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Elite H docked source

[BBC Micro disc version]

ELITE H FILE
CODE_H% = P% LOAD_H% = LOAD% + P% - CODE%
Name: EJMP [Show more] Type: Macro Category: Text Summary: Macro definition for jump tokens in the extended token table Deep dive: Extended text tokens
Context: See this macro on its own page References: This macro is used as follows: * RUTOK uses EJMP * TKN1 uses EJMP

The following macro is used when building the extended token table: EJMP n Insert a jump to address n in the JMTB table See the deep dive on "Printing extended text tokens" for details on how jump tokens are stored in the extended token table.
Arguments: n The jump number to insert into the table
MACRO EJMP n EQUB n EOR VE ENDMACRO
Name: ECHR [Show more] Type: Macro Category: Text Summary: Macro definition for characters in the extended token table Deep dive: Extended text tokens
Context: See this macro on its own page References: This macro is used as follows: * RUTOK uses ECHR * TKN1 uses ECHR

The following macro is used when building the extended token table: ECHR 'x' Insert ASCII character "x" To include an apostrophe, use a backtick character, as in ECHR '`'. See the deep dive on "Printing extended text tokens" for details on how characters are stored in the extended token table.
Arguments: 'x' The character to insert into the table
MACRO ECHR x IF x = '`' EQUB 39 EOR VE ELSE EQUB x EOR VE ENDIF ENDMACRO
Name: ETOK [Show more] Type: Macro Category: Text Summary: Macro definition for recursive tokens in the extended token table Deep dive: Extended text tokens
Context: See this macro on its own page References: This macro is used as follows: * RUTOK uses ETOK * TKN1 uses ETOK

The following macro is used when building the extended token table: ETOK n Insert extended recursive token [n] See the deep dive on "Printing extended text tokens" for details on how recursive tokens are stored in the extended token table.
Arguments: n The number of the recursive token to insert into the table, in the range 129 to 214
MACRO ETOK n EQUB n EOR VE ENDMACRO
Name: ETWO [Show more] Type: Macro Category: Text Summary: Macro definition for two-letter tokens in the extended token table Deep dive: Extended text tokens
Context: See this macro on its own page References: This macro is used as follows: * RUTOK uses ETWO * TKN1 uses ETWO

The following macro is used when building the extended token table: ETWO 'x', 'y' Insert two-letter token "xy" The newline token can be entered using ETWO '-', '-'. See the deep dive on "Printing extended text tokens" for details on how two-letter tokens are stored in the extended token table.
Arguments: 'x' The first letter of the two-letter token to insert into the table 'y' The second letter of the two-letter token to insert into the table
MACRO ETWO t, k IF t = '-' AND k = '-' : EQUB 215 EOR VE : ENDIF IF t = 'A' AND k = 'B' : EQUB 216 EOR VE : ENDIF IF t = 'O' AND k = 'U' : EQUB 217 EOR VE : ENDIF IF t = 'S' AND k = 'E' : EQUB 218 EOR VE : ENDIF IF t = 'I' AND k = 'T' : EQUB 219 EOR VE : ENDIF IF t = 'I' AND k = 'L' : EQUB 220 EOR VE : ENDIF IF t = 'E' AND k = 'T' : EQUB 221 EOR VE : ENDIF IF t = 'S' AND k = 'T' : EQUB 222 EOR VE : ENDIF IF t = 'O' AND k = 'N' : EQUB 223 EOR VE : ENDIF IF t = 'L' AND k = 'O' : EQUB 224 EOR VE : ENDIF IF t = 'N' AND k = 'U' : EQUB 225 EOR VE : ENDIF IF t = 'T' AND k = 'H' : EQUB 226 EOR VE : ENDIF IF t = 'N' AND k = 'O' : EQUB 227 EOR VE : ENDIF IF t = 'A' AND k = 'L' : EQUB 228 EOR VE : ENDIF IF t = 'L' AND k = 'E' : EQUB 229 EOR VE : ENDIF IF t = 'X' AND k = 'E' : EQUB 230 EOR VE : ENDIF IF t = 'G' AND k = 'E' : EQUB 231 EOR VE : ENDIF IF t = 'Z' AND k = 'A' : EQUB 232 EOR VE : ENDIF IF t = 'C' AND k = 'E' : EQUB 233 EOR VE : ENDIF IF t = 'B' AND k = 'I' : EQUB 234 EOR VE : ENDIF IF t = 'S' AND k = 'O' : EQUB 235 EOR VE : ENDIF IF t = 'U' AND k = 'S' : EQUB 236 EOR VE : ENDIF IF t = 'E' AND k = 'S' : EQUB 237 EOR VE : ENDIF IF t = 'A' AND k = 'R' : EQUB 238 EOR VE : ENDIF IF t = 'M' AND k = 'A' : EQUB 239 EOR VE : ENDIF IF t = 'I' AND k = 'N' : EQUB 240 EOR VE : ENDIF IF t = 'D' AND k = 'I' : EQUB 241 EOR VE : ENDIF IF t = 'R' AND k = 'E' : EQUB 242 EOR VE : ENDIF IF t = 'A' AND k = '?' : EQUB 243 EOR VE : ENDIF IF t = 'E' AND k = 'R' : EQUB 244 EOR VE : ENDIF IF t = 'A' AND k = 'T' : EQUB 245 EOR VE : ENDIF IF t = 'E' AND k = 'N' : EQUB 246 EOR VE : ENDIF IF t = 'B' AND k = 'E' : EQUB 247 EOR VE : ENDIF IF t = 'R' AND k = 'A' : EQUB 248 EOR VE : ENDIF IF t = 'L' AND k = 'A' : EQUB 249 EOR VE : ENDIF IF t = 'V' AND k = 'E' : EQUB 250 EOR VE : ENDIF IF t = 'T' AND k = 'I' : EQUB 251 EOR VE : ENDIF IF t = 'E' AND k = 'D' : EQUB 252 EOR VE : ENDIF IF t = 'O' AND k = 'R' : EQUB 253 EOR VE : ENDIF IF t = 'Q' AND k = 'U' : EQUB 254 EOR VE : ENDIF IF t = 'A' AND k = 'N' : EQUB 255 EOR VE : ENDIF ENDMACRO
Name: ERND [Show more] Type: Macro Category: Text Summary: Macro definition for random tokens in the extended token table Deep dive: Extended text tokens
Context: See this macro on its own page References: This macro is used as follows: * RUTOK uses ERND * TKN1 uses ERND

The following macro is used when building the extended token table: ERND n Insert recursive token [n] * Tokens 0-123 get stored as n + 91 See the deep dive on "Printing extended text tokens" for details on how random tokens are stored in the extended token table.
Arguments: n The number of the random token to insert into the table, in the range 0 to 37
MACRO ERND n EQUB (n + 91) EOR VE ENDMACRO
Name: TOKN [Show more] Type: Macro Category: Text Summary: Macro definition for standard tokens in the extended token table Deep dive: Printing text tokens
Context: See this macro on its own page References: This macro is used as follows: * TKN1 uses TOKN

