See this variable in context in the source code References: This variable is used as follows: * NO3 uses SFX2

In the Electron version, each of the game's sounds is allocated a priority and a minimum duration.
.SFX2 EQUB &70 \ 0 - Priority 112, minimum duration 0 EQUB &24 \ 8 - Priority 36, minimum duration 4 EQUB &56 \ 16 - Priority 86, minimum duration 6 EQUB &56 \ 24 - Priority 86, minimum duration 6 EQUB &42 \ 32 - Priority 66, minimum duration 2 EQUB &28 \ 40 - Priority 40, minimum duration 8 EQUB &C8 \ 48 - Priority 200, minimum duration 8 EQUB &D0 \ 56 - Priority 208, minimum duration 0 EQUB &F0 \ 64 - Priority 240, minimum duration 0 EQUB &E0 \ 72 - Priority 224, minimum duration 0