.me2 LDA MCH \ Fetch the token number of the current message into A JSR MESS \ Call MESS to print the token, which will remove it \ from the screen as printing uses EOR logic LDA #0 \ Set the delay in DLY to 0, so any new in-flight STA DLY \ messages will be shown instantly JMP me3 \ Jump back into the main spawning loop at me3Name: me2 [Show more] Type: Subroutine Category: Flight Summary: Remove an in-flight message from the space viewContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Main game loop (Part 2 of 6) calls me2
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Subroutine MESS (category: Flight)
Display an in-flight message
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Entry point me3 in subroutine Main game loop (Part 2 of 6) (category: Main loop)
Used by me2 to jump back into the main game loop after printing an in-flight message