The following macro is used when building the recursive token table: TOKN n Insert recursive token [n] * Tokens 0-95 get stored as n + 160 * Tokens 128-145 get stored as n - 114 * Tokens 96-127 get stored as n See the deep dive on "Printing text tokens" for details on how recursive tokens are stored in the recursive token table.
Arguments: n The number of the recursive token to insert into the table, in the range 0 to 145
MACRO TOKN n IF n >= 0 AND n <= 95 t = n + 160 ELIF n >= 128 t = n - 114 ELSE t = n ENDIF EQUB t EOR VE ENDMACRO
Name: TKN1 [Show more] Type: Variable Category: Text Summary: The first extended token table for recursive tokens 0-255 (DETOK) Deep dive: Extended text tokens
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * DETOK uses TKN1
.TKN1 EQUB VE \ Token 0: "" \ \ Encoded as: "" EJMP 9 \ Token 1: "{clear screen} EJMP 11 \ {draw box around title} EJMP 1 \ {all caps} EJMP 8 \ {tab 6} DISK ACCESS MENU{crlf} ECHR ' ' \ {lf} ETWO 'D', 'I' \ {sentence case} ECHR 'S' \ 1. LOAD NEW {single cap}COMMANDER{crlf} ECHR 'K' \ 2. SAVE {single cap}COMMANDER ECHR ' ' \ {commander name}{crlf} ECHR 'A' \ 3. CATALOGUE{crlf} ECHR 'C' \ 4. DELETE A FILE{crlf} ETWO 'C', 'E' \ 5. EXIT{crlf} ECHR 'S' \ " ECHR 'S' \ ECHR ' ' \ Encoded as: "{9}{11}{1}{8} <241>SK AC<233>SS ME ECHR 'M' \ <225><215>{10}{2}1. [149]<215>2. SA ECHR 'E' \ <250> [154] {4}<215>3. C<245>A<224>GUE ETWO 'N', 'U' \ <215>4. DEL<221>E[208]FI<229><215>5. EX ETWO '-', '-' \ <219><215>" EJMP 10 EJMP 2 ECHR '1' ECHR '.' ECHR ' ' ETOK 149 ETWO '-', '-' ECHR '2' ECHR '.' ECHR ' ' ECHR 'S' ECHR 'A' ETWO 'V', 'E' ECHR ' ' ETOK 154 ECHR ' ' EJMP 4 ETWO '-', '-' ECHR '3' ECHR '.' ECHR ' ' ECHR 'C' ETWO 'A', 'T' ECHR 'A' ETWO 'L', 'O' ECHR 'G' ECHR 'U' ECHR 'E' ETWO '-', '-' ECHR '4' ECHR '.' ECHR ' ' ECHR 'D' ECHR 'E' ECHR 'L' ETWO 'E', 'T' ECHR 'E' ETOK 208 ECHR 'F' ECHR 'I' ETWO 'L', 'E' ETWO '-', '-' ECHR '5' ECHR '.' ECHR ' ' ECHR 'E' ECHR 'X' ETWO 'I', 'T' ETWO '-', '-' EQUB VE EJMP 12 \ Token 2: "{cr} ECHR 'W' \ WHICH DRIVE?" ECHR 'H' \ ECHR 'I' \ Encoded as: "{12}WHICH [151]?" ECHR 'C' ECHR 'H' ECHR ' ' ETOK 151 ECHR '?' EQUB VE ECHR 'C' \ Token 3: "COMPETITION NUMBER:" ECHR 'O' \ ECHR 'M' \ Encoded as: "COMPE<251><251><223> <225>MB<244>:" ECHR 'P' ECHR 'E' ETWO 'T', 'I' ETWO 'T', 'I' ETWO 'O', 'N' ECHR ' ' ETWO 'N', 'U' ECHR 'M' ECHR 'B' ETWO 'E', 'R' ECHR ':' EQUB VE ETOK 150 \ Token 4: "{clear screen} ETOK 151 \ {draw box around title} ECHR ' ' \ {all caps} EJMP 16 \ {tab 6}DRIVE {drive number} CATALOGUE ETOK 152 \ {crlf} ETWO '-', '-' \ " EQUB VE \ \ Encoded as: "[150][151] {16}[152]<215>" ETOK 176 \ Token 5: "{lower case} ERND 18 \ {justify} ETOK 202 \ {single cap}[86-90] IS [140-144].{cr} ERND 19 \ {left align}" ETOK 177 \ EQUB VE \ Encoded as: "[176][18?][202][19?][177]" ECHR ' ' \ Token 6: " LOAD NEW {single cap}COMMANDER {all ECHR ' ' \ caps}(Y/N)?{sentence case}{cr}{cr}" ETOK 149 \ ECHR ' ' \ Encoded as: " [149] {1}(Y/N)?{2}{12}{12}" EJMP 1 ECHR '(' ECHR 'Y' ECHR '/' ECHR 'N' ECHR ')' ECHR '?' EJMP 2 EJMP 12 EJMP 12 EQUB VE ECHR 'P' \ Token 7: "PRESS SPACE OR FIRE,{single cap} ETWO 'R', 'E' \ COMMANDER.{cr}{cr}" ECHR 'S' \ ECHR 'S' \ Encoded as: "P<242>SS SPA<233> <253> FI<242>,[154]. ECHR ' ' \ {12}{12}" ECHR 'S' ECHR 'P' ECHR 'A' ETWO 'C', 'E' ECHR ' ' ETWO 'O', 'R' ECHR ' ' ECHR 'F' ECHR 'I' ETWO 'R', 'E' ECHR ',' ETOK 154 ECHR '.' EJMP 12 EJMP 12 EQUB VE ETOK 154 \ Token 8: "{single cap}COMMANDER'S NAME? " ECHR '`' \ ECHR 'S' \ Encoded as: "[154]'S[200]" ETOK 200 EQUB VE EJMP 21 \ Token 9: "{clear bottom of screen} ECHR 'F' \ FILE TO DELETE?" ECHR 'I' \ ETWO 'L', 'E' \ Encoded as: "{21}FI<229>[201]DEL<221>E?" ETOK 201 ECHR 'D' ECHR 'E' ECHR 'L' ETWO 'E', 'T' ECHR 'E' ECHR '?' EQUB VE EJMP 23 \ Token 10: "{move to row 10, white, lower case} EJMP 14 \ {justify} EJMP 2 \ {sentence case} ECHR 'G' \ GREETINGS {single cap}COMMANDER ETWO 'R', 'E' \ {commander name}, I {lower case}AM ETWO 'E', 'T' \ {sentence case} CAPTAIN {mission ETWO 'I', 'N' \ captain's name} {lower case}OF{sentence ECHR 'G' \ case} HER MAJESTY'S SPACE NAVY{lower ECHR 'S' \ case} AND {single cap}I BEG A MOMENT OF ETOK 213 \ YOUR VALUABLE TIME.{cr} ETOK 178 \ {single cap}WE WOULD LIKE YOU TO DO A EJMP 19 \ LITTLE JOB FOR US.{cr} ECHR 'I' \ {single cap}THE SHIP YOU SEE HERE IS A ECHR ' ' \ NEW MODEL, THE {single cap}CONSTRICTOR, ETWO 'B', 'E' \ EQUIPED WITH A TOP SECRET NEW SHIELD ECHR 'G' \ GENERATOR.{cr} ETOK 208 \ {single cap}UNFORTUNATELY IT'S BEEN ECHR 'M' \ STOLEN.{cr} ECHR 'O' \ {single cap}{display ship, wait for ECHR 'M' \ key press}IT WENT MISSING FROM OUR SHIP ETWO 'E', 'N' \ YARD ON {single cap}XEER FIVE MONTHS ECHR 'T' \ AGO AND {mission 1 location hint}.{cr} ECHR ' ' \ {single cap}YOUR MISSION, SHOULD YOU ECHR 'O' \ DECIDE TO ACCEPT IT, IS TO SEEK AND ECHR 'F' \ DESTROY THIS SHIP.{cr} ECHR ' ' \ {single cap}YOU ARE CAUTIONED THAT ETOK 179 \ ONLY {standard tokens, sentence case} ECHR 'R' \ MILITARY LASERS{extended tokens} WILL ECHR ' ' \ PENETRATE THE NEW SHIELDS AND THAT THE ECHR 'V' \ {single cap}CONSTRICTOR IS FITTED WITH ETWO 'A', 'L' \ AN {standard tokens, sentence case} ECHR 'U' \ E.C.M.SYSTEM{extended tokens}.{cr} ETWO 'A', 'B' \ {left align}{sentence case}{tab 6}GOOD ETWO 'L', 'E' \ LUCK, {single cap}COMMANDER.{cr} ECHR ' ' \ {left align}{tab 6}{all caps} MESSAGE ETWO 'T', 'I' \ ENDS{display ship, wait for key press}" ECHR 'M' \ ECHR 'E' \ Encoded as: "{23}{14}{2}G<242><221><240>GS[213][178] ETOK 204 \ {19}I <247>G[208]MOM<246>T OF [179]R V ECHR 'W' \ <228>U<216><229> <251>ME[204]WE W<217> ECHR 'E' \ LD LIKE [179][201]DO[208]L<219>T<229> ECHR ' ' \ JOB F<253> <236>[204][147][207] [179] ECHR 'W' \ <218>E HE<242>[202]A[210]MODEL, [147] ETWO 'O', 'U' \ {19}C<223><222>RICT<253>, E<254>IP[196] ECHR 'L' \ WI<226>[208]TOP <218>CR<221>[210]SHIELD ECHR 'D' \ G<246><244><245><253>[204]UNF<253>TUN ECHR ' ' \ <245>ELY <219>'S <247><246> <222>OL ECHR 'L' \ <246>[204]{22}<219> W<246>T MISS[195] ECHR 'I' \ FROM <217>R [207] Y<238>D <223> {19} ECHR 'K' \ <230><244> FI<250> M<223><226>S AGO ECHR 'E' \ [178]{28}[204][179]R MISSI<223>, SH ECHR ' ' \ <217>LD [179] DECIDE[201]AC<233>PT ETOK 179 \ <219>, IS[201]<218>EK[178]D<237>TROY ETOK 201 \ [148][207][204][179] A<242> CAU<251> ECHR 'D' \ <223>[196]<226><245> <223>LY {6}[116] ECHR 'O' \ {5}S W<220>L P<246><221><248>TE [147] ETOK 208 \ NEW SHIELDS[178]<226><245> [147]{19} ECHR 'L' \ C<223><222>RICT<253>[202]F<219>T[196]WI ETWO 'I', 'T' \ <226> <255> {6}[108]{5}[177]{2}{8}GOOD ECHR 'T' \ LUCK, [154][212]{22}" ETWO 'L', 'E' ECHR ' ' ECHR 'J' ECHR 'O' ECHR 'B' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETWO 'U', 'S' ETOK 204 ETOK 147 ETOK 207 ECHR ' ' ETOK 179 ECHR ' ' ETWO 'S', 'E' ECHR 'E' ECHR ' ' ECHR 'H' ECHR 'E' ETWO 'R', 'E' ETOK 202 ECHR 'A' ETOK 210 ECHR 'M' ECHR 'O' ECHR 'D' ECHR 'E' ECHR 'L' ECHR ',' ECHR ' ' ETOK 147 EJMP 19 ECHR 'C' ETWO 'O', 'N' ETWO 'S', 'T' ECHR 'R' ECHR 'I' ECHR 'C' ECHR 'T' ETWO 'O', 'R' ECHR ',' ECHR ' ' ECHR 'E' ETWO 'Q', 'U' ECHR 'I' ECHR 'P' ETOK 196 ECHR 'W' ECHR 'I' ETWO 'T', 'H' ETOK 208 ECHR 'T' ECHR 'O' ECHR 'P' ECHR ' ' ETWO 'S', 'E' ECHR 'C' ECHR 'R' ETWO 'E', 'T' ETOK 210 ECHR 'S' ECHR 'H' ECHR 'I' ECHR 'E' ECHR 'L' ECHR 'D' ECHR ' ' ECHR 'G' ETWO 'E', 'N' ETWO 'E', 'R' ETWO 'A', 'T' ETWO 'O', 'R' ETOK 204 ECHR 'U' ECHR 'N' ECHR 'F' ETWO 'O', 'R' ECHR 'T' ECHR 'U' ECHR 'N' ETWO 'A', 'T' ECHR 'E' ECHR 'L' ECHR 'Y' ECHR ' ' ETWO 'I', 'T' ECHR '`' ECHR 'S' ECHR ' ' ETWO 'B', 'E' ETWO 'E', 'N' ECHR ' ' ETWO 'S', 'T' ECHR 'O' ECHR 'L' ETWO 'E', 'N' ETOK 204 EJMP 22 ETWO 'I', 'T' ECHR ' ' ECHR 'W' ETWO 'E', 'N' ECHR 'T' ECHR ' ' ECHR 'M' ECHR 'I' ECHR 'S' ECHR 'S' ETOK 195 ECHR 'F' ECHR 'R' ECHR 'O' ECHR 'M' ECHR ' ' ETWO 'O', 'U' ECHR 'R' ECHR ' ' ETOK 207 ECHR ' ' ECHR 'Y' ETWO 'A', 'R' ECHR 'D' ECHR ' ' ETWO 'O', 'N' ECHR ' ' EJMP 19 ETWO 'X', 'E' ETWO 'E', 'R' ECHR ' ' ECHR 'F' ECHR 'I' ETWO 'V', 'E' ECHR ' ' ECHR 'M' ETWO 'O', 'N' ETWO 'T', 'H' ECHR 'S' ECHR ' ' ECHR 'A' ECHR 'G' ECHR 'O' ETOK 178 EJMP 28 ETOK 204 ETOK 179 ECHR 'R' ECHR ' ' ECHR 'M' ECHR 'I' ECHR 'S' ECHR 'S' ECHR 'I' ETWO 'O', 'N' ECHR ',' ECHR ' ' ECHR 'S' ECHR 'H' ETWO 'O', 'U' ECHR 'L' ECHR 'D' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'D' ECHR 'E' ECHR 'C' ECHR 'I' ECHR 'D' ECHR 'E' ETOK 201 ECHR 'A' ECHR 'C' ETWO 'C', 'E' ECHR 'P' ECHR 'T' ECHR ' ' ETWO 'I', 'T' ECHR ',' ECHR ' ' ECHR 'I' ECHR 'S' ETOK 201 ETWO 'S', 'E' ECHR 'E' ECHR 'K' ETOK 178 ECHR 'D' ETWO 'E', 'S' ECHR 'T' ECHR 'R' ECHR 'O' ECHR 'Y' ECHR ' ' ETOK 148 ETOK 207 ETOK 204 ETOK 179 ECHR ' ' ECHR 'A' ETWO 'R', 'E' ECHR ' ' ECHR 'C' ECHR 'A' ECHR 'U' ETWO 'T', 'I' ETWO 'O', 'N' ETOK 196 ETWO 'T', 'H' ETWO 'A', 'T' ECHR ' ' ETWO 'O', 'N' ECHR 'L' ECHR 'Y' ECHR ' ' EJMP 6 TOKN 117 EJMP 5 ECHR 'S' ECHR ' ' ECHR 'W' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ECHR 'P' ETWO 'E', 'N' ETWO 'E', 'T' ETWO 'R', 'A' ECHR 'T' ECHR 'E' ECHR ' ' ETOK 147 ECHR 'N' ECHR 'E' ECHR 'W' ECHR ' ' ECHR 'S' ECHR 'H' ECHR 'I' ECHR 'E' ECHR 'L' ECHR 'D' ECHR 'S' ETOK 178 ETWO 'T', 'H' ETWO 'A', 'T' ECHR ' ' ETOK 147 EJMP 19 ECHR 'C' ETWO 'O', 'N' ETWO 'S', 'T' ECHR 'R' ECHR 'I' ECHR 'C' ECHR 'T' ETWO 'O', 'R' ETOK 202 ECHR 'F' ETWO 'I', 'T' ECHR 'T' ETOK 196 ECHR 'W' ECHR 'I' ETWO 'T', 'H' ECHR ' ' ETWO 'A', 'N' ECHR ' ' EJMP 6 TOKN 108 EJMP 5 ETOK 177 EJMP 2 EJMP 8 ECHR 'G' ECHR 'O' ECHR 'O' ECHR 'D' ECHR ' ' ECHR 'L' ECHR 'U' ECHR 'C' ECHR 'K' ECHR ',' ECHR ' ' ETOK 154 ETOK 212 EJMP 22 EQUB VE EJMP 25 \ Token 11: "{incoming message screen, wait 2s} EJMP 9 \ {clear screen} EJMP 23 \ {move to row 10, white, lower case} EJMP 14 \ {justify} EJMP 2 \ {sentence case} ECHR ' ' \ ATTENTION {single cap}COMMANDER ECHR ' ' \ {commander name}, I {lower case}AM ETWO 'A', 'T' \ {sentence case} CAPTAIN {mission ECHR 'T' \ captain's name} {lower case}OF{sentence ETWO 'E', 'N' \ case} HER MAJESTY'S SPACE NAVY{lower ETWO 'T', 'I' \ case}. {single cap}WE HAVE NEED OF YOUR ETWO 'O', 'N' \ SERVICES AGAIN.{cr} ETOK 213 \ {single cap}IF YOU WOULD BE SO GOOD AS ECHR '.' \ TO GO TO {single cap}CEERDI YOU WILL BE ECHR ' ' \ BRIEFED.{cr} EJMP 19 \ {single cap}IF SUCCESSFUL, YOU WILL BE ECHR 'W' \ WELL REWARDED.{cr} ECHR 'E' \ {left align}{tab 6}{all caps} MESSAGE ECHR ' ' \ ENDS{wait for key press}" ECHR 'H' \ ECHR 'A' \ Encoded as: "{25}{9}{23}{14}{2} <245>T<246><251> ETWO 'V', 'E' \ <223>[213]. {19}WE HA<250> NE[196]OF ECHR ' ' \ [179]R <218>RVIC<237> AGA<240>[204]IF ECHR 'N' \ [179] W<217>LD <247> <235> GOOD AS ECHR 'E' \ [201]GO[201]{19}<233><244><241> [179] W ETOK 196 \ <220>L <247> BRIEF<252>[204]IF SUC<233> ECHR 'O' \ SSFUL, [179] W<220>L <247> WELL <242>W ECHR 'F' \ <238>D<252>[212]{24}" ECHR ' ' ETOK 179 ECHR 'R' ECHR ' ' ETWO 'S', 'E' ECHR 'R' ECHR 'V' ECHR 'I' ECHR 'C' ETWO 'E', 'S' ECHR ' ' ECHR 'A' ECHR 'G' ECHR 'A' ETWO 'I', 'N' ETOK 204 ECHR 'I' ECHR 'F' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'W' ETWO 'O', 'U' ECHR 'L' ECHR 'D' ECHR ' ' ETWO 'B', 'E' ECHR ' ' ETWO 'S', 'O' ECHR ' ' ECHR 'G' ECHR 'O' ECHR 'O' ECHR 'D' ECHR ' ' ECHR 'A' ECHR 'S' ETOK 201 ECHR 'G' ECHR 'O' ETOK 201 EJMP 19 ETWO 'C', 'E' ETWO 'E', 'R' ETWO 'D', 'I' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'W' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ETWO 'B', 'E' ECHR ' ' ECHR 'B' ECHR 'R' ECHR 'I' ECHR 'E' ECHR 'F' ETWO 'E', 'D' ETOK 204 ECHR 'I' ECHR 'F' ECHR ' ' ECHR 'S' ECHR 'U' ECHR 'C' ETWO 'C', 'E' ECHR 'S' ECHR 'S' ECHR 'F' ECHR 'U' ECHR 'L' ECHR ',' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'W' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ETWO 'B', 'E' ECHR ' ' ECHR 'W' ECHR 'E' ECHR 'L' ECHR 'L' ECHR ' ' ETWO 'R', 'E' ECHR 'W' ETWO 'A', 'R' ECHR 'D' ETWO 'E', 'D' ETOK 212 EJMP 24 EQUB VE ECHR '(' \ Token 12: "({single cap}C) ACORNSOFT 1984" EJMP 19 \ ECHR 'C' \ Encoded as: "({19}C) AC<253>N<235>FT 1984" ECHR ')' ECHR ' ' ECHR 'A' ECHR 'C' ETWO 'O', 'R' ECHR 'N' ETWO 'S', 'O' ECHR 'F' ECHR 'T' ECHR ' ' ECHR '1' ECHR '9' ECHR '8' ECHR '4' EQUB VE ECHR 'B' \ Token 13: "BY D.BRABEN & I.BELL" ECHR 'Y' \ ECHR ' ' \ Encoded as: "BY D.B<248><247>N & I.<247>LL" ECHR 'D' ECHR '.' ECHR 'B' ETWO 'R', 'A' ETWO 'B', 'E' ECHR 'N' ECHR ' ' ECHR '&' ECHR ' ' ECHR 'I' ECHR '.' ETWO 'B', 'E' ECHR 'L' ECHR 'L' EQUB VE EJMP 21 \ Token 14: "{clear bottom of screen} ETOK 145 \ PLANET NAME? ETOK 200 \ {fetch line input from keyboard}" EJMP 26 \ EQUB VE \ Encoded as: "{21}[145][200]{26}" EJMP 25 \ Token 15: "{incoming message screen, wait 2s} EJMP 9 \ {clear screen} EJMP 23 \ {move to row 10, white, lower case} EJMP 14 \ {justify} EJMP 2 \ {sentence case} ECHR ' ' \ CONGRATULATIONS {single cap} ECHR ' ' \ COMMANDER!{cr} ECHR 'C' \ {cr} ETWO 'O', 'N' \ THERE{lower case} WILL ALWAYS BE A ECHR 'G' \ PLACE FOR YOU IN{sentence case} HER ETWO 'R', 'A' \ MAJESTY'S SPACE NAVY{lower case}.{cr} ECHR 'T' \ {single cap}AND MAYBE SOONER THAN YOU ECHR 'U' \ THINK...{cr} ETWO 'L', 'A' \ {left align}{tab 6}{all caps} MESSAGE ETWO 'T', 'I' \ ENDS{wait for key press}" ETWO 'O', 'N' \ ECHR 'S' \ Encoded as: "{25}{9}{23}{14}{2} C<223>G<248>TU ECHR ' ' \ <249><251><223>S [154]!{12}{12}<226> ETOK 154 \ <244>E{13} W<220>L <228>WAYS <247>[208] ECHR '!' \ P<249><233> F<253> [179] <240>[211] EJMP 12 \ [204]<255>D <239>Y<247> <235><223><244> EJMP 12 \ <226><255> [179] <226><240>K..[212] ETWO 'T', 'H' \ {24}" ETWO 'E', 'R' ECHR 'E' EJMP 13 ECHR ' ' ECHR 'W' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ETWO 'A', 'L' ECHR 'W' ECHR 'A' ECHR 'Y' ECHR 'S' ECHR ' ' ETWO 'B', 'E' ETOK 208 ECHR 'P' ETWO 'L', 'A' ETWO 'C', 'E' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETOK 179 ECHR ' ' ETWO 'I', 'N' ETOK 211 ETOK 204 ETWO 'A', 'N' ECHR 'D' ECHR ' ' ETWO 'M', 'A' ECHR 'Y' ETWO 'B', 'E' ECHR ' ' ETWO 'S', 'O' ETWO 'O', 'N' ETWO 'E', 'R' ECHR ' ' ETWO 'T', 'H' ETWO 'A', 'N' ECHR ' ' ETOK 179 ECHR ' ' ETWO 'T', 'H' ETWO 'I', 'N' ECHR 'K' ECHR '.' ECHR '.' ETOK 212 EJMP 24 EQUB VE ECHR 'F' \ Token 16: "FABLED" ETWO 'A', 'B' \ ETWO 'L', 'E' \ Encoded as: "F<216><229>D" ECHR 'D' EQUB VE ETWO 'N', 'O' \ Token 17: "NOTABLE" ECHR 'T' \ ETWO 'A', 'B' \ Encoded as: "<227>T<216><229>" ETWO 'L', 'E' EQUB VE ECHR 'W' \ Token 18: "WELL KNOWN" ECHR 'E' \ ECHR 'L' \ Encoded as: "WELL K<227>WN" ECHR 'L' ECHR ' ' ECHR 'K' ETWO 'N', 'O' ECHR 'W' ECHR 'N' EQUB VE ECHR 'F' \ Token 19: "FAMOUS" ECHR 'A' \ ECHR 'M' \ Encoded as: "FAMO<236>" ECHR 'O' ETWO 'U', 'S' EQUB VE ETWO 'N', 'O' \ Token 20: "NOTED" ECHR 'T' \ ETWO 'E', 'D' \ Encoded as: "<227>T<252>" EQUB VE ETWO 'V', 'E' \ Token 21: "VERY" ECHR 'R' \ ECHR 'Y' \ Encoded as: "<250>RY" EQUB VE ECHR 'M' \ Token 22: "MILDLY" ETWO 'I', 'L' \ ECHR 'D' \ Encoded as: "M<220>DLY" ECHR 'L' ECHR 'Y' EQUB VE ECHR 'M' \ Token 23: "MOST" ECHR 'O' \ ETWO 'S', 'T' \ Encoded as: "MO<222>" EQUB VE ETWO 'R', 'E' \ Token 24: "REASONABLY" ECHR 'A' \ ECHR 'S' \ Encoded as: "<242>AS<223><216>LY" ETWO 'O', 'N' ETWO 'A', 'B' ECHR 'L' ECHR 'Y' EQUB VE EQUB VE \ Token 25: "" \ \ Encoded as: "" ETOK 165 \ Token 26: "ANCIENT" EQUB VE \ \ Encoded as: "[165]" ERND 23 \ Token 27: "[130-134]" EQUB VE \ \ Encoded as: "[23?]" ECHR 'G' \ Token 28: "GREAT" ETWO 'R', 'E' \ ETWO 'A', 'T' \ Encoded as: "G<242><245>" EQUB VE ECHR 'V' \ Token 29: "VAST" ECHR 'A' \ ETWO 'S', 'T' \ Encoded as: "VA<222>" EQUB VE ECHR 'P' \ Token 30: "PINK" ETWO 'I', 'N' \ ECHR 'K' \ Encoded as: "P<240>K" EQUB VE EJMP 2 \ Token 31: "{sentence case}[190-194] [185-189] ERND 28 \ {lower case} PLANTATIONS" ECHR ' ' \ ERND 27 \ Encoded as: "{2}[28?] [27?]{13} [185]A<251><223>S" EJMP 13 ECHR ' ' ETOK 185 ECHR 'A' ETWO 'T', 'I' ETWO 'O', 'N' ECHR 'S' EQUB VE ETOK 156 \ Token 32: "MOUNTAINS" ECHR 'S' \ EQUB VE \ Encoded as: "[156]S" ERND 26 \ Token 33: "[180-184]" EQUB VE \ \ Encoded as: "[26?]" ERND 37 \ Token 34: "[125-129] FORESTS" ECHR ' ' \ ECHR 'F' \ Encoded as: "[37?] F<253><237>TS" ETWO 'O', 'R' ETWO 'E', 'S' ECHR 'T' ECHR 'S' EQUB VE ECHR 'O' \ Token 35: "OCEANS" ETWO 'C', 'E' \ ETWO 'A', 'N' \ Encoded as: "O<233><255>S" ECHR 'S' EQUB VE ECHR 'S' \ Token 36: "SHYNESS" ECHR 'H' \ ECHR 'Y' \ Encoded as: "SHYN<237>S" ECHR 'N' ETWO 'E', 'S' ECHR 'S' EQUB VE ECHR 'S' \ Token 37: "SILLINESS" ETWO 'I', 'L' \ ECHR 'L' \ Encoded as: "S<220>L<240><237>S" ETWO 'I', 'N' ETWO 'E', 'S' ECHR 'S' EQUB VE ETWO 'M', 'A' \ Token 38: "MATING TRADITIONS" ECHR 'T' \ ETOK 195 \ Encoded as: "<239>T[195]T<248><241><251><223>S" ECHR 'T' ETWO 'R', 'A' ETWO 'D', 'I' ETWO 'T', 'I' ETWO 'O', 'N' ECHR 'S' EQUB VE ETWO 'L', 'O' \ Token 39: "LOATHING OF [41-45]" ETWO 'A', 'T' \ ECHR 'H' \ Encoded as: "<224><245>H[195]OF [9?]" ETOK 195 ECHR 'O' ECHR 'F' ECHR ' ' ERND 9 EQUB VE ETWO 'L', 'O' \ Token 40: "LOVE FOR [41-45]" ETWO 'V', 'E' \ ECHR ' ' \ Encoded as: "<224><250> F<253> [9?]" ECHR 'F' ETWO 'O', 'R' ECHR ' ' ERND 9 EQUB VE ECHR 'F' \ Token 41: "FOOD BLENDERS" ECHR 'O' \ ECHR 'O' \ Encoded as: "FOOD B<229>ND<244>S" ECHR 'D' ECHR ' ' ECHR 'B' ETWO 'L', 'E' ECHR 'N' ECHR 'D' ETWO 'E', 'R' ECHR 'S' EQUB VE ECHR 'T' \ Token 42: "TOURISTS" ETWO 'O', 'U' \ ECHR 'R' \ Encoded as: "T<217>RI<222>S" ECHR 'I' ETWO 'S', 'T' ECHR 'S' EQUB VE ECHR 'P' \ Token 43: "POETRY" ECHR 'O' \ ETWO 'E', 'T' \ Encoded as: "PO<221>RY" ECHR 'R' ECHR 'Y' EQUB VE ETWO 'D', 'I' \ Token 44: "DISCOS" ECHR 'S' \ ECHR 'C' \ Encoded as: "<241>SCOS" ECHR 'O' ECHR 'S' EQUB VE ERND 17 \ Token 45: "[81-85]" EQUB VE \ \ Encoded as: "[17?]" ECHR 'W' \ Token 46: "WALKING TREE" ETWO 'A', 'L' \ ECHR 'K' \ Encoded as: "W<228>K[195][158]" ETOK 195 ETOK 158 EQUB VE ECHR 'C' \ Token 47: "CRAB" ETWO 'R', 'A' \ ECHR 'B' \ Encoded as: "C<248>B" EQUB VE ECHR 'B' \ Token 48: "BAT" ETWO 'A', 'T' \ EQUB VE \ Encoded as: "B<245>" ETWO 'L', 'O' \ Token 49: "LOBST" ECHR 'B' \ ETWO 'S', 'T' \ Encoded as: "<224>B<222>" EQUB VE EJMP 18 \ Token 50: "{random 1-8 letter word}" EQUB VE \ \ Encoded as: "{18}" ETWO 'B', 'E' \ Token 51: "BESET" ECHR 'S' \ ETWO 'E', 'T' \ Encoded as: "<247>S<221>" EQUB VE ECHR 'P' \ Token 52: "PLAGUED" ETWO 'L', 'A' \ ECHR 'G' \ Encoded as: "P<249>GU<252>" ECHR 'U' ETWO 'E', 'D' EQUB VE ETWO 'R', 'A' \ Token 53: "RAVAGED" ECHR 'V' \ ECHR 'A' \ Encoded as: "<248>VAG<252>" ECHR 'G' ETWO 'E', 'D' EQUB VE ECHR 'C' \ Token 54: "CURSED" ECHR 'U' \ ECHR 'R' \ Encoded as: "CURS<252>" ECHR 'S' ETWO 'E', 'D' EQUB VE ECHR 'S' \ Token 55: "SCOURGED" ECHR 'C' \ ETWO 'O', 'U' \ Encoded as: "SC<217>RG<252>" ECHR 'R' ECHR 'G' ETWO 'E', 'D' EQUB VE ERND 22 \ Token 56: "[135-139] CIVIL WAR" ECHR ' ' \ ECHR 'C' \ Encoded as: "[22?] CIV<220> W<238>" ECHR 'I' ECHR 'V' ETWO 'I', 'L' ECHR ' ' ECHR 'W' ETWO 'A', 'R' EQUB VE ERND 13 \ Token 57: "[170-174] [155-159] [160-164]S" ECHR ' ' \ ERND 4 \ Encoded as: "[13?] [4?] [5?]S" ECHR ' ' ERND 5 ECHR 'S' EQUB VE ECHR 'A' \ Token 58: "A [170-174] DISEASE" ECHR ' ' \ ERND 13 \ Encoded as: "A [13?] <241><218>A<218>" ECHR ' ' ETWO 'D', 'I' ETWO 'S', 'E' ECHR 'A' ETWO 'S', 'E' EQUB VE ERND 22 \ Token 59: "[135-139] EARTHQUAKES" ECHR ' ' \ ECHR 'E' \ Encoded as: "[22?] E<238><226><254>AK<237>" ETWO 'A', 'R' ETWO 'T', 'H' ETWO 'Q', 'U' ECHR 'A' ECHR 'K' ETWO 'E', 'S' EQUB VE ERND 22 \ Token 60: "[135-139] SOLAR ACTIVITY" ECHR ' ' \ ETWO 'S', 'O' \ Encoded as: "[22?] <235><249>R AC<251>V<219>Y" ETWO 'L', 'A' ECHR 'R' ECHR ' ' ECHR 'A' ECHR 'C' ETWO 'T', 'I' ECHR 'V' ETWO 'I', 'T' ECHR 'Y' EQUB VE ETOK 175 \ Token 61: "ITS [26-30] [31-35]" ERND 2 \ ECHR ' ' \ Encoded as: "[175][2?] [3?]" ERND 3 EQUB VE ETOK 147 \ Token 62: "THE {system name adjective} [155-159] EJMP 17 \ [160-164]" ECHR ' ' \ ERND 4 \ Encoded as: "[147]{17} [4?] [5?]" ECHR ' ' ERND 5 EQUB VE ETOK 175 \ Token 63: "ITS INHABITANTS' [165-169] [36-40]" ETOK 193 \ ECHR 'S' \ Encoded as: "[175][193]S' [7?] [8?]" ECHR '`' ECHR ' ' ERND 7 ECHR ' ' ERND 8 EQUB VE EJMP 2 \ Token 64: "{sentence case}[235-239]{lower case}" ERND 31 \ EJMP 13 \ Encoded as: "{2}[31?]{13}" EQUB VE ETOK 175 \ Token 65: "ITS [76-80] [81-85]" ERND 16 \ ECHR ' ' \ Encoded as: "[175][16?] [17?]" ERND 17 EQUB VE ECHR 'J' \ Token 66: "JUICE" ECHR 'U' \ ECHR 'I' \ Encoded as: "JUI<233>" ETWO 'C', 'E' EQUB VE ECHR 'B' \ Token 67: "BRANDY" ETWO 'R', 'A' \ ECHR 'N' \ Encoded as: "B<248>NDY" ECHR 'D' ECHR 'Y' EQUB VE ECHR 'W' \ Token 68: "WATER" ETWO 'A', 'T' \ ETWO 'E', 'R' \ Encoded as: "W<245><244>" EQUB VE ECHR 'B' \ Token 69: "BREW" ETWO 'R', 'E' \ ECHR 'W' \ Encoded as: "B<242>W" EQUB VE ECHR 'G' \ Token 70: "GARGLE BLASTERS" ETWO 'A', 'R' \ ECHR 'G' \ Encoded as: "G<238>G<229> B<249><222><244>S" ETWO 'L', 'E' ECHR ' ' ECHR 'B' ETWO 'L', 'A' ETWO 'S', 'T' ETWO 'E', 'R' ECHR 'S' EQUB VE EJMP 18 \ Token 71: "{random 1-8 letter word}" EQUB VE \ \ Encoded as: "{18}" EJMP 17 \ Token 72: "{system name adjective} [160-164]" ECHR ' ' \ ERND 5 \ Encoded as: "{17} [5?]" EQUB VE EJMP 17 \ Token 73: "{system name adjective} {random 1-8 ECHR ' ' \ letter word}" EJMP 18 \ EQUB VE \ Encoded as: "{17} {18}" EJMP 17 \ Token 74: "{system name adjective} [170-174]" ECHR ' ' \ ERND 13 \ Encoded as: "{17} [13?]" EQUB VE ERND 13 \ Token 75: "[170-174] {random 1-8 letter word}" ECHR ' ' \ EJMP 18 \ Encoded as: "[13?] {18}" EQUB VE ECHR 'F' \ Token 76: "FABULOUS" ETWO 'A', 'B' \ ECHR 'U' \ Encoded as: "F<216>U<224><236>" ETWO 'L', 'O' ETWO 'U', 'S' EQUB VE ECHR 'E' \ Token 77: "EXOTIC" ECHR 'X' \ ECHR 'O' \ Encoded as: "EXO<251>C" ETWO 'T', 'I' ECHR 'C' EQUB VE ECHR 'H' \ Token 78: "HOOPY" ECHR 'O' \ ECHR 'O' \ Encoded as: "HOOPY" ECHR 'P' ECHR 'Y' EQUB VE ECHR 'U' \ Token 79: "UNUSUAL" ETWO 'N', 'U' \ ECHR 'S' \ Encoded as: "U<225>SU<228>" ECHR 'U' ETWO 'A', 'L' EQUB VE ECHR 'E' \ Token 80: "EXCITING" ECHR 'X' \ ECHR 'C' \ Encoded as: "EXC<219><240>G" ETWO 'I', 'T' ETWO 'I', 'N' ECHR 'G' EQUB VE ECHR 'C' \ Token 81: "CUISINE" ECHR 'U' \ ECHR 'I' \ Encoded as: "CUIS<240>E" ECHR 'S' ETWO 'I', 'N' ECHR 'E' EQUB VE ECHR 'N' \ Token 82: "NIGHT LIFE" ECHR 'I' \ ECHR 'G' \ Encoded as: "NIGHT LIFE" ECHR 'H' ECHR 'T' ECHR ' ' ECHR 'L' ECHR 'I' ECHR 'F' ECHR 'E' EQUB VE ECHR 'C' \ Token 83: "CASINOS" ECHR 'A' \ ECHR 'S' \ Encoded as: "CASI<227>S" ECHR 'I' ETWO 'N', 'O' ECHR 'S' EQUB VE ECHR 'S' \ Token 84: "SIT COMS" ETWO 'I', 'T' \ ECHR ' ' \ Encoded as: "S<219> COMS" ECHR 'C' ECHR 'O' ECHR 'M' ECHR 'S' EQUB VE EJMP 2 \ Token 85: "{sentence case}[235-239]{lower case}" ERND 31 \ EJMP 13 \ Encoded as: "{2}[31?]{13}" EQUB VE EJMP 3 \ Token 86: "{selected system name}" EQUB VE \ \ Encoded as: "{3}" ETOK 147 \ Token 87: "THE PLANET {selected system name}" ETOK 145 \ ECHR ' ' \ Encoded as: "[147][145] {3}" EJMP 3 EQUB VE ETOK 147 \ Token 88: "THE WORLD {selected system name}" ETOK 146 \ ECHR ' ' \ Encoded as: "[147][146] {3}" EJMP 3 EQUB VE ETOK 148 \ Token 89: "THIS PLANET" ETOK 145 \ EQUB VE \ Encoded as: "[148][145]" ETOK 148 \ Token 90: "THIS WORLD" ETOK 146 \ EQUB VE \ Encoded as: "[148][146]" ECHR 'S' \ Token 91: "SON OF A BITCH" ETWO 'O', 'N' \ ECHR ' ' \ Encoded as: "S<223> OF[208]B<219>CH" ECHR 'O' ECHR 'F' ETOK 208 ECHR 'B' ETWO 'I', 'T' ECHR 'C' ECHR 'H' EQUB VE ECHR 'S' \ Token 92: "SCOUNDREL" ECHR 'C' \ ETWO 'O', 'U' \ Encoded as: "SC<217>ND<242>L" ECHR 'N' ECHR 'D' ETWO 'R', 'E' ECHR 'L' EQUB VE ECHR 'B' \ Token 93: "BLACKGUARD" ETWO 'L', 'A' \ ECHR 'C' \ Encoded as: "B<249>CKGU<238>D" ECHR 'K' ECHR 'G' ECHR 'U' ETWO 'A', 'R' ECHR 'D' EQUB VE ECHR 'R' \ Token 94: "ROGUE" ECHR 'O' \ ECHR 'G' \ Encoded as: "ROGUE" ECHR 'U' ECHR 'E' EQUB VE ECHR 'W' \ Token 95: "WHORESON BEETLE HEADFLAP EAR'D ECHR 'H' \ KNAVE" ETWO 'O', 'R' \ ETWO 'E', 'S' \ Encoded as: "WH<253><237><223> <247><221><229> HEAD ETWO 'O', 'N' \ [198]F<249>P E<238>'D KNA<250>" ECHR ' ' ETWO 'B', 'E' ETWO 'E', 'T' ETWO 'L', 'E' ECHR ' ' ECHR 'H' ECHR 'E' ECHR 'A' ECHR 'D' ETOK 198 ECHR 'F' ETWO 'L', 'A' ECHR 'P' ECHR ' ' ECHR 'E' ETWO 'A', 'R' ECHR '`' ECHR 'D' ECHR ' ' ECHR 'K' ECHR 'N' ECHR 'A' ETWO 'V', 'E' EQUB VE ECHR 'N' \ Token 96: "N UNREMARKABLE" ECHR ' ' \ ECHR 'U' \ Encoded as: "N UN<242><239>RK<216><229>" ECHR 'N' ETWO 'R', 'E' ETWO 'M', 'A' ECHR 'R' ECHR 'K' ETWO 'A', 'B' ETWO 'L', 'E' EQUB VE ECHR ' ' \ Token 97: " BORING" ECHR 'B' \ ETWO 'O', 'R' \ Encoded as: " B<253><240>G" ETWO 'I', 'N' ECHR 'G' EQUB VE ECHR ' ' \ Token 98: " DULL" ECHR 'D' \ ECHR 'U' \ Encoded as: " DULL" ECHR 'L' ECHR 'L' EQUB VE ECHR ' ' \ Token 99: " TEDIOUS" ECHR 'T' \ ECHR 'E' \ Encoded as: " TE<241>O<236>" ETWO 'D', 'I' ECHR 'O' ETWO 'U', 'S' EQUB VE ECHR ' ' \ Token 100: " REVOLTING" ETWO 'R', 'E' \ ECHR 'V' \ Encoded as: " <242>VOLT<240>G" ECHR 'O' ECHR 'L' ECHR 'T' ETWO 'I', 'N' ECHR 'G' EQUB VE ETOK 145 \ Token 101: "PLANET" EQUB VE \ \ Encoded as: "[145]" ETOK 146 \ Token 102: "WORLD" EQUB VE \ \ Encoded as: "[146]" ECHR 'P' \ Token 103: "PLACE" ETWO 'L', 'A' \ ETWO 'C', 'E' \ Encoded as: "P<249><233>" EQUB VE ECHR 'L' \ Token 104: "LITTLE PLANET" ETWO 'I', 'T' \ ECHR 'T' \ Encoded as: "L<219>T<229> [145]" ETWO 'L', 'E' ECHR ' ' ETOK 145 EQUB VE ECHR 'D' \ Token 105: "DUMP" ECHR 'U' \ ECHR 'M' \ Encoded as: "DUMP" ECHR 'P' EQUB VE ECHR 'I' \ Token 106: "I HEAR A [130-134] LOOKING SHIP ECHR ' ' \ APPEARED AT ERRIUS" ECHR 'H' \ ECHR 'E' \ Encoded as: "I HE<238>[208][23?] <224>OK[195][207] ETWO 'A', 'R' \ APPE<238>[196]<245>[209]" ETOK 208 ERND 23 ECHR ' ' ETWO 'L', 'O' ECHR 'O' ECHR 'K' ETOK 195 ETOK 207 ECHR ' ' ECHR 'A' ECHR 'P' ECHR 'P' ECHR 'E' ETWO 'A', 'R' ETOK 196 ETWO 'A', 'T' ETOK 209 EQUB VE ECHR 'Y' \ Token 107: "YEAH, I HEAR A [130-134] SHIP LEFT ECHR 'E' \ ERRIUS A WHILE BACK" ECHR 'A' \ ECHR 'H' \ Encoded as: "YEAH, I HE<238>[208][23?] [207] ECHR ',' \ <229>FT[209][208] WHI<229> BACK" ECHR ' ' ECHR 'I' ECHR ' ' ECHR 'H' ECHR 'E' ETWO 'A', 'R' ETOK 208 ERND 23 ECHR ' ' ETOK 207 ECHR ' ' ETWO 'L', 'E' ECHR 'F' ECHR 'T' ETOK 209 ETOK 208 ECHR ' ' ECHR 'W' ECHR 'H' ECHR 'I' ETWO 'L', 'E' ECHR ' ' ECHR 'B' ECHR 'A' ECHR 'C' ECHR 'K' EQUB VE ECHR 'G' \ Token 108: "GET YOUR IRON ASS OVER TO ERRIUS" ETWO 'E', 'T' \ ECHR ' ' \ Encoded as: "G<221> [179]R IR<223> ASS OV<244> TO ETOK 179 \ [209]" ECHR 'R' ECHR ' ' ECHR 'I' ECHR 'R' ETWO 'O', 'N' ECHR ' ' ECHR 'A' ECHR 'S' ECHR 'S' ECHR ' ' ECHR 'O' ECHR 'V' ETWO 'E', 'R' ECHR ' ' ECHR 'T' ECHR 'O' ETOK 209 EQUB VE ETWO 'S', 'O' \ Token 109: "SOME [91-95] NEW SHIP WAS SEEN AT ECHR 'M' \ ERRIUS" ECHR 'E' \ ECHR ' ' \ Encoded as: "<235>ME [24?][210][207] WAS <218><246> ERND 24 \ <245>[209]" ETOK 210 ETOK 207 ECHR ' ' ECHR 'W' ECHR 'A' ECHR 'S' ECHR ' ' ETWO 'S', 'E' ETWO 'E', 'N' ECHR ' ' ETWO 'A', 'T' ETOK 209 EQUB VE ECHR 'T' \ Token 110: "TRY ERRIUS" ECHR 'R' \ ECHR 'Y' \ Encoded as: "TRY[209]" ETOK 209 EQUB VE EQUB VE \ Token 111: "" \ \ Encoded as: "" EQUB VE \ Token 112: "" \ \ Encoded as: "" EQUB VE \ Token 113: "" \ \ Encoded as: "" EQUB VE \ Token 114: "" \ \ Encoded as: "" ECHR 'W' \ Token 115: "WASP" ECHR 'A' \ ECHR 'S' \ Encoded as: "WASP" ECHR 'P' EQUB VE ECHR 'M' \ Token 116: "MOTH" ECHR 'O' \ ETWO 'T', 'H' \ Encoded as: "MO<226>" EQUB VE ECHR 'G' \ Token 117: "GRUB" ECHR 'R' \ ECHR 'U' \ Encoded as: "GRUB" ECHR 'B' EQUB VE ETWO 'A', 'N' \ Token 118: "ANT" ECHR 'T' \ EQUB VE \ Encoded as: "<255>T" EJMP 18 \ Token 119: "{random 1-8 letter word}" EQUB VE \ \ Encoded as: "{18}" ECHR 'P' \ Token 120: "POET" ECHR 'O' \ ETWO 'E', 'T' \ Encoded as: "PO<221>" EQUB VE ETWO 'A', 'R' \ Token 121: "ARTS GRADUATE" ECHR 'T' \ ECHR 'S' \ Encoded as: "<238>TS G<248>DU<245>E" ECHR ' ' ECHR 'G' ETWO 'R', 'A' ECHR 'D' ECHR 'U' ETWO 'A', 'T' ECHR 'E' EQUB VE ECHR 'Y' \ Token 122: "YAK" ECHR 'A' \ ECHR 'K' \ Encoded as: "YAK" EQUB VE ECHR 'S' \ Token 123: "SNAIL" ECHR 'N' \ ECHR 'A' \ Encoded as: "SNA<220>" ETWO 'I', 'L' EQUB VE ECHR 'S' \ Token 124: "SLUG" ECHR 'L' \ ECHR 'U' \ Encoded as: "SLUG" ECHR 'G' EQUB VE ECHR 'T' \ Token 125: "TROPICAL" ECHR 'R' \ ECHR 'O' \ Encoded as: "TROPIC<228>" ECHR 'P' ECHR 'I' ECHR 'C' ETWO 'A', 'L' EQUB VE ECHR 'D' \ Token 126: "DENSE" ETWO 'E', 'N' \ ETWO 'S', 'E' \ Encoded as: "D<246><218>" EQUB VE ETWO 'R', 'A' \ Token 127: "RAIN" ETWO 'I', 'N' \ EQUB VE \ Encoded as: "<248><240>" ECHR 'I' \ Token 128: "IMPENETRABLE" ECHR 'M' \ ECHR 'P' \ Encoded as: "IMP<246><221><248>B<229>" ETWO 'E', 'N' ETWO 'E', 'T' ETWO 'R', 'A' ECHR 'B' ETWO 'L', 'E' EQUB VE ECHR 'E' \ Token 129: "EXUBERANT" ECHR 'X' \ ECHR 'U' \ Encoded as: "EXU<247><248>NT" ETWO 'B', 'E' ETWO 'R', 'A' ECHR 'N' ECHR 'T' EQUB VE ECHR 'F' \ Token 130: "FUNNY" ECHR 'U' \ ECHR 'N' \ Encoded as: "FUNNY" ECHR 'N' ECHR 'Y' EQUB VE ECHR 'W' \ Token 131: "WIERD" ECHR 'I' \ ETWO 'E', 'R' \ Encoded as: "WI<244>D" ECHR 'D' EQUB VE ECHR 'U' \ Token 132: "UNUSUAL" ETWO 'N', 'U' \ ECHR 'S' \ Encoded as: "U<225>SU<228>" ECHR 'U' ETWO 'A', 'L' EQUB VE ETWO 'S', 'T' \ Token 133: "STRANGE" ETWO 'R', 'A' \ ECHR 'N' \ Encoded as: "<222><248>N<231>" ETWO 'G', 'E' EQUB VE ECHR 'P' \ Token 134: "PECULIAR" ECHR 'E' \ ECHR 'C' \ Encoded as: "PECULI<238>" ECHR 'U' ECHR 'L' ECHR 'I' ETWO 'A', 'R' EQUB VE ECHR 'F' \ Token 135: "FREQUENT" ETWO 'R', 'E' \ ETWO 'Q', 'U' \ Encoded as: "F<242><254><246>T" ETWO 'E', 'N' ECHR 'T' EQUB VE ECHR 'O' \ Token 136: "OCCASIONAL" ECHR 'C' \ ECHR 'C' \ Encoded as: "OCCASI<223><228>" ECHR 'A' ECHR 'S' ECHR 'I' ETWO 'O', 'N' ETWO 'A', 'L' EQUB VE ECHR 'U' \ Token 137: "UNPREDICTABLE" ECHR 'N' \ ECHR 'P' \ Encoded as: "UNP<242><241>CT<216><229>" ETWO 'R', 'E' ETWO 'D', 'I' ECHR 'C' ECHR 'T' ETWO 'A', 'B' ETWO 'L', 'E' EQUB VE ECHR 'D' \ Token 138: "DREADFUL" ETWO 'R', 'E' \ ECHR 'A' \ Encoded as: "D<242>ADFUL" ECHR 'D' ECHR 'F' ECHR 'U' ECHR 'L' EQUB VE ETOK 171 \ Token 139: "DEADLY" EQUB VE \ \ Encoded as: "[171]" ERND 1 \ Token 140: "[21-25] [16-20] FOR [61-65]" ECHR ' ' \ ERND 0 \ Encoded as: "[1?] [0?] F<253> [10?]" ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ERND 10 EQUB VE ETOK 140 \ Token 141: "[21-25] [16-20] FOR [61-65] AND ETOK 178 \ [61-65]" ERND 10 \ EQUB VE \ Encoded as: "[140][178][10?]" ERND 11 \ Token 142: "[51-55] BY [56-60]" ECHR ' ' \ ECHR 'B' \ Encoded as: "[11?] BY [12?]" ECHR 'Y' ECHR ' ' ERND 12 EQUB VE ETOK 140 \ Token 143: "[21-25] [16-20] FOR [61-65] BUT [51-55] ECHR ' ' \ BY [56-60]" ECHR 'B' \ ECHR 'U' \ Encoded as: "[140] BUT [142]" ECHR 'T' ECHR ' ' ETOK 142 EQUB VE ECHR ' ' \ Token 144: " A[96-100] [101-105]" ECHR 'A' \ ERND 20 \ Encoded as: " A[20?] [21?]" ECHR ' ' ERND 21 EQUB VE ECHR 'P' \ Token 145: "PLANET" ECHR 'L' \ ETWO 'A', 'N' \ Encoded as: "PL<255><221>" ETWO 'E', 'T' EQUB VE ECHR 'W' \ Token 146: "WORLD" ETWO 'O', 'R' \ ECHR 'L' \ Encoded as: "W<253>LD" ECHR 'D' EQUB VE ETWO 'T', 'H' \ Token 147: "THE " ECHR 'E' \ ECHR ' ' \ Encoded as: "<226>E " EQUB VE ETWO 'T', 'H' \ Token 148: "THIS " ECHR 'I' \ ECHR 'S' \ Encoded as: "<226>IS " ECHR ' ' EQUB VE ETWO 'L', 'O' \ Token 149: "LOAD NEW {single cap}COMMANDER" ECHR 'A' \ ECHR 'D' \ Encoded as: "<224>AD[210][154]" ETOK 210 ETOK 154 EQUB VE EJMP 9 \ Token 150: "{clear screen} EJMP 11 \ {draw box around title} EJMP 1 \ {all caps} EJMP 8 \ {tab 6}" EQUB VE \ \ Encoded as: "{9}{11}{1}{8}" ECHR 'D' \ Token 151: "DRIVE" ECHR 'R' \ ECHR 'I' \ Encoded as: "DRI<250>" ETWO 'V', 'E' EQUB VE ECHR ' ' \ Token 152: " CATALOGUE" ECHR 'C' \ ETWO 'A', 'T' \ Encoded as: " C<245>A<224>GUE" ECHR 'A' ETWO 'L', 'O' ECHR 'G' ECHR 'U' ECHR 'E' EQUB VE ECHR 'I' \ Token 153: "IAN" ETWO 'A', 'N' \ EQUB VE \ Encoded as: "I<255>" EJMP 19 \ Token 154: "{single cap}COMMANDER" ECHR 'C' \ ECHR 'O' \ Encoded as: "{19}COMM<255>D<244>" ECHR 'M' ECHR 'M' ETWO 'A', 'N' ECHR 'D' ETWO 'E', 'R' EQUB VE ERND 13 \ Token 155: "[170-174]" EQUB VE \ \ Encoded as: "[13?]" ECHR 'M' \ Token 156: "MOUNTAIN" ETWO 'O', 'U' \ ECHR 'N' \ Encoded as: "M<217>NTA<240>" ECHR 'T' ECHR 'A' ETWO 'I', 'N' EQUB VE ETWO 'E', 'D' \ Token 157: "EDIBLE" ECHR 'I' \ ECHR 'B' \ Encoded as: "<252>IB<229>" ETWO 'L', 'E' EQUB VE ECHR 'T' \ Token 158: "TREE" ETWO 'R', 'E' \ ECHR 'E' \ Encoded as: "T<242>E" EQUB VE ECHR 'S' \ Token 159: "SPOTTED" ECHR 'P' \ ECHR 'O' \ Encoded as: "SPOTT<252>" ECHR 'T' ECHR 'T' ETWO 'E', 'D' EQUB VE ERND 29 \ Token 160: "[225-229]" EQUB VE \ \ Encoded as: "[29?]" ERND 30 \ Token 161: "[230-234]" EQUB VE \ \ Encoded as: "[30?]" ERND 6 \ Token 162: "[46-50]OID" ECHR 'O' \ ECHR 'I' \ Encoded as: "[6?]OID" ECHR 'D' EQUB VE ERND 36 \ Token 163: "[120-124]" EQUB VE \ \ Encoded as: "[36?]" ERND 35 \ Token 164: "[115-119]" EQUB VE \ \ Encoded as: "[35?]" ETWO 'A', 'N' \ Token 165: "ANCIENT" ECHR 'C' \ ECHR 'I' \ Encoded as: "<255>CI<246>T" ETWO 'E', 'N' ECHR 'T' EQUB VE ECHR 'E' \ Token 166: "EXCEPTIONAL" ECHR 'X' \ ETWO 'C', 'E' \ Encoded as: "EX<233>P<251><223><228>" ECHR 'P' ETWO 'T', 'I' ETWO 'O', 'N' ETWO 'A', 'L' EQUB VE ECHR 'E' \ Token 167: "ECCENTRIC" ECHR 'C' \ ETWO 'C', 'E' \ Encoded as: "EC<233>NTRIC" ECHR 'N' ECHR 'T' ECHR 'R' ECHR 'I' ECHR 'C' EQUB VE ETWO 'I', 'N' \ Token 168: "INGRAINED" ECHR 'G' \ ETWO 'R', 'A' \ Encoded as: "<240>G<248><240><252>" ETWO 'I', 'N' ETWO 'E', 'D' EQUB VE ERND 23 \ Token 169: "[130-134]" EQUB VE \ \ Encoded as: "[23?]" ECHR 'K' \ Token 170: "KILLER" ETWO 'I', 'L' \ ECHR 'L' \ Encoded as: "K<220>L<244>" ETWO 'E', 'R' EQUB VE ECHR 'D' \ Token 171: "DEADLY" ECHR 'E' \ ECHR 'A' \ Encoded as: "DEADLY" ECHR 'D' ECHR 'L' ECHR 'Y' EQUB VE ECHR 'E' \ Token 172: "EVIL" ECHR 'V' \ ETWO 'I', 'L' \ Encoded as: "EV<220>" EQUB VE ETWO 'L', 'E' \ Token 173: "LETHAL" ETWO 'T', 'H' \ ETWO 'A', 'L' \ Encoded as: "<229><226><228>" EQUB VE ECHR 'V' \ Token 174: "VICIOUS" ECHR 'I' \ ECHR 'C' \ Encoded as: "VICIO<236>" ECHR 'I' ECHR 'O' ETWO 'U', 'S' EQUB VE ETWO 'I', 'T' \ Token 175: "ITS " ECHR 'S' \ ECHR ' ' \ Encoded as: "<219>S " EQUB VE EJMP 13 \ Token 176: "{lower case} EJMP 14 \ {justify} EJMP 19 \ {single cap}" EQUB VE \ \ Encoded as: "{13}{14}{19}" ECHR '.' \ Token 177: ".{cr} EJMP 12 \ {left align}" EJMP 15 \ EQUB VE \ Encoded as: ".{12}{15}" ECHR ' ' \ Token 178: " AND " ETWO 'A', 'N' \ ECHR 'D' \ Encoded as: " <255>D " ECHR ' ' EQUB VE ECHR 'Y' \ Token 179: "YOU" ETWO 'O', 'U' \ EQUB VE \ Encoded as: "Y<217>" ECHR 'P' \ Token 180: "PARKING METERS" ETWO 'A', 'R' \ ECHR 'K' \ Encoded as: "P<238>K[195]M<221><244>S" ETOK 195 ECHR 'M' ETWO 'E', 'T' ETWO 'E', 'R' ECHR 'S' EQUB VE ECHR 'D' \ Token 181: "DUST CLOUDS" ETWO 'U', 'S' \ ECHR 'T' \ Encoded as: "D<236>T C<224>UDS" ECHR ' ' ECHR 'C' ETWO 'L', 'O' ECHR 'U' ECHR 'D' ECHR 'S' EQUB VE ECHR 'I' \ Token 182: "ICE BERGS" ETWO 'C', 'E' \ ECHR ' ' \ Encoded as: "I<233> <247>RGS" ETWO 'B', 'E' ECHR 'R' ECHR 'G' ECHR 'S' EQUB VE ECHR 'R' \ Token 183: "ROCK FORMATIONS" ECHR 'O' \ ECHR 'C' \ Encoded as: "ROCK F<253><239><251><223>S" ECHR 'K' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ETWO 'M', 'A' ETWO 'T', 'I' ETWO 'O', 'N' ECHR 'S' EQUB VE ECHR 'V' \ Token 184: "VOLCANOES" ECHR 'O' \ ECHR 'L' \ Encoded as: "VOLCA<227><237>" ECHR 'C' ECHR 'A' ETWO 'N', 'O' ETWO 'E', 'S' EQUB VE ECHR 'P' \ Token 185: "PLANT" ECHR 'L' \ ETWO 'A', 'N' \ Encoded as: "PL<255>T" ECHR 'T' EQUB VE ECHR 'T' \ Token 186: "TULIP" ECHR 'U' \ ECHR 'L' \ Encoded as: "TULIP" ECHR 'I' ECHR 'P' EQUB VE ECHR 'B' \ Token 187: "BANANA" ETWO 'A', 'N' \ ETWO 'A', 'N' \ Encoded as: "B<255><255>A" ECHR 'A' EQUB VE ECHR 'C' \ Token 188: "CORN" ETWO 'O', 'R' \ ECHR 'N' \ Encoded as: "C<253>N" EQUB VE EJMP 18 \ Token 189: "{random 1-8 letter word}WEED" ECHR 'W' \ ECHR 'E' \ Encoded as: "{18}WE<252>" ETWO 'E', 'D' EQUB VE EJMP 18 \ Token 190: "{random 1-8 letter word}" EQUB VE \ \ Encoded as: "{18}" EJMP 17 \ Token 191: "{system name adjective} {random 1-8 ECHR ' ' \ letter word}" EJMP 18 \ EQUB VE \ Encoded as: "{17} {18}" EJMP 17 \ Token 192: "{system name adjective} [170-174]" ECHR ' ' \ ERND 13 \ Encoded as: "{17} [13?]" EQUB VE ETWO 'I', 'N' \ Token 193: "INHABITANT" ECHR 'H' \ ECHR 'A' \ Encoded as: "<240>HA<234>T<255>T" ETWO 'B', 'I' ECHR 'T' ETWO 'A', 'N' ECHR 'T' EQUB VE ETOK 191 \ Token 194: "{system name adjective} {random 1-8 EQUB VE \ letter word}" \ \ Encoded as: "[191]" ETWO 'I', 'N' \ Token 195: "ING " ECHR 'G' \ ECHR ' ' \ Encoded as: "<240>G " EQUB VE ETWO 'E', 'D' \ Token 196: "ED " ECHR ' ' \ EQUB VE \ Encoded as: "<252> " EQUB VE \ Token 197: "" \ \ Encoded as: "" EQUB VE \ Token 198: "" \ \ Encoded as: "" EQUB VE \ Token 199: "" \ \ Encoded as: "" ECHR ' ' \ Token 200: " NAME? " ECHR 'N' \ ECHR 'A' \ Encoded as: " NAME? " ECHR 'M' ECHR 'E' ECHR '?' ECHR ' ' EQUB VE ECHR ' ' \ Token 201: " TO " ECHR 'T' \ ECHR 'O' \ Encoded as: " TO " ECHR ' ' EQUB VE ECHR ' ' \ Token 202: " IS " ECHR 'I' \ ECHR 'S' \ Encoded as: " IS " ECHR ' ' EQUB VE ECHR 'W' \ Token 203: "WAS LAST SEEN AT {single cap}" ECHR 'A' \ ECHR 'S' \ Encoded as: "WAS <249><222> <218><246> <245> {19}" ECHR ' ' ETWO 'L', 'A' ETWO 'S', 'T' ECHR ' ' ETWO 'S', 'E' ETWO 'E', 'N' ECHR ' ' ETWO 'A', 'T' ECHR ' ' EJMP 19 EQUB VE ECHR '.' \ Token 204: ".{cr} EJMP 12 \ {single cap}" ECHR ' ' \ EJMP 19 \ Encoded as: ".{12} {19}" EQUB VE ECHR 'D' \ Token 205: "DOCKED" ECHR 'O' \ ECHR 'C' \ Encoded as: "DOCK<252>" ECHR 'K' ETWO 'E', 'D' EQUB VE EJMP 1 \ Token 206: "{all caps}(Y/N)?" ECHR '(' \ ECHR 'Y' \ Encoded as: "{1}(Y/N)?" ECHR '/' ECHR 'N' ECHR ')' ECHR '?' EQUB VE ECHR 'S' \ Token 207: "SHIP" ECHR 'H' \ ECHR 'I' \ Encoded as: "SHIP" ECHR 'P' EQUB VE ECHR ' ' \ Token 208: " A " ECHR 'A' \ ECHR ' ' \ Encoded as: " A " EQUB VE ECHR ' ' \ Token 209: " ERRIUS" ETWO 'E', 'R' \ ECHR 'R' \ Encoded as: " <244>RI<236>" ECHR 'I' ETWO 'U', 'S' EQUB VE ECHR ' ' \ Token 210: " NEW " ECHR 'N' \ ECHR 'E' \ Encoded as: " NEW " ECHR 'W' ECHR ' ' EQUB VE EJMP 2 \ Token 211: "{sentence case} HER MAJESTY'S SPACE ECHR ' ' \ NAVY{lower case}" ECHR 'H' \ ETWO 'E', 'R' \ Encoded as: "{2} H<244> <239>J<237>TY'S SPA<233> NAV ECHR ' ' \ Y{13}" ETWO 'M', 'A' ECHR 'J' ETWO 'E', 'S' ECHR 'T' ECHR 'Y' ECHR '`' ECHR 'S' ECHR ' ' ECHR 'S' ECHR 'P' ECHR 'A' ETWO 'C', 'E' ECHR ' ' ECHR 'N' ECHR 'A' ECHR 'V' ECHR 'Y' EJMP 13 EQUB VE ETOK 177 \ Token 212: ".{cr} EJMP 8 \ {left align} EJMP 1 \ {tab 6}{all caps} MESSAGE ENDS" ECHR ' ' \ ECHR ' ' \ Encoded as: "[177]{8}{1} M<237>SA<231> <246>DS" ECHR 'M' ETWO 'E', 'S' ECHR 'S' ECHR 'A' ETWO 'G', 'E' ECHR ' ' ETWO 'E', 'N' ECHR 'D' ECHR 'S' EQUB VE ECHR ' ' \ Token 213: " {single cap}COMMANDER {commander ETOK 154 \ name}, I {lower case}AM{sentence case} ECHR ' ' \ CAPTAIN {mission captain's name} EJMP 4 \ {lower case}OF{sentence case} HER ECHR ',' \ MAJESTY'S SPACE NAVY{lower case}" ECHR ' ' \ ECHR 'I' \ Encoded as: " [154] {4}, I {13}AM{2} CAPTA<240> {27} ECHR ' ' \ {13}OF[211]" EJMP 13 ECHR 'A' ECHR 'M' EJMP 2 ECHR ' ' ECHR 'C' ECHR 'A' ECHR 'P' ECHR 'T' ECHR 'A' ETWO 'I', 'N' ECHR ' ' EJMP 27 ECHR ' ' EJMP 13 ECHR 'O' ECHR 'F' ETOK 211 EQUB VE EQUB VE \ Token 214: "" \ \ Encoded as: "" EJMP 15 \ Token 215: "{left align} UNKNOWN PLANET" ECHR ' ' \ ECHR 'U' \ Encoded as: "{15} UNK<227>WN [145]" ECHR 'N' ECHR 'K' ETWO 'N', 'O' ECHR 'W' ECHR 'N' ECHR ' ' ETOK 145 EQUB VE EJMP 9 \ Token 216: "{clear screen} EJMP 8 \ {tab 6} EJMP 23 \ {move to row 10, white, lower case} EJMP 1 \ {all caps} ETWO 'I', 'N' \ INCOMING MESSAGE" ECHR 'C' \ ECHR 'O' \ Encoded as: "{9}{8}{23}{1}<240>COM[195]M<237>SA ECHR 'M' \ <231>" ETOK 195 ECHR 'M' ETWO 'E', 'S' ECHR 'S' ECHR 'A' ETWO 'G', 'E' EQUB VE ECHR 'C' \ Token 217: "CURRUTHERS" ECHR 'U' \ ECHR 'R' \ Encoded as: "CURRU<226><244>S" ECHR 'R' ECHR 'U' ETWO 'T', 'H' ETWO 'E', 'R' ECHR 'S' EQUB VE ECHR 'F' \ Token 218: "FOSDYKE SMYTHE" ECHR 'O' \ ECHR 'S' \ Encoded as: "FOSDYKE SMY<226>E" ECHR 'D' ECHR 'Y' ECHR 'K' ECHR 'E' ECHR ' ' ECHR 'S' ECHR 'M' ECHR 'Y' ETWO 'T', 'H' ECHR 'E' EQUB VE ECHR 'F' \ Token 219: "FORTESQUE" ETWO 'O', 'R' \ ECHR 'T' \ Encoded as: "F<253>T<237><254>E" ETWO 'E', 'S' ETWO 'Q', 'U' ECHR 'E' EQUB VE ETOK 203 \ Token 220: "WAS LAST SEEN AT {single cap}REESDICE" ETWO 'R', 'E' \ ETWO 'E', 'S' \ Encoded as: "[203]<242><237><241><233>" ETWO 'D', 'I' ETWO 'C', 'E' EQUB VE ECHR 'I' \ Token 221: "IS BELIEVED TO HAVE JUMPED TO THIS ECHR 'S' \ GALAXY" ECHR ' ' \ ETWO 'B', 'E' \ Encoded as: "IS <247>LIEV<252>[201]HA<250> JUMP<252> ECHR 'L' \ [201][148]G<228>AXY" ECHR 'I' ECHR 'E' ECHR 'V' ETWO 'E', 'D' ETOK 201 ECHR 'H' ECHR 'A' ETWO 'V', 'E' ECHR ' ' ECHR 'J' ECHR 'U' ECHR 'M' ECHR 'P' ETWO 'E', 'D' ETOK 201 ETOK 148 ECHR 'G' ETWO 'A', 'L' ECHR 'A' ECHR 'X' ECHR 'Y' EQUB VE EJMP 25 \ Token 222: "{incoming message screen, wait 2s} EJMP 9 \ {clear screen} EJMP 29 \ {tab 6, white, lower case in words} EJMP 14 \ {justify} EJMP 2 \ {sentence case} ECHR 'G' \ GOOD DAY {single cap}COMMANDER ECHR 'O' \ {commander name}.{cr} ECHR 'O' \ {single cap}I{lower case} AM {single ECHR 'D' \ cap}AGENT{single cap}BLAKE OF {single ECHR ' ' \ cap}NAVAL {single cap}INTELLEGENCE.{cr} ECHR 'D' \ {single cap}AS YOU KNOW, THE {single ECHR 'A' \ cap}NAVY HAVE BEEN KEEPING THE {single ECHR 'Y' \ cap}THARGOIDS OFF YOUR ASS OUT IN DEEP ECHR ' ' \ SPACE FOR MANY YEARS NOW. {single cap} ETOK 154 \ WELL THE SITUATION HAS CHANGED.{cr} ECHR ' ' \ {single cap}OUR BOYS ARE READY FOR A EJMP 4 \ PUSH RIGHT TO THE HOME SYSTEM OF THOSE ETOK 204 \ MOTHERS.{cr} ECHR 'I' \ {single cap} EJMP 13 \ {wait for key press} ECHR ' ' \ {clear screen} ECHR 'A' \ {white} ECHR 'M' \ {tab 6, white, lower case in words} ECHR ' ' \ I{lower case} HAVE OBTAINED THE DEFENCE EJMP 19 \ PLANS FOR THEIR {single cap}HIVE ECHR 'A' \ {single cap}WORLDS.{cr} {single cap}THE ECHR 'G' \ BEETLES KNOW WE'VE GOT SOMETHING BUT ETWO 'E', 'N' \ NOT WHAT.{cr} {single cap}IF {single ECHR 'T' \ cap}I TRANSMIT THE PLANS TO OUR BASE ON ECHR ' ' \ {single cap}BIRERA THEY'LL INTERCEPT EJMP 19 \ THE TRANSMISSION. {single cap}I NEED A ECHR 'B' \ SHIP TO MAKE THE RUN.{cr} ETWO 'L', 'A' \ {single cap}YOU'RE ELECTED.{cr} ECHR 'K' \ {single cap}THE PLANS ARE UNIPULSE ECHR 'E' \ CODED WITHIN THIS TRANSMISSION.{cr} ECHR ' ' \ {single cap}{tab 6}YOU WILL BE ECHR 'O' \ PAID.{cr} ECHR 'F' \ {single cap} {single cap}GOOD LUCK ECHR ' ' \ {single cap}COMMANDER.{cr} EJMP 19 \ {left align} ECHR 'N' \ {tab 6}{all caps} MESSAGE ENDS ECHR 'A' \ {wait for key press}" ECHR 'V' \ ECHR 'A' \ Encoded as: "{25}{9}{29}{14}{2}GOOD DAY [154] ECHR 'L' \ {4}[204]I{13} AM {19}AG<246>T {19}B ECHR ' ' \ <249>KE OF {19}NAVAL {19}<240>TEL<229> EJMP 19 \ G<246><233>[204]AS [179] K<227>W, [147] ETWO 'I', 'N' \ {19}NAVY HA<250> <247><246> KEEP[195] ECHR 'T' \ [147]{19}<226><238>GOIDS OFF [179]R ASS ECHR 'E' \ <217>T <240> DEEP SPA<233> F<253> ECHR 'L' \ <239>NY YE<238>S <227>W. {19}WELL ETWO 'L', 'E' \ [147]S<219>UA<251><223> HAS CH<255>G ECHR 'G' \ <252>[204]<217>R BOYS <238>E <242>ADY F ETWO 'E', 'N' \ <253>[208]PUSH RIGHT[201][147]HOME ETWO 'C', 'E' \ SYSTEM OF <226>O<218> MO<226><244>S ETOK 204 \ [204]{24}{9}{29}I{13} HA<250> OBTA ECHR 'A' \ <240>[196][147]DEF<246><233> P<249>NS F ECHR 'S' \ <253> <226>EIR {19}HI<250> {19}W<253>LD ECHR ' ' \ S[204][147]<247><221><229>S K<227>W WE' ETOK 179 \ <250> GOT <235>ME<226>[195]BUT <227>T W ECHR ' ' \ H<245>[204]IF {19}I T<248>NSM<219> ECHR 'K' \ [147]P<249>NS[201]<217>R BA<218> <223> ETWO 'N', 'O' \ {19}<234><242><248> <226>EY'LL <240>T ECHR 'W' \ <244><233>PT [147]TR<255>SMISSI<223>. ECHR ',' \ {19}I NE<252>[208][207][201]<239>KE ECHR ' ' \ [147]RUN[204][179]'<242> E<229>CT<252> ETOK 147 \ [204][147]P<249>NS A<242> UNIPUL<218> C EJMP 19 \ OD[196]WI<226><240> [148]TR<255>SMISSI ECHR 'N' \ <223>[204]{8}[179] W<220>L <247> PAID ECHR 'A' \ [204] {19}GOOD LUCK [154][212]{24}" ECHR 'V' ECHR 'Y' ECHR ' ' ECHR 'H' ECHR 'A' ETWO 'V', 'E' ECHR ' ' ETWO 'B', 'E' ETWO 'E', 'N' ECHR ' ' ECHR 'K' ECHR 'E' ECHR 'E' ECHR 'P' ETOK 195 ETOK 147 EJMP 19 ETWO 'T', 'H' ETWO 'A', 'R' ECHR 'G' ECHR 'O' ECHR 'I' ECHR 'D' ECHR 'S' ECHR ' ' ECHR 'O' ECHR 'F' ECHR 'F' ECHR ' ' ETOK 179 ECHR 'R' ECHR ' ' ECHR 'A' ECHR 'S' ECHR 'S' ECHR ' ' ETWO 'O', 'U' ECHR 'T' ECHR ' ' ETWO 'I', 'N' ECHR ' ' ECHR 'D' ECHR 'E' ECHR 'E' ECHR 'P' ECHR ' ' ECHR 'S' ECHR 'P' ECHR 'A' ETWO 'C', 'E' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETWO 'M', 'A' ECHR 'N' ECHR 'Y' ECHR ' ' ECHR 'Y' ECHR 'E' ETWO 'A', 'R' ECHR 'S' ECHR ' ' ETWO 'N', 'O' ECHR 'W' ECHR '.' ECHR ' ' EJMP 19 ECHR 'W' ECHR 'E' ECHR 'L' ECHR 'L' ECHR ' ' ETOK 147 ECHR 'S' ETWO 'I', 'T' ECHR 'U' ECHR 'A' ETWO 'T', 'I' ETWO 'O', 'N' ECHR ' ' ECHR 'H' ECHR 'A' ECHR 'S' ECHR ' ' ECHR 'C' ECHR 'H' ETWO 'A', 'N' ECHR 'G' ETWO 'E', 'D' ETOK 204 ETWO 'O', 'U' ECHR 'R' ECHR ' ' ECHR 'B' ECHR 'O' ECHR 'Y' ECHR 'S' ECHR ' ' ETWO 'A', 'R' ECHR 'E' ECHR ' ' ETWO 'R', 'E' ECHR 'A' ECHR 'D' ECHR 'Y' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ETOK 208 ECHR 'P' ECHR 'U' ECHR 'S' ECHR 'H' ECHR ' ' ECHR 'R' ECHR 'I' ECHR 'G' ECHR 'H' ECHR 'T' ETOK 201 ETOK 147 ECHR 'H' ECHR 'O' ECHR 'M' ECHR 'E' ECHR ' ' ECHR 'S' ECHR 'Y' ECHR 'S' ECHR 'T' ECHR 'E' ECHR 'M' ECHR ' ' ECHR 'O' ECHR 'F' ECHR ' ' ETWO 'T', 'H' ECHR 'O' ETWO 'S', 'E' ECHR ' ' ECHR 'M' ECHR 'O' ETWO 'T', 'H' ETWO 'E', 'R' ECHR 'S' ETOK 204 EJMP 24 EJMP 9 EJMP 29 ECHR 'I' EJMP 13 ECHR ' ' ECHR 'H' ECHR 'A' ETWO 'V', 'E' ECHR ' ' ECHR 'O' ECHR 'B' ECHR 'T' ECHR 'A' ETWO 'I', 'N' ETOK 196 ETOK 147 ECHR 'D' ECHR 'E' ECHR 'F' ETWO 'E', 'N' ETWO 'C', 'E' ECHR ' ' ECHR 'P' ETWO 'L', 'A' ECHR 'N' ECHR 'S' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETWO 'T', 'H' ECHR 'E' ECHR 'I' ECHR 'R' ECHR ' ' EJMP 19 ECHR 'H' ECHR 'I' ETWO 'V', 'E' ECHR ' ' EJMP 19 ECHR 'W' ETWO 'O', 'R' ECHR 'L' ECHR 'D' ECHR 'S' ETOK 204 ETOK 147 ETWO 'B', 'E' ETWO 'E', 'T' ETWO 'L', 'E' ECHR 'S' ECHR ' ' ECHR 'K' ETWO 'N', 'O' ECHR 'W' ECHR ' ' ECHR 'W' ECHR 'E' ECHR '`' ETWO 'V', 'E' ECHR ' ' ECHR 'G' ECHR 'O' ECHR 'T' ECHR ' ' ETWO 'S', 'O' ECHR 'M' ECHR 'E' ETWO 'T', 'H' ETOK 195 ECHR 'B' ECHR 'U' ECHR 'T' ECHR ' ' ETWO 'N', 'O' ECHR 'T' ECHR ' ' ECHR 'W' ECHR 'H' ETWO 'A', 'T' ETOK 204 ECHR 'I' ECHR 'F' ECHR ' ' EJMP 19 ECHR 'I' ECHR ' ' ECHR 'T' ETWO 'R', 'A' ECHR 'N' ECHR 'S' ECHR 'M' ETWO 'I', 'T' ECHR ' ' ETOK 147 ECHR 'P' ETWO 'L', 'A' ECHR 'N' ECHR 'S' ETOK 201 ETWO 'O', 'U' ECHR 'R' ECHR ' ' ECHR 'B' ECHR 'A' ETWO 'S', 'E' ECHR ' ' ETWO 'O', 'N' ECHR ' ' EJMP 19 ETWO 'B', 'I' ETWO 'R', 'E' ETWO 'R', 'A' ECHR ' ' ETWO 'T', 'H' ECHR 'E' ECHR 'Y' ECHR '`' ECHR 'L' ECHR 'L' ECHR ' ' ETWO 'I', 'N' ECHR 'T' ETWO 'E', 'R' ETWO 'C', 'E' ECHR 'P' ECHR 'T' ECHR ' ' ETOK 147 ECHR 'T' ECHR 'R' ETWO 'A', 'N' ECHR 'S' ECHR 'M' ECHR 'I' ECHR 'S' ECHR 'S' ECHR 'I' ETWO 'O', 'N' ECHR '.' ECHR ' ' EJMP 19 ECHR 'I' ECHR ' ' ECHR 'N' ECHR 'E' ETWO 'E', 'D' ETOK 208 ETOK 207 ETOK 201 ETWO 'M', 'A' ECHR 'K' ECHR 'E' ECHR ' ' ETOK 147 ECHR 'R' ECHR 'U' ECHR 'N' ETOK 204 ETOK 179 ECHR '`' ETWO 'R', 'E' ECHR ' ' ECHR 'E' ETWO 'L', 'E' ECHR 'C' ECHR 'T' ETWO 'E', 'D' ETOK 204 ETOK 147 ECHR 'P' ETWO 'L', 'A' ECHR 'N' ECHR 'S' ECHR ' ' ECHR 'A' ETWO 'R', 'E' ECHR ' ' ECHR 'U' ECHR 'N' ECHR 'I' ECHR 'P' ECHR 'U' ECHR 'L' ETWO 'S', 'E' ECHR ' ' ECHR 'C' ECHR 'O' ECHR 'D' ETOK 196 ECHR 'W' ECHR 'I' ETWO 'T', 'H' ETWO 'I', 'N' ECHR ' ' ETOK 148 ECHR 'T' ECHR 'R' ETWO 'A', 'N' ECHR 'S' ECHR 'M' ECHR 'I' ECHR 'S' ECHR 'S' ECHR 'I' ETWO 'O', 'N' ETOK 204 EJMP 8 ETOK 179 ECHR ' ' ECHR 'W' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ETWO 'B', 'E' ECHR ' ' ECHR 'P' ECHR 'A' ECHR 'I' ECHR 'D' ETOK 204 ECHR ' ' ECHR ' ' ECHR ' ' ECHR ' ' EJMP 19 ECHR 'G' ECHR 'O' ECHR 'O' ECHR 'D' ECHR ' ' ECHR 'L' ECHR 'U' ECHR 'C' ECHR 'K' ECHR ' ' ETOK 154 ETOK 212 EJMP 24 EQUB VE EJMP 25 \ Token 223: "{incoming message screen, wait 2s} EJMP 9 \ {clear screen} EJMP 29 \ {tab 6, white, lower case in words} EJMP 8 \ {tab 6} EJMP 14 \ {justify} EJMP 13 \ {lower case} EJMP 19 \ {single cap}WELL DONE {single cap} ECHR 'W' \ COMMANDER.{cr} ECHR 'E' \ {single cap}YOU HAVE SERVED US WELL ECHR 'L' \ AND WE SHALL REMEMBER.{cr} ECHR 'L' \ {single cap}WE DID NOT EXPECT THE ECHR ' ' \ {single cap}THARGOIDS TO FIND OUT ECHR 'D' \ ABOUT YOU.{cr} ETWO 'O', 'N' \ {single cap}FOR THE MOMENT PLEASE ECHR 'E' \ ACCEPT THIS {single cap}NAVY {standard ECHR ' ' \ tokens, sentence case}EXTRA ENERGY ETOK 154 \ UNIT{extended tokens} AS PAYMENT.{cr} ETOK 204 \ {left align} ETOK 179 \ {tab 6}{all caps} MESSAGE ENDS ECHR ' ' \ {wait for key press}" ECHR 'H' \ ECHR 'A' \ Encoded as: "{25}{9}{29}{8}{14}{13}{19}WELL D ETWO 'V', 'E' \ <223>E [154][204][179] HA<250> <218>RV ECHR ' ' \ [196]US WELL[178]WE SH<228>L <242>MEMB ETWO 'S', 'E' \ <244>[204]WE DID <227>T EXPECT [147] ECHR 'R' \ {19}<226><238>GOIDS[201]F<240>D <217>T ECHR 'V' \ AB<217>T [179][204]F<253> [147]MOM ETOK 196 \ <246>T P<229>A<218> AC<233>PT [148]{19} ECHR 'U' \ NAVY {6}[114]{5} AS PAYM<246>T[212] ECHR 'S' \ {24}" ECHR ' ' ECHR 'W' ECHR 'E' ECHR 'L' ECHR 'L' ETOK 178 ECHR 'W' ECHR 'E' ECHR ' ' ECHR 'S' ECHR 'H' ETWO 'A', 'L' ECHR 'L' ECHR ' ' ETWO 'R', 'E' ECHR 'M' ECHR 'E' ECHR 'M' ECHR 'B' ETWO 'E', 'R' ETOK 204 ECHR 'W' ECHR 'E' ECHR ' ' ECHR 'D' ECHR 'I' ECHR 'D' ECHR ' ' ETWO 'N', 'O' ECHR 'T' ECHR ' ' ECHR 'E' ECHR 'X' ECHR 'P' ECHR 'E' ECHR 'C' ECHR 'T' ECHR ' ' ETOK 147 EJMP 19 ETWO 'T', 'H' ETWO 'A', 'R' ECHR 'G' ECHR 'O' ECHR 'I' ECHR 'D' ECHR 'S' ETOK 201 ECHR 'F' ETWO 'I', 'N' ECHR 'D' ECHR ' ' ETWO 'O', 'U' ECHR 'T' ECHR ' ' ECHR 'A' ECHR 'B' ETWO 'O', 'U' ECHR 'T' ECHR ' ' ETOK 179 ETOK 204 ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETOK 147 ECHR 'M' ECHR 'O' ECHR 'M' ETWO 'E', 'N' ECHR 'T' ECHR ' ' ECHR 'P' ETWO 'L', 'E' ECHR 'A' ETWO 'S', 'E' ECHR ' ' ECHR 'A' ECHR 'C' ETWO 'C', 'E' ECHR 'P' ECHR 'T' ECHR ' ' ETOK 148 EJMP 19 ECHR 'N' ECHR 'A' ECHR 'V' ECHR 'Y' ECHR ' ' EJMP 6 TOKN 114 EJMP 5 ECHR ' ' ECHR 'A' ECHR 'S' ECHR ' ' ECHR 'P' ECHR 'A' ECHR 'Y' ECHR 'M' ETWO 'E', 'N' ECHR 'T' ETOK 212 EJMP 24 EQUB VE EQUB VE \ Token 224: "" \ \ Encoded as: "" ECHR 'S' \ Token 225: "SHREW" ECHR 'H' \ ETWO 'R', 'E' \ Encoded as: "SH<242>W" ECHR 'W' EQUB VE ETWO 'B', 'E' \ Token 226: "BEAST" ECHR 'A' \ ETWO 'S', 'T' \ Encoded as: "<247>A<222>" EQUB VE ECHR 'B' \ Token 227: "BISON" ECHR 'I' \ ECHR 'S' \ Encoded as: "BIS<223>" ETWO 'O', 'N' EQUB VE ECHR 'S' \ Token 228: "SNAKE" ECHR 'N' \ ECHR 'A' \ Encoded as: "SNAKE" ECHR 'K' ECHR 'E' EQUB VE ECHR 'W' \ Token 229: "WOLF" ECHR 'O' \ ECHR 'L' \ Encoded as: "WOLF" ECHR 'F' EQUB VE ETWO 'L', 'E' \ Token 230: "LEOPARD" ECHR 'O' \ ECHR 'P' \ Encoded as: "<229>OP<238>D" ETWO 'A', 'R' ECHR 'D' EQUB VE ECHR 'C' \ Token 231: "CAT" ETWO 'A', 'T' \ EQUB VE \ Encoded as: "C<245>" ECHR 'M' \ Token 232: "MONKEY" ETWO 'O', 'N' \ ECHR 'K' \ Encoded as: "M<223>KEY" ECHR 'E' ECHR 'Y' EQUB VE ECHR 'G' \ Token 233: "GOAT" ECHR 'O' \ ETWO 'A', 'T' \ Encoded as: "GO<245>" EQUB VE ECHR 'F' \ Token 234: "FISH" ECHR 'I' \ ECHR 'S' \ Encoded as: "FISH" ECHR 'H' EQUB VE ERND 15 \ Token 235: "[71-75] [66-70]" ECHR ' ' \ ERND 14 \ Encoded as: "[15?] [14?]" EQUB VE EJMP 17 \ Token 236: "{system name adjective} [225-229] ECHR ' ' \ [240-244]" ERND 29 \ ECHR ' ' \ Encoded as: "{17} [29?] [32?]" ERND 32 EQUB VE ETOK 175 \ Token 237: "ITS [76-80] [230-234] [240-244]" ERND 16 \ ECHR ' ' \ Encoded as: "[175][16?] [30?] [32?]" ERND 30 ECHR ' ' ERND 32 EQUB VE ERND 33 \ Token 238: "[245-249] [250-254]" ECHR ' ' \ ERND 34 \ Encoded as: "[33?] [34?]" EQUB VE ERND 15 \ Token 239: "[71-75] [66-70]" ECHR ' ' \ ERND 14 \ Encoded as: "[15?] [14?]" EQUB VE ECHR 'M' \ Token 240: "MEAT" ECHR 'E' \ ETWO 'A', 'T' \ Encoded as: "ME<245>" EQUB VE ECHR 'C' \ Token 241: "CUTLET" ECHR 'U' \ ECHR 'T' \ Encoded as: "CUTL<221>" ECHR 'L' ETWO 'E', 'T' EQUB VE ETWO 'S', 'T' \ Token 242: "STEAK" ECHR 'E' \ ECHR 'A' \ Encoded as: "<222>EAK" ECHR 'K' EQUB VE ECHR 'B' \ Token 243: "BURGERS" ECHR 'U' \ ECHR 'R' \ Encoded as: "BURG<244>S" ECHR 'G' ETWO 'E', 'R' ECHR 'S' EQUB VE ETWO 'S', 'O' \ Token 244: "SOUP" ECHR 'U' \ ECHR 'P' \ Encoded as: "<235>UP" EQUB VE ECHR 'I' \ Token 245: "ICE" ETWO 'C', 'E' \ EQUB VE \ Encoded as: "I<233>" ECHR 'M' \ Token 246: "MUD" ECHR 'U' \ ECHR 'D' \ Encoded as: "MUD" EQUB VE ECHR 'Z' \ Token 247: "ZERO-{single cap}G" ETWO 'E', 'R' \ ECHR 'O' \ Encoded as: "Z<244>O-{19}G" ECHR '-' EJMP 19 ECHR 'G' EQUB VE ECHR 'V' \ Token 248: "VACUUM" ECHR 'A' \ ECHR 'C' \ Encoded as: "VACUUM" ECHR 'U' ECHR 'U' ECHR 'M' EQUB VE EJMP 17 \ Token 249: "{system name adjective} ULTRA" ECHR ' ' \ ECHR 'U' \ Encoded as: "{17} ULT<248>" ECHR 'L' ECHR 'T' ETWO 'R', 'A' EQUB VE ECHR 'H' \ Token 250: "HOCKEY" ECHR 'O' \ ECHR 'C' \ Encoded as: "HOCKEY" ECHR 'K' ECHR 'E' ECHR 'Y' EQUB VE ECHR 'C' \ Token 251: "CRICKET" ECHR 'R' \ ECHR 'I' \ Encoded as: "CRICK<221>" ECHR 'C' ECHR 'K' ETWO 'E', 'T' EQUB VE ECHR 'K' \ Token 252: "KARATE" ETWO 'A', 'R' \ ETWO 'A', 'T' \ Encoded as: "K<238><245>E" ECHR 'E' EQUB VE ECHR 'P' \ Token 253: "POLO" ECHR 'O' \ ETWO 'L', 'O' \ Encoded as: "PO<224>" EQUB VE ECHR 'T' \ Token 254: "TENNIS" ETWO 'E', 'N' \ ECHR 'N' \ Encoded as: "T<246>NIS" ECHR 'I' ECHR 'S' EQUB VE EQUB VE \ Token 255: "" \ \ Encoded as: ""
Name: RUPLA [Show more] Type: Variable Category: Text Summary: System numbers that have extended description overrides Deep dive: Extended system descriptions Extended text tokens The Constrictor mission
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * PDESC uses RUPLA

