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Sound: E%

[6502 Second Processor version, Loader 1]

Name: E% [Show more] Type: Variable Category: Sound Summary: Sound envelope definitions
Context: See this variable in context in the source code Variations: See code variations for this variable in the different versions References: This variable is used as follows: * FNE uses E%

This table contains the sound envelope data, which is passed to OSWORD by the FNE macro to create the four sound envelopes used in-game. Refer to chapter 30 of the BBC Micro User Guide for details of sound envelopes and what all the parameters mean. The envelopes are as follows: * Envelope 1 is the sound of our own laser firing * Envelope 2 is the sound of lasers hitting us, or hyperspace * Envelope 3 is the first sound in the two-part sound of us dying, or the second sound in the two-part sound of us hitting or killing an enemy ship * Envelope 4 is the sound of E.C.M. firing
.E% EQUB 1, 1, 0, 111, -8, 4, 1, 8, 8, -2, 0, -1, 126, 44 EQUB 2, 1, 14, -18, -1, 44, 32, 50, 6, 1, 0, -2, 120, 126 EQUB 3, 1, 1, -1, -3, 17, 32, 128, 1, 0, 0, -1, 1, 1 EQUB 4, 1, 4, -8, 44, 4, 6, 8, 22, 0, 0, -127, 126, 0