This table contains the extended token numbers to show as the specified system's extended description, if the criteria in the RUGAL table are met. The three variables work as follows: * The RUPLA table contains the system numbers * The RUGAL table contains the galaxy numbers and mission criteria * The RUTOK table contains the extended token to display instead of the normal extended description if the criteria in RUPLA and RUGAL are met See the PDESC routine for details of how extended system descriptions work.
.RUPLA EQUB 211 \ System 211, Galaxy 0 Teorge = Token 1 EQUB 150 \ System 150, Galaxy 0, Mission 1 Xeer = Token 2 EQUB 36 \ System 36, Galaxy 0, Mission 1 Reesdice = Token 3 EQUB 28 \ System 28, Galaxy 0, Mission 1 Arexe = Token 4 EQUB 253 \ System 253, Galaxy 1, Mission 1 Errius = Token 5 EQUB 79 \ System 79, Galaxy 1, Mission 1 Inbibe = Token 6 EQUB 53 \ System 53, Galaxy 1, Mission 1 Ausar = Token 7 EQUB 118 \ System 118, Galaxy 1, Mission 1 Usleri = Token 8 EQUB 100 \ System 100, Galaxy 2 Arredi = Token 9 EQUB 32 \ System 32, Galaxy 1, Mission 1 Bebege = Token 10 EQUB 68 \ System 68, Galaxy 1, Mission 1 Cearso = Token 11 EQUB 164 \ System 164, Galaxy 1, Mission 1 Dicela = Token 12 EQUB 220 \ System 220, Galaxy 1, Mission 1 Eringe = Token 13 EQUB 106 \ System 106, Galaxy 1, Mission 1 Gexein = Token 14 EQUB 16 \ System 16, Galaxy 1, Mission 1 Isarin = Token 15 EQUB 162 \ System 162, Galaxy 1, Mission 1 Letibema = Token 16 EQUB 3 \ System 3, Galaxy 1, Mission 1 Maisso = Token 17 EQUB 107 \ System 107, Galaxy 1, Mission 1 Onen = Token 18 EQUB 26 \ System 26, Galaxy 1, Mission 1 Ramaza = Token 19 EQUB 192 \ System 192, Galaxy 1, Mission 1 Sosole = Token 20 EQUB 184 \ System 184, Galaxy 1, Mission 1 Tivere = Token 21 EQUB 5 \ System 5, Galaxy 1, Mission 1 Veriar = Token 22 EQUB 101 \ System 101, Galaxy 2, Mission 1 Xeveon = Token 23 EQUB 193 \ System 193, Galaxy 1, Mission 1 Orarra = Token 24 EQUB 41 \ System 41, Galaxy 2 Anreer = Token 25
Name: RUGAL [Show more] Type: Variable Category: Text Summary: The criteria for systems with extended description overrides Deep dive: Extended system descriptions Extended text tokens The Constrictor mission
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * PDESC uses RUGAL

This table contains the criteria for printing an extended description override for a system. The galaxy number is in bits 0-6, while bit 7 determines whether to show this token during mission 1 only (bit 7 is clear, i.e. a value of &0x in the table below), or all of the time (bit 7 is set, i.e. a value of &8x in the table below). In other words, Teorge, Arredi, Anreer and Lave have extended description overrides that are always shown, while the rest only appear when mission 1 is in progress. The three variables work as follows: * The RUPLA table contains the system numbers * The RUGAL table contains the galaxy numbers and mission criteria * The RUTOK table contains the extended token to display instead of the normal extended description if the criteria in RUPLA and RUGAL are met See the PDESC routine for details of how extended system descriptions work.
.RUGAL EQUB &80 \ System 211, Galaxy 0 Teorge = Token 1 EQUB &00 \ System 150, Galaxy 0, Mission 1 Xeer = Token 2 EQUB &00 \ System 36, Galaxy 0, Mission 1 Reesdice = Token 3 EQUB &00 \ System 28, Galaxy 0, Mission 1 Arexe = Token 4 EQUB &01 \ System 253, Galaxy 1, Mission 1 Errius = Token 5 EQUB &01 \ System 79, Galaxy 1, Mission 1 Inbibe = Token 6 EQUB &01 \ System 53, Galaxy 1, Mission 1 Ausar = Token 7 EQUB &01 \ System 118, Galaxy 1, Mission 1 Usleri = Token 8 EQUB &82 \ System 100, Galaxy 2 Arredi = Token 9 EQUB &01 \ System 32, Galaxy 1, Mission 1 Bebege = Token 10 EQUB &01 \ System 68, Galaxy 1, Mission 1 Cearso = Token 11 EQUB &01 \ System 164, Galaxy 1, Mission 1 Dicela = Token 12 EQUB &01 \ System 220, Galaxy 1, Mission 1 Eringe = Token 13 EQUB &01 \ System 106, Galaxy 1, Mission 1 Gexein = Token 14 EQUB &01 \ System 16, Galaxy 1, Mission 1 Isarin = Token 15 EQUB &01 \ System 162, Galaxy 1, Mission 1 Letibema = Token 16 EQUB &01 \ System 3, Galaxy 1, Mission 1 Maisso = Token 17 EQUB &01 \ System 107, Galaxy 1, Mission 1 Onen = Token 18 EQUB &01 \ System 26, Galaxy 1, Mission 1 Ramaza = Token 19 EQUB &01 \ System 192, Galaxy 1, Mission 1 Sosole = Token 20 EQUB &01 \ System 184, Galaxy 1, Mission 1 Tivere = Token 21 EQUB &01 \ System 5, Galaxy 1, Mission 1 Veriar = Token 22 EQUB &02 \ System 101, Galaxy 2, Mission 1 Xeveon = Token 23 EQUB &01 \ System 193, Galaxy 1, Mission 1 Orarra = Token 24 EQUB &82 \ System 41, Galaxy 2 Anreer = Token 25
Name: RUTOK [Show more] Type: Variable Category: Text Summary: The second extended token table for recursive tokens 0-26 (DETOK3) Deep dive: Extended system descriptions Extended text tokens The Constrictor mission
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * DETOK3 uses RUTOK

Contains the tokens for extended description overrides of systems that match the system number in RUPLA and the conditions in RUGAL. The three variables work as follows: * The RUPLA table contains the system numbers * The RUGAL table contains the galaxy numbers and mission criteria * The RUTOK table contains the extended token to display instead of the normal extended description if the criteria in RUPLA and RUGAL are met See the PDESC routine for details of how extended system descriptions work.
.RUTOK EQUB VE \ Token 0: "" \ \ Encoded as: "" ETOK 147 \ Token 1: "THE COLONISTS HERE HAVE VIOLATED ECHR 'C' \ {sentence case} INTERGALACTIC CLONING ECHR 'O' \ PROTOCOL{lower case} AND SHOULD BE ETWO 'L', 'O' \ AVOIDED" ECHR 'N' \ ECHR 'I' \ Encoded as: "[147]CO<224>NI<222>S HE<242> HA<250> ETWO 'S', 'T' \ VIOL<245><252>{2} <240>T<244>G<228>AC ECHR 'S' \ <251>C C<224>N[195]PROTOCOL{13}[178]SH ECHR ' ' \ <217>LD <247> AVOID<252>" ECHR 'H' ECHR 'E' ETWO 'R', 'E' ECHR ' ' ECHR 'H' ECHR 'A' ETWO 'V', 'E' ECHR ' ' ECHR 'V' ECHR 'I' ECHR 'O' ECHR 'L' ETWO 'A', 'T' ETWO 'E', 'D' EJMP 2 ECHR ' ' ETWO 'I', 'N' ECHR 'T' ETWO 'E', 'R' ECHR 'G' ETWO 'A', 'L' ECHR 'A' ECHR 'C' ETWO 'T', 'I' ECHR 'C' ECHR ' ' ECHR 'C' ETWO 'L', 'O' ECHR 'N' ETOK 195 ECHR 'P' ECHR 'R' ECHR 'O' ECHR 'T' ECHR 'O' ECHR 'C' ECHR 'O' ECHR 'L' EJMP 13 ETOK 178 ECHR 'S' ECHR 'H' ETWO 'O', 'U' ECHR 'L' ECHR 'D' ECHR ' ' ETWO 'B', 'E' ECHR ' ' ECHR 'A' ECHR 'V' ECHR 'O' ECHR 'I' ECHR 'D' ETWO 'E', 'D' EQUB VE ETOK 147 \ Token 2: "THE CONSTRICTOR WAS LAST SEEN AT ECHR 'C' \ {single cap}REESDICE, {single cap} ETWO 'O', 'N' \ COMMANDER" ETWO 'S', 'T' \ ECHR 'R' \ Encoded as: "[147]C<223><222>RICT<253> [203]<242> ECHR 'I' \ <237><241><233>, [154]" ECHR 'C' ECHR 'T' ETWO 'O', 'R' ECHR ' ' ETOK 203 ETWO 'R', 'E' ETWO 'E', 'S' ETWO 'D', 'I' ETWO 'C', 'E' ECHR ',' ECHR ' ' ETOK 154 EQUB VE ECHR 'A' \ Token 3: "A [130-134] LOOKING SHIP LEFT HERE A ECHR ' ' \ WHILE BACK. LOOKED BOUND FOR AREXE" ERND 23 \ ECHR ' ' \ Encoded as: "A [23?] <224>OK[195][207] <229>FT HE ETWO 'L', 'O' \ <242>[208]WHI<229> BACK. LOOK[196]B ECHR 'O' \ <217>ND F<253> <238>E<230>" ECHR 'K' ETOK 195 ETOK 207 ECHR ' ' ETWO 'L', 'E' ECHR 'F' ECHR 'T' ECHR ' ' ECHR 'H' ECHR 'E' ETWO 'R', 'E' ETOK 208 ECHR 'W' ECHR 'H' ECHR 'I' ETWO 'L', 'E' ECHR ' ' ECHR 'B' ECHR 'A' ECHR 'C' ECHR 'K' ECHR '.' ECHR ' ' ECHR 'L' ECHR 'O' ECHR 'O' ECHR 'K' ETOK 196 ECHR 'B' ETWO 'O', 'U' ECHR 'N' ECHR 'D' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ETWO 'A', 'R' ECHR 'E' ETWO 'X', 'E' EQUB VE ECHR 'Y' \ Token 4: "YEP, A [130-134] NEW SHIP HAD A ECHR 'E' \ GALACTIC HYPERDRIVE FITTED HERE. USED ECHR 'P' \ IT TOO" ECHR ',' \ ETOK 208 \ Encoded as: "YEP,[208][23?][210][207] HAD[208]G ERND 23 \ <228>AC<251>C HYP<244>DRI<250> F<219> ETOK 210 \ T[196]HE<242>. <236>[196]<219> TOO" ETOK 207 ECHR ' ' ECHR 'H' ECHR 'A' ECHR 'D' ETOK 208 ECHR 'G' ETWO 'A', 'L' ECHR 'A' ECHR 'C' ETWO 'T', 'I' ECHR 'C' ECHR ' ' ECHR 'H' ECHR 'Y' ECHR 'P' ETWO 'E', 'R' ECHR 'D' ECHR 'R' ECHR 'I' ETWO 'V', 'E' ECHR ' ' ECHR 'F' ETWO 'I', 'T' ECHR 'T' ETOK 196 ECHR 'H' ECHR 'E' ETWO 'R', 'E' ECHR '.' ECHR ' ' ETWO 'U', 'S' ETOK 196 ETWO 'I', 'T' ECHR ' ' ECHR 'T' ECHR 'O' ECHR 'O' EQUB VE ETOK 148 \ Token 5: "THIS [130-134] SHIP DEHYPED HERE FROM ECHR ' ' \ NOWHERE, SUN SKIMMED AND JUMPED. I HEAR ERND 23 \ IT WENT TO INBIBE" ECHR ' ' \ ETOK 207 \ Encoded as: "[148] [23?] [207] DEHYP[196]HE<242> FRO ECHR ' ' \ M <227>WHE<242>, SUN SKIMM<252>[178]JUM ECHR 'D' \ P<252>. I HE<238> <219> W<246>T[201] ECHR 'E' \ <240><234><247>" ECHR 'H' ECHR 'Y' ECHR 'P' ETOK 196 ECHR 'H' ECHR 'E' ETWO 'R', 'E' ECHR ' ' ECHR 'F' ECHR 'R' ECHR 'O' ECHR 'M' ECHR ' ' ETWO 'N', 'O' ECHR 'W' ECHR 'H' ECHR 'E' ETWO 'R', 'E' ECHR ',' ECHR ' ' ECHR 'S' ECHR 'U' ECHR 'N' ECHR ' ' ECHR 'S' ECHR 'K' ECHR 'I' ECHR 'M' ECHR 'M' ETWO 'E', 'D' ETOK 178 ECHR 'J' ECHR 'U' ECHR 'M' ECHR 'P' ETWO 'E', 'D' ECHR '.' ECHR ' ' ECHR 'I' ECHR ' ' ECHR 'H' ECHR 'E' ETWO 'A', 'R' ECHR ' ' ETWO 'I', 'T' ECHR ' ' ECHR 'W' ETWO 'E', 'N' ECHR 'T' ETOK 201 ETWO 'I', 'N' ETWO 'B', 'I' ETWO 'B', 'E' EQUB VE ERND 24 \ Token 6: "[91-95] SHIP WENT FOR ME AT AUSAR. MY ECHR ' ' \ LASERS DIDN'T EVEN SCRATCH THE [91-95]" ETOK 207 \ ECHR ' ' \ Encoded as: "[24?] [207] W<246>T F<253> ME <245> ECHR 'W' \ A<236><238>. MY <249>S<244>S DIDN'T EV ETWO 'E', 'N' \ <246> SC<248>TCH [147][24?]" ECHR 'T' ECHR ' ' ECHR 'F' ETWO 'O', 'R' ECHR ' ' ECHR 'M' ECHR 'E' ECHR ' ' ETWO 'A', 'T' ECHR ' ' ECHR 'A' ETWO 'U', 'S' ETWO 'A', 'R' ECHR '.' ECHR ' ' ECHR 'M' ECHR 'Y' ECHR ' ' ETWO 'L', 'A' ECHR 'S' ETWO 'E', 'R' ECHR 'S' ECHR ' ' ECHR 'D' ECHR 'I' ECHR 'D' ECHR 'N' ECHR '`' ECHR 'T' ECHR ' ' ECHR 'E' ECHR 'V' ETWO 'E', 'N' ECHR ' ' ECHR 'S' ECHR 'C' ETWO 'R', 'A' ECHR 'T' ECHR 'C' ECHR 'H' ECHR ' ' ETOK 147 ERND 24 EQUB VE ECHR 'O' \ Token 7: "OH DEAR ME YES. A FRIGHTFUL ROGUE WITH ECHR 'H' \ WHAT I BELIEVE YOU PEOPLE CALL A LEAD ECHR ' ' \ POSTERIOR SHOT UP LOTS OF THOSE BEASTLY ECHR 'D' \ PIRATES AND WENT TO USLERI" ECHR 'E' \ ETWO 'A', 'R' \ Encoded as: "OH DE<238> ME Y<237>.[208]FRIGHTFUL ROG ECHR ' ' \ UE WI<226> WH<245> I <247>LIE<250> ECHR 'M' \ [179] PEOP<229> C<228>L[208]<229>AD PO ECHR 'E' \ <222><244>I<253> SHOT UP <224>TS OF ECHR ' ' \ <226>O<218> <247>A<222>LY PI<248>T ECHR 'Y' \ <237>[178]W<246>T[201]<236><229>RI" ETWO 'E', 'S' ECHR '.' ETOK 208 ECHR 'F' ECHR 'R' ECHR 'I' ECHR 'G' ECHR 'H' ECHR 'T' ECHR 'F' ECHR 'U' ECHR 'L' ECHR ' ' ECHR 'R' ECHR 'O' ECHR 'G' ECHR 'U' ECHR 'E' ECHR ' ' ECHR 'W' ECHR 'I' ETWO 'T', 'H' ECHR ' ' ECHR 'W' ECHR 'H' ETWO 'A', 'T' ECHR ' ' ECHR 'I' ECHR ' ' ETWO 'B', 'E' ECHR 'L' ECHR 'I' ECHR 'E' ETWO 'V', 'E' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'P' ECHR 'E' ECHR 'O' ECHR 'P' ETWO 'L', 'E' ECHR ' ' ECHR 'C' ETWO 'A', 'L' ECHR 'L' ETOK 208 ETWO 'L', 'E' ECHR 'A' ECHR 'D' ECHR ' ' ECHR 'P' ECHR 'O' ETWO 'S', 'T' ETWO 'E', 'R' ECHR 'I' ETWO 'O', 'R' ECHR ' ' ECHR 'S' ECHR 'H' ECHR 'O' ECHR 'T' ECHR ' ' ECHR 'U' ECHR 'P' ECHR ' ' ETWO 'L', 'O' ECHR 'T' ECHR 'S' ECHR ' ' ECHR 'O' ECHR 'F' ECHR ' ' ETWO 'T', 'H' ECHR 'O' ETWO 'S', 'E' ECHR ' ' ETWO 'B', 'E' ECHR 'A' ETWO 'S', 'T' ECHR 'L' ECHR 'Y' ECHR ' ' ECHR 'P' ECHR 'I' ETWO 'R', 'A' ECHR 'T' ETWO 'E', 'S' ETOK 178 ECHR 'W' ETWO 'E', 'N' ECHR 'T' ETOK 201 ETWO 'U', 'S' ETWO 'L', 'E' ECHR 'R' ECHR 'I' EQUB VE ETOK 179 \ Token 8: "YOU CAN TACKLE THE [170-174] [91-95] ECHR ' ' \ IF YOU LIKE. HE'S AT ORARRA" ECHR 'C' \ ETWO 'A', 'N' \ Encoded as: "[179] C<255> TACK<229> [147][13?] [24?] ECHR ' ' \ IF [179] LIKE. HE'S <245> <253><238> ECHR 'T' \ <248>" ECHR 'A' ECHR 'C' ECHR 'K' ETWO 'L', 'E' ECHR ' ' ETOK 147 ERND 13 ECHR ' ' ERND 24 ECHR ' ' ECHR 'I' ECHR 'F' ECHR ' ' ETOK 179 ECHR ' ' ECHR 'L' ECHR 'I' ECHR 'K' ECHR 'E' ECHR '.' ECHR ' ' ECHR 'H' ECHR 'E' ECHR '`' ECHR 'S' ECHR ' ' ETWO 'A', 'T' ECHR ' ' ETWO 'O', 'R' ETWO 'A', 'R' ETWO 'R', 'A' EQUB VE EJMP 1 \ Token 9: "{all caps}COMING SOON: ELITE II" ECHR 'C' \ ECHR 'O' \ Encoded as: "{1}COM[195]<235><223>: EL<219>E II" ECHR 'M' ETOK 195 ETWO 'S', 'O' ETWO 'O', 'N' ECHR ':' ECHR ' ' ECHR 'E' ECHR 'L' ETWO 'I', 'T' ECHR 'E' ECHR ' ' ECHR 'I' ECHR 'I' EQUB VE ERND 25 \ Token 10: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 11: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 12: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 13: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 14: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 15: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 16: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 17: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 18: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 19: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 20: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 21: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ERND 25 \ Token 22: "[106-110]" EQUB VE \ \ Encoded as: "[25?]" ECHR 'B' \ Token 23: "BOY ARE YOU IN THE WRONG GALAXY!" ECHR 'O' \ ECHR 'Y' \ Encoded as: "BOY A<242> [179] <240> [147]WR<223>G G ECHR ' ' \ <228>AXY!" ECHR 'A' ETWO 'R', 'E' ECHR ' ' ETOK 179 ECHR ' ' ETWO 'I', 'N' ECHR ' ' ETOK 147 ECHR 'W' ECHR 'R' ETWO 'O', 'N' ECHR 'G' ECHR ' ' ECHR 'G' ETWO 'A', 'L' ECHR 'A' ECHR 'X' ECHR 'Y' ECHR '!' EQUB VE ETWO 'T', 'H' \ Token 24: "THERE'S A REAL [91-95] PIRATE OUT ETWO 'E', 'R' \ THERE" ECHR 'E' \ ECHR '`' \ Encoded as: "<226><244>E'S[208]<242><228> [24?] PI ECHR 'S' \ <248>TE <217>T <226><244>E" ETOK 208 ETWO 'R', 'E' ETWO 'A', 'L' ECHR ' ' ERND 24 ECHR ' ' ECHR 'P' ECHR 'I' ETWO 'R', 'A' ECHR 'T' ECHR 'E' ECHR ' ' ETWO 'O', 'U' ECHR 'T' ECHR ' ' ETWO 'T', 'H' ETWO 'E', 'R' ECHR 'E' EQUB VE ETOK 147 \ Token 25: "THE INHABITANTS OF [86-90] ARE SO ETOK 193 \ AMAZINGLY PRIMITIVE THAT THEY STILL ECHR 'S' \ THINK {single cap}A*****R IS A PRETTY ECHR ' ' \ NEAT GAME" ECHR 'O' \ ECHR 'F' \ Encoded as: "[147][193]S OF [18?] A<242> <235> A ECHR ' ' \ <239>Z<240>GLY PRIMI<251><250> <226> ERND 18 \ <245> <226>EY <222><220>L <226><240>K ECHR ' ' \ {19}A*****R[202]A P<242>TTY NE<245> ECHR 'A' \ GAME" ETWO 'R', 'E' ECHR ' ' ETWO 'S', 'O' ECHR ' ' ECHR 'A' ETWO 'M', 'A' ECHR 'Z' ETWO 'I', 'N' ECHR 'G' ECHR 'L' ECHR 'Y' ECHR ' ' ECHR 'P' ECHR 'R' ECHR 'I' ECHR 'M' ECHR 'I' ETWO 'T', 'I' ETWO 'V', 'E' ECHR ' ' ETWO 'T', 'H' ETWO 'A', 'T' ECHR ' ' ETWO 'T', 'H' ECHR 'E' ECHR 'Y' ECHR ' ' ETWO 'S', 'T' ETWO 'I', 'L' ECHR 'L' ECHR ' ' ETWO 'T', 'H' ETWO 'I', 'N' ECHR 'K' ECHR ' ' EJMP 19 ECHR 'A' ECHR '*' ECHR '*' ECHR '*' ECHR '*' ECHR '*' ECHR 'R' ETOK 202 ECHR 'A' ECHR ' ' ECHR 'P' ETWO 'R', 'E' ECHR 'T' ECHR 'T' ECHR 'Y' ECHR ' ' ECHR 'N' ECHR 'E' ETWO 'A', 'T' ECHR ' ' ECHR 'G' ECHR 'A' ECHR 'M' ECHR 'E' EQUB VE
Name: MTIN [Show more] Type: Variable Category: Text Summary: Lookup table for random tokens in the extended token table (0-37) Deep dive: Extended text tokens
Context: See this variable on its own page References: This variable is used as follows: * DETOK2 uses MTIN

The ERND token type, which is part of the extended token system, takes an argument between 0 and 37, and returns a randomly chosen token in the range specified in this table. This is used to generate the extended description of each system. For example, the entry at position 13 in this table (counting from 0) is 66, so ERND 14 will expand into a random token in the range 66-70, i.e. one of "JUICE", "BRANDY", "WATER", "BREW" and "GARGLE BLASTERS".
.MTIN EQUB 16 \ Token 0: a random extended token between 16 and 20 EQUB 21 \ Token 1: a random extended token between 21 and 25 EQUB 26 \ Token 2: a random extended token between 26 and 30 EQUB 31 \ Token 3: a random extended token between 31 and 35 EQUB 155 \ Token 4: a random extended token between 155 and 159 EQUB 160 \ Token 5: a random extended token between 160 and 164 EQUB 46 \ Token 6: a random extended token between 46 and 50 EQUB 165 \ Token 7: a random extended token between 165 and 169 EQUB 36 \ Token 8: a random extended token between 36 and 40 EQUB 41 \ Token 9: a random extended token between 41 and 45 EQUB 61 \ Token 10: a random extended token between 61 and 65 EQUB 51 \ Token 11: a random extended token between 51 and 55 EQUB 56 \ Token 12: a random extended token between 56 and 60 EQUB 170 \ Token 13: a random extended token between 170 and 174 EQUB 66 \ Token 14: a random extended token between 66 and 70 EQUB 71 \ Token 15: a random extended token between 71 and 75 EQUB 76 \ Token 16: a random extended token between 76 and 80 EQUB 81 \ Token 17: a random extended token between 81 and 85 EQUB 86 \ Token 18: a random extended token between 86 and 90 EQUB 140 \ Token 19: a random extended token between 140 and 144 EQUB 96 \ Token 20: a random extended token between 96 and 100 EQUB 101 \ Token 21: a random extended token between 101 and 105 EQUB 135 \ Token 22: a random extended token between 135 and 139 EQUB 130 \ Token 23: a random extended token between 130 and 134 EQUB 91 \ Token 24: a random extended token between 91 and 95 EQUB 106 \ Token 25: a random extended token between 106 and 110 EQUB 180 \ Token 26: a random extended token between 180 and 184 EQUB 185 \ Token 27: a random extended token between 185 and 189 EQUB 190 \ Token 28: a random extended token between 190 and 194 EQUB 225 \ Token 29: a random extended token between 225 and 229 EQUB 230 \ Token 30: a random extended token between 230 and 234 EQUB 235 \ Token 31: a random extended token between 235 and 239 EQUB 240 \ Token 32: a random extended token between 240 and 244 EQUB 245 \ Token 33: a random extended token between 245 and 249 EQUB 250 \ Token 34: a random extended token between 250 and 254 EQUB 115 \ Token 35: a random extended token between 115 and 119 EQUB 120 \ Token 36: a random extended token between 120 and 124 EQUB 125 \ Token 37: a random extended token between 125 and 129
Name: Checksum [Show more] Type: Variable Category: Copy protection Summary: Contains a checksum at &55FF that is checked by the loader
Context: See this variable on its own page References: No direct references to this variable in this source file
IF _STH_DISC OR _SRAM_DISC EQUB &45, &4E \ These bytes appear to be unused EQUB &44, &2D EQUB &45, &4E EQUB &44, &2D EQUB &45, &4E EQUB &44, &52 EQUB &50, &53 EQUB &00, &8E EQUB &11, &D8 EQUB &00, &00 EQUB &06, &56 EQUB &52, &49 EQUB &45 EQUB &E6 \ This checksum is at location &55FF, and is checked in \ the LOAD routine in elite-loader3.asm ELIF _IB_DISC EQUB &45, &4E \ These bytes appear to be unused EQUB &44, &2D EQUB &45, &4E EQUB &44, &2D EQUB &45, &4E EQUB &44, &8E EQUB &13, &1C EQUB &00, &00 EQUB &73, &56 EQUB &52, &49 EQUB &53, &00 EQUB &8E, &13 EQUB &34 EQUB &B3 \ This checksum is at location &55FF, and is checked in \ the LOAD routine in elite-loader3.asm ENDIF
Save ELTH.bin
PRINT "ELITE H" PRINT "Assembled at ", ~CODE_H% PRINT "Ends at ", ~P% PRINT "Code size is ", ~(P% - CODE_H%) PRINT "Execute at ", ~LOAD% PRINT "Reload at ", ~LOAD_H% PRINT "S.ELTH ", ~CODE_H%, " ", ~P%, " ", ~LOAD%, " ", ~LOAD_H% \SAVE "3-assembled-output/T.ELTH.bin", CODE_H%, P%, LOAD%
ELITE SHIP HANGAR BLUEPRINTS FILE
CODE_SHIPS% = P% LOAD_SHIPS% = LOAD% + P% - CODE%
Name: XX21 [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprints lookup table for the ship hangar Deep dive: Ship blueprints in the disc version
Context: See this variable on its own page References: This variable is used as follows: * HAS1 uses XX21 * NWSHP uses XX21
.XX21 EQUW SHIP_MISSILE \ MSL = 1 = Missile EQUW 0 EQUW 0 EQUW 0 EQUW SHIP_CANISTER \ OIL = 5 = Cargo canister EQUW 0 EQUW 0 EQUW 0 EQUW SHIP_SHUTTLE \ SHU = 9 = Shuttle EQUW SHIP_TRANSPORTER \ 10 = Transporter EQUW SHIP_COBRA_MK_3 \ CYL = 11 = Cobra Mk III EQUW SHIP_PYTHON \ 12 = Python EQUW 0 EQUW 0 EQUW 0 EQUW SHIP_VIPER \ COPS = 16 = Viper EQUW 0 EQUW 0 EQUW SHIP_KRAIT \ KRA = 19 = Krait EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW 0 EQUW SHIP_CONSTRICTOR \ CON = 31 = Constrictor
Name: E% [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprints default NEWB flags for the ship hangar Deep dive: Ship blueprints Advanced tactics with the NEWB flags
Context: See this variable on its own page References: No direct references to this variable in this source file
.E% EQUB %00000000 \ Missile EQUB 0 EQUB 0 EQUB 0 EQUB %00000000 \ Cargo canister EQUB 0 EQUB 0 EQUB 0 EQUB %00100001 \ Shuttle Trader, innocent EQUB %01100001 \ Transporter Trader, innocent, cop EQUB %10100000 \ Cobra Mk III Innocent, escape pod EQUB %10100000 \ Python Innocent, escape pod EQUB 0 EQUB 0 EQUB 0 EQUB %11000010 \ Viper Bounty hunter, cop, escape pod EQUB 0 EQUB 0 EQUB %10001100 \ Krait Hostile, pirate, escape pod EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB 0 EQUB %10001100 \ Constrictor Hostile, pirate, escape pod
Name: VERTEX [Show more] Type: Macro Category: Drawing ships Summary: Macro definition for adding vertices to ship blueprints Deep dive: Ship blueprints
Context: See this macro on its own page References: This macro is used as follows: * SHIP_CANISTER uses VERTEX * SHIP_COBRA_MK_3 uses VERTEX * SHIP_CONSTRICTOR uses VERTEX * SHIP_KRAIT uses VERTEX * SHIP_PYTHON uses VERTEX * SHIP_SHUTTLE uses VERTEX * SHIP_TRANSPORTER uses VERTEX * SHIP_VIPER uses VERTEX

The following macro is used to build the ship blueprints: VERTEX x, y, z, face1, face2, face3, face4, visibility See the deep dive on "Ship blueprints" for details of how vertices are stored in the ship blueprints, and the deep dive on "Drawing ships" for information on how vertices are used to draw 3D wireframe ships.
Arguments: x The vertex's x-coordinate y The vertex's y-coordinate z The vertex's z-coordinate face1 The number of face 1 associated with this vertex face2 The number of face 2 associated with this vertex face3 The number of face 3 associated with this vertex face4 The number of face 4 associated with this vertex visibility The visibility distance, beyond which the vertex is not shown
MACRO VERTEX x, y, z, face1, face2, face3, face4, visibility IF x < 0 s_x = 1 << 7 ELSE s_x = 0 ENDIF IF y < 0 s_y = 1 << 6 ELSE s_y = 0 ENDIF IF z < 0 s_z = 1 << 5 ELSE s_z = 0 ENDIF s = s_x + s_y + s_z + visibility f1 = face1 + (face2 << 4) f2 = face3 + (face4 << 4) ax = ABS(x) ay = ABS(y) az = ABS(z) EQUB ax, ay, az, s, f1, f2 ENDMACRO
Name: EDGE [Show more] Type: Macro Category: Drawing ships Summary: Macro definition for adding edges to ship blueprints Deep dive: Ship blueprints
Context: See this macro on its own page References: This macro is used as follows: * SHIP_CANISTER uses EDGE * SHIP_COBRA_MK_3 uses EDGE * SHIP_CONSTRICTOR uses EDGE * SHIP_KRAIT uses EDGE * SHIP_PYTHON uses EDGE * SHIP_SHUTTLE uses EDGE * SHIP_TRANSPORTER uses EDGE * SHIP_VIPER uses EDGE

The following macro is used to build the ship blueprints: EDGE vertex1, vertex2, face1, face2, visibility See the deep dive on "Ship blueprints" for details of how edges are stored in the ship blueprints, and the deep dive on "Drawing ships" for information on how edges are used to draw 3D wireframe ships.
Arguments: vertex1 The number of the vertex at the start of the edge vertex1 The number of the vertex at the end of the edge face1 The number of face 1 associated with this edge face2 The number of face 2 associated with this edge visibility The visibility distance, beyond which the edge is not shown
MACRO EDGE vertex1, vertex2, face1, face2, visibility f = face1 + (face2 << 4) EQUB visibility, f, vertex1 << 2, vertex2 << 2 ENDMACRO
Name: FACE [Show more] Type: Macro Category: Drawing ships Summary: Macro definition for adding faces to ship blueprints Deep dive: Ship blueprints
Context: See this macro on its own page References: This macro is used as follows: * SHIP_CANISTER uses FACE * SHIP_COBRA_MK_3 uses FACE * SHIP_CONSTRICTOR uses FACE * SHIP_KRAIT uses FACE * SHIP_PYTHON uses FACE * SHIP_SHUTTLE uses FACE * SHIP_TRANSPORTER uses FACE * SHIP_VIPER uses FACE

The following macro is used to build the ship blueprints: FACE normal_x, normal_y, normal_z, visibility See the deep dive on "Ship blueprints" for details of how faces are stored in the ship blueprints, and the deep dive on "Drawing ships" for information on how faces are used to draw 3D wireframe ships.
Arguments: normal_x The face normal's x-coordinate normal_y The face normal's y-coordinate normal_z The face normal's z-coordinate visibility The visibility distance, beyond which the edge is always shown
MACRO FACE normal_x, normal_y, normal_z, visibility IF normal_x < 0 s_x = 1 << 7 ELSE s_x = 0 ENDIF IF normal_y < 0 s_y = 1 << 6 ELSE s_y = 0 ENDIF IF normal_z < 0 s_z = 1 << 5 ELSE s_z = 0 ENDIF s = s_x + s_y + s_z + visibility ax = ABS(normal_x) ay = ABS(normal_y) az = ABS(normal_z) EQUB s, ax, ay, az ENDMACRO
Name: SHIP_CANISTER [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a cargo canister Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_CANISTER
.SHIP_CANISTER EQUB 0 \ Max. canisters on demise = 0 EQUW 20 * 20 \ Targetable area = 20 * 20 EQUB LO(SHIP_CANISTER_EDGES - SHIP_CANISTER) \ Edges data offset (low) EQUB LO(SHIP_CANISTER_FACES - SHIP_CANISTER) \ Faces data offset (low) EQUB 49 \ Max. edge count = (49 - 1) / 4 = 12 EQUB 0 \ Gun vertex = 0 EQUB 18 \ Explosion count = 3, as (4 * n) + 6 = 18 EQUB 60 \ Number of vertices = 60 / 6 = 10 EQUB 15 \ Number of edges = 15 EQUW 0 \ Bounty = 0 EQUB 28 \ Number of faces = 28 / 4 = 7 EQUB 12 \ Visibility distance = 12 EQUB 17 \ Max. energy = 17 EQUB 15 \ Max. speed = 15 EQUB HI(SHIP_CANISTER_EDGES - SHIP_CANISTER) \ Edges data offset (high) EQUB HI(SHIP_CANISTER_FACES - SHIP_CANISTER) \ Faces data offset (high) EQUB 2 \ Normals are scaled by = 2^2 = 4 EQUB %00000000 \ Laser power = 0 \ Missiles = 0 .SHIP_CANISTER_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 24, 16, 0, 0, 1, 5, 5, 31 \ Vertex 0 VERTEX 24, 5, 15, 0, 1, 2, 2, 31 \ Vertex 1 VERTEX 24, -13, 9, 0, 2, 3, 3, 31 \ Vertex 2 VERTEX 24, -13, -9, 0, 3, 4, 4, 31 \ Vertex 3 VERTEX 24, 5, -15, 0, 4, 5, 5, 31 \ Vertex 4 VERTEX -24, 16, 0, 1, 5, 6, 6, 31 \ Vertex 5 VERTEX -24, 5, 15, 1, 2, 6, 6, 31 \ Vertex 6 VERTEX -24, -13, 9, 2, 3, 6, 6, 31 \ Vertex 7 VERTEX -24, -13, -9, 3, 4, 6, 6, 31 \ Vertex 8 VERTEX -24, 5, -15, 4, 5, 6, 6, 31 \ Vertex 9 .SHIP_CANISTER_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 0, 1, 31 \ Edge 0 EDGE 1, 2, 0, 2, 31 \ Edge 1 EDGE 2, 3, 0, 3, 31 \ Edge 2 EDGE 3, 4, 0, 4, 31 \ Edge 3 EDGE 0, 4, 0, 5, 31 \ Edge 4 EDGE 0, 5, 1, 5, 31 \ Edge 5 EDGE 1, 6, 1, 2, 31 \ Edge 6 EDGE 2, 7, 2, 3, 31 \ Edge 7 EDGE 3, 8, 3, 4, 31 \ Edge 8 EDGE 4, 9, 4, 5, 31 \ Edge 9 EDGE 5, 6, 1, 6, 31 \ Edge 10 EDGE 6, 7, 2, 6, 31 \ Edge 11 EDGE 7, 8, 3, 6, 31 \ Edge 12 EDGE 8, 9, 4, 6, 31 \ Edge 13 EDGE 9, 5, 5, 6, 31 \ Edge 14 .SHIP_CANISTER_FACES \ normal_x, normal_y, normal_z, visibility FACE 96, 0, 0, 31 \ Face 0 FACE 0, 41, 30, 31 \ Face 1 FACE 0, -18, 48, 31 \ Face 2 FACE 0, -51, 0, 31 \ Face 3 FACE 0, -18, -48, 31 \ Face 4 FACE 0, 41, -30, 31 \ Face 5 FACE -96, 0, 0, 31 \ Face 6
Name: SHIP_SHUTTLE [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Shuttle Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_SHUTTLE
.SHIP_SHUTTLE EQUB 15 \ Max. canisters on demise = 15 EQUW 50 * 50 \ Targetable area = 50 * 50 EQUB LO(SHIP_SHUTTLE_EDGES - SHIP_SHUTTLE) \ Edges data offset (low) EQUB LO(SHIP_SHUTTLE_FACES - SHIP_SHUTTLE) \ Faces data offset (low) EQUB 109 \ Max. edge count = (109 - 1) / 4 = 27 EQUB 0 \ Gun vertex = 0 EQUB 38 \ Explosion count = 8, as (4 * n) + 6 = 38 EQUB 114 \ Number of vertices = 114 / 6 = 19 EQUB 30 \ Number of edges = 30 EQUW 0 \ Bounty = 0 EQUB 52 \ Number of faces = 52 / 4 = 13 EQUB 22 \ Visibility distance = 22 EQUB 32 \ Max. energy = 32 EQUB 8 \ Max. speed = 8 EQUB HI(SHIP_SHUTTLE_EDGES - SHIP_SHUTTLE) \ Edges data offset (high) EQUB HI(SHIP_SHUTTLE_FACES - SHIP_SHUTTLE) \ Faces data offset (high) EQUB 2 \ Normals are scaled by = 2^2 = 4 EQUB %00000000 \ Laser power = 0 \ Missiles = 0 .SHIP_SHUTTLE_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, -35, 47, 15, 15, 15, 15, 31 \ Vertex 0 VERTEX -35, 0, 47, 15, 15, 15, 15, 31 \ Vertex 1 VERTEX 0, 35, 47, 15, 15, 15, 15, 31 \ Vertex 2 VERTEX 35, 0, 47, 15, 15, 15, 15, 31 \ Vertex 3 VERTEX -40, -40, -53, 2, 1, 9, 3, 31 \ Vertex 4 VERTEX -40, 40, -53, 4, 3, 9, 5, 31 \ Vertex 5 VERTEX 40, 40, -53, 6, 5, 9, 7, 31 \ Vertex 6 VERTEX 40, -40, -53, 7, 1, 9, 8, 31 \ Vertex 7 VERTEX 10, 0, -53, 9, 9, 9, 9, 16 \ Vertex 8 VERTEX 0, -5, -53, 9, 9, 9, 9, 16 \ Vertex 9 VERTEX -10, 0, -53, 9, 9, 9, 9, 8 \ Vertex 10 VERTEX 0, 5, -53, 9, 9, 9, 9, 8 \ Vertex 11 VERTEX 0, -17, 71, 10, 0, 12, 11, 16 \ Vertex 12 VERTEX 5, -2, 61, 15, 15, 2, 0, 6 \ Vertex 13 VERTEX 7, 23, 49, 1, 0, 4, 15, 7 \ Vertex 14 VERTEX 21, 9, 49, 1, 10, 15, 3, 7 \ Vertex 15 VERTEX -5, -2, 61, 11, 6, 3, 2, 6 \ Vertex 16 VERTEX -7, 23, 49, 8, 15, 0, 12, 7 \ Vertex 17 VERTEX -21, 9, 49, 15, 4, 8, 1, 7 \ Vertex 18 .SHIP_SHUTTLE_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 2, 0, 31 \ Edge 0 EDGE 1, 2, 10, 4, 31 \ Edge 1 EDGE 2, 3, 11, 6, 31 \ Edge 2 EDGE 0, 3, 12, 8, 31 \ Edge 3 EDGE 0, 7, 8, 1, 31 \ Edge 4 EDGE 0, 4, 2, 1, 24 \ Edge 5 EDGE 1, 4, 3, 2, 31 \ Edge 6 EDGE 1, 5, 4, 3, 24 \ Edge 7 EDGE 2, 5, 5, 4, 31 \ Edge 8 EDGE 2, 6, 6, 5, 12 \ Edge 9 EDGE 3, 6, 7, 6, 31 \ Edge 10 EDGE 3, 7, 8, 7, 24 \ Edge 11 EDGE 4, 5, 9, 3, 31 \ Edge 12 EDGE 5, 6, 9, 5, 31 \ Edge 13 EDGE 6, 7, 9, 7, 31 \ Edge 14 EDGE 4, 7, 9, 1, 31 \ Edge 15 EDGE 0, 12, 12, 0, 16 \ Edge 16 EDGE 1, 12, 10, 0, 16 \ Edge 17 EDGE 2, 12, 11, 10, 16 \ Edge 18 EDGE 3, 12, 12, 11, 16 \ Edge 19 EDGE 8, 9, 9, 9, 16 \ Edge 20 EDGE 9, 10, 9, 9, 6 \ Edge 21 EDGE 10, 11, 9, 9, 8 \ Edge 22 EDGE 8, 11, 9, 9, 6 \ Edge 23 EDGE 13, 14, 11, 11, 4 \ Edge 24 EDGE 14, 15, 11, 11, 7 \ Edge 25 EDGE 13, 15, 11, 11, 6 \ Edge 26 EDGE 16, 17, 10, 10, 4 \ Edge 27 EDGE 17, 18, 10, 10, 7 \ Edge 28 EDGE 16, 18, 10, 10, 6 \ Edge 29 .SHIP_SHUTTLE_FACES \ normal_x, normal_y, normal_z, visibility FACE -110, -110, 80, 31 \ Face 0 FACE 0, -149, 7, 31 \ Face 1 FACE -102, -102, 46, 31 \ Face 2 FACE -149, 0, 7, 31 \ Face 3 FACE -102, 102, 46, 31 \ Face 4 FACE 0, 149, 7, 31 \ Face 5 FACE 102, 102, 46, 31 \ Face 6 FACE 149, 0, 7, 31 \ Face 7 FACE 102, -102, 46, 31 \ Face 8 FACE 0, 0, -213, 31 \ Face 9 FACE -81, 81, 177, 31 \ Face 10 FACE 81, 81, 177, 31 \ Face 11 FACE 110, -110, 80, 31 \ Face 12
Name: SHIP_TRANSPORTER [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Transporter Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_TRANSPORTER
.SHIP_TRANSPORTER EQUB 0 \ Max. canisters on demise = 0 EQUW 50 * 50 \ Targetable area = 50 * 50 EQUB LO(SHIP_TRANSPORTER_EDGES - SHIP_TRANSPORTER) \ Edges data offset (low) EQUB LO(SHIP_TRANSPORTER_FACES - SHIP_TRANSPORTER) \ Faces data offset (low) EQUB 145 \ Max. edge count = (145 - 1) / 4 = 36 EQUB 48 \ Gun vertex = 48 / 4 = 12 EQUB 26 \ Explosion count = 5, as (4 * n) + 6 = 26 EQUB 222 \ Number of vertices = 222 / 6 = 37 EQUB 46 \ Number of edges = 46 EQUW 0 \ Bounty = 0 EQUB 56 \ Number of faces = 56 / 4 = 14 EQUB 16 \ Visibility distance = 16 EQUB 32 \ Max. energy = 32 EQUB 10 \ Max. speed = 10 EQUB HI(SHIP_TRANSPORTER_EDGES - SHIP_TRANSPORTER) \ Edges data offset (high) EQUB HI(SHIP_TRANSPORTER_FACES - SHIP_TRANSPORTER) \ Faces data offset (high) EQUB 1 \ Normals are scaled by = 2^1 = 2 EQUB %00000000 \ Laser power = 0 \ Missiles = 0 .SHIP_TRANSPORTER_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 19, -51, 6, 0, 7, 7, 31 \ Vertex 0 VERTEX -51, 7, -51, 1, 0, 7, 7, 31 \ Vertex 1 VERTEX -57, -7, -51, 1, 0, 2, 2, 31 \ Vertex 2 VERTEX -51, -17, -51, 2, 0, 3, 3, 31 \ Vertex 3 VERTEX 51, -17, -51, 3, 0, 4, 4, 31 \ Vertex 4 VERTEX 57, -7, -51, 4, 0, 5, 5, 31 \ Vertex 5 VERTEX 51, 7, -51, 5, 0, 6, 6, 31 \ Vertex 6 VERTEX 0, 12, 24, 15, 15, 15, 15, 18 \ Vertex 7 VERTEX -60, -2, 24, 7, 1, 9, 8, 31 \ Vertex 8 VERTEX -66, -17, 24, 2, 1, 9, 3, 31 \ Vertex 9 VERTEX 66, -17, 24, 4, 3, 10, 5, 31 \ Vertex 10 VERTEX 60, -2, 24, 6, 5, 11, 10, 31 \ Vertex 11 VERTEX -22, -5, 61, 9, 8, 13, 12, 31 \ Vertex 12 VERTEX -27, -17, 61, 9, 3, 13, 13, 31 \ Vertex 13 VERTEX 27, -17, 61, 10, 3, 13, 13, 31 \ Vertex 14 VERTEX 22, -5, 61, 11, 10, 13, 12, 31 \ Vertex 15 VERTEX -10, 11, 5, 7, 7, 7, 7, 6 \ Vertex 16 VERTEX -36, 5, 5, 7, 7, 7, 7, 6 \ Vertex 17 VERTEX -10, 13, -14, 7, 7, 7, 7, 6 \ Vertex 18 VERTEX -36, 7, -14, 7, 7, 7, 7, 6 \ Vertex 19 VERTEX -23, 12, -29, 7, 7, 7, 7, 6 \ Vertex 20 VERTEX -23, 10, -14, 7, 7, 7, 7, 6 \ Vertex 21 VERTEX 10, 15, -29, 6, 6, 6, 6, 6 \ Vertex 22 VERTEX 36, 9, -29, 6, 6, 6, 6, 6 \ Vertex 23 VERTEX 23, 10, -14, 6, 6, 6, 6, 6 \ Vertex 24 VERTEX 10, 12, -6, 6, 6, 6, 6, 6 \ Vertex 25 VERTEX 36, 6, -6, 6, 6, 6, 6, 6 \ Vertex 26 VERTEX 23, 7, 16, 6, 6, 6, 6, 6 \ Vertex 27 VERTEX 23, 9, -6, 6, 6, 6, 6, 6 \ Vertex 28 VERTEX -33, -17, -26, 3, 3, 3, 3, 5 \ Vertex 29 VERTEX -33, -17, 33, 3, 3, 3, 3, 5 \ Vertex 30 VERTEX 33, -17, -26, 3, 3, 3, 3, 5 \ Vertex 31 VERTEX 33, -17, 33, 3, 3, 3, 3, 5 \ Vertex 32 VERTEX -25, -6, -51, 0, 0, 0, 0, 7 \ Vertex 33 VERTEX 26, -6, -51, 0, 0, 0, 0, 7 \ Vertex 34 VERTEX 17, 6, -51, 0, 0, 0, 0, 4 \ Vertex 35 VERTEX -17, 6, -51, 0, 0, 0, 0, 4 \ Vertex 36 .SHIP_TRANSPORTER_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 7, 0, 31 \ Edge 0 EDGE 1, 2, 1, 0, 31 \ Edge 1 EDGE 2, 3, 2, 0, 31 \ Edge 2 EDGE 3, 4, 3, 0, 31 \ Edge 3 EDGE 4, 5, 4, 0, 31 \ Edge 4 EDGE 5, 6, 5, 0, 31 \ Edge 5 EDGE 0, 6, 6, 0, 31 \ Edge 6 EDGE 0, 7, 7, 6, 15 \ Edge 7 EDGE 1, 8, 7, 1, 31 \ Edge 8 EDGE 2, 9, 2, 1, 10 \ Edge 9 EDGE 3, 9, 3, 2, 31 \ Edge 10 EDGE 4, 10, 4, 3, 31 \ Edge 11 EDGE 5, 10, 5, 4, 10 \ Edge 12 EDGE 6, 11, 6, 5, 31 \ Edge 13 EDGE 7, 8, 8, 7, 16 \ Edge 14 EDGE 8, 9, 9, 1, 16 \ Edge 15 EDGE 10, 11, 10, 5, 16 \ Edge 16 EDGE 7, 11, 11, 6, 16 \ Edge 17 EDGE 7, 15, 12, 11, 18 \ Edge 18 EDGE 7, 12, 12, 8, 18 \ Edge 19 EDGE 8, 12, 9, 8, 16 \ Edge 20 EDGE 9, 13, 9, 3, 31 \ Edge 21 EDGE 10, 14, 10, 3, 31 \ Edge 22 EDGE 11, 15, 11, 10, 16 \ Edge 23 EDGE 12, 13, 13, 9, 31 \ Edge 24 EDGE 13, 14, 13, 3, 31 \ Edge 25 EDGE 14, 15, 13, 10, 31 \ Edge 26 EDGE 12, 15, 13, 12, 31 \ Edge 27 EDGE 16, 17, 7, 7, 6 \ Edge 28 EDGE 18, 19, 7, 7, 6 \ Edge 29 EDGE 19, 20, 7, 7, 6 \ Edge 30 EDGE 18, 20, 7, 7, 6 \ Edge 31 EDGE 20, 21, 7, 7, 6 \ Edge 32 EDGE 22, 23, 6, 6, 6 \ Edge 33 EDGE 23, 24, 6, 6, 6 \ Edge 34 EDGE 24, 22, 6, 6, 6 \ Edge 35 EDGE 25, 26, 6, 6, 6 \ Edge 36 EDGE 26, 27, 6, 6, 6 \ Edge 37 EDGE 25, 27, 6, 6, 6 \ Edge 38 EDGE 27, 28, 6, 6, 6 \ Edge 39 EDGE 29, 30, 3, 3, 5 \ Edge 40 EDGE 31, 32, 3, 3, 5 \ Edge 41 EDGE 33, 34, 0, 0, 7 \ Edge 42 EDGE 34, 35, 0, 0, 4 \ Edge 43 EDGE 35, 36, 0, 0, 4 \ Edge 44 EDGE 36, 33, 0, 0, 4 \ Edge 45 .SHIP_TRANSPORTER_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, 0, -103, 31 \ Face 0 FACE -111, 48, -7, 31 \ Face 1 FACE -105, -63, -21, 31 \ Face 2 FACE 0, -34, 0, 31 \ Face 3 FACE 105, -63, -21, 31 \ Face 4 FACE 111, 48, -7, 31 \ Face 5 FACE 8, 32, 3, 31 \ Face 6 FACE -8, 32, 3, 31 \ Face 7 FACE -8, 34, 11, 18 \ Face 8 FACE -75, 32, 79, 31 \ Face 9 FACE 75, 32, 79, 31 \ Face 10 FACE 8, 34, 11, 18 \ Face 11 FACE 0, 38, 17, 31 \ Face 12 FACE 0, 0, 121, 31 \ Face 13
Name: SHIP_COBRA_MK_3 [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Cobra Mk III Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_COBRA_MK_3
.SHIP_COBRA_MK_3 EQUB 3 \ Max. canisters on demise = 3 EQUW 95 * 95 \ Targetable area = 95 * 95 EQUB LO(SHIP_COBRA_MK_3_EDGES - SHIP_COBRA_MK_3) \ Edges data offset (low) EQUB LO(SHIP_COBRA_MK_3_FACES - SHIP_COBRA_MK_3) \ Faces data offset (low) EQUB 153 \ Max. edge count = (153 - 1) / 4 = 38 EQUB 84 \ Gun vertex = 84 / 4 = 21 EQUB 42 \ Explosion count = 9, as (4 * n) + 6 = 42 EQUB 168 \ Number of vertices = 168 / 6 = 28 EQUB 38 \ Number of edges = 38 EQUW 0 \ Bounty = 0 EQUB 52 \ Number of faces = 52 / 4 = 13 EQUB 50 \ Visibility distance = 50 EQUB 150 \ Max. energy = 150 EQUB 28 \ Max. speed = 28 EQUB HI(SHIP_COBRA_MK_3_EDGES - SHIP_COBRA_MK_3) \ Edges data offset (low) EQUB HI(SHIP_COBRA_MK_3_FACES - SHIP_COBRA_MK_3) \ Faces data offset (low) EQUB 1 \ Normals are scaled by = 2^1 = 2 EQUB %00010011 \ Laser power = 2 \ Missiles = 3 .SHIP_COBRA_MK_3_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 32, 0, 76, 15, 15, 15, 15, 31 \ Vertex 0 VERTEX -32, 0, 76, 15, 15, 15, 15, 31 \ Vertex 1 VERTEX 0, 26, 24, 15, 15, 15, 15, 31 \ Vertex 2 VERTEX -120, -3, -8, 3, 7, 10, 10, 31 \ Vertex 3 VERTEX 120, -3, -8, 4, 8, 12, 12, 31 \ Vertex 4 VERTEX -88, 16, -40, 15, 15, 15, 15, 31 \ Vertex 5 VERTEX 88, 16, -40, 15, 15, 15, 15, 31 \ Vertex 6 VERTEX 128, -8, -40, 8, 9, 12, 12, 31 \ Vertex 7 VERTEX -128, -8, -40, 7, 9, 10, 10, 31 \ Vertex 8 VERTEX 0, 26, -40, 5, 6, 9, 9, 31 \ Vertex 9 VERTEX -32, -24, -40, 9, 10, 11, 11, 31 \ Vertex 10 VERTEX 32, -24, -40, 9, 11, 12, 12, 31 \ Vertex 11 VERTEX -36, 8, -40, 9, 9, 9, 9, 20 \ Vertex 12 VERTEX -8, 12, -40, 9, 9, 9, 9, 20 \ Vertex 13 VERTEX 8, 12, -40, 9, 9, 9, 9, 20 \ Vertex 14 VERTEX 36, 8, -40, 9, 9, 9, 9, 20 \ Vertex 15 VERTEX 36, -12, -40, 9, 9, 9, 9, 20 \ Vertex 16 VERTEX 8, -16, -40, 9, 9, 9, 9, 20 \ Vertex 17 VERTEX -8, -16, -40, 9, 9, 9, 9, 20 \ Vertex 18 VERTEX -36, -12, -40, 9, 9, 9, 9, 20 \ Vertex 19 VERTEX 0, 0, 76, 0, 11, 11, 11, 6 \ Vertex 20 VERTEX 0, 0, 90, 0, 11, 11, 11, 31 \ Vertex 21 VERTEX -80, -6, -40, 9, 9, 9, 9, 8 \ Vertex 22 VERTEX -80, 6, -40, 9, 9, 9, 9, 8 \ Vertex 23 VERTEX -88, 0, -40, 9, 9, 9, 9, 6 \ Vertex 24 VERTEX 80, 6, -40, 9, 9, 9, 9, 8 \ Vertex 25 VERTEX 88, 0, -40, 9, 9, 9, 9, 6 \ Vertex 26 VERTEX 80, -6, -40, 9, 9, 9, 9, 8 \ Vertex 27 .SHIP_COBRA_MK_3_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 0, 11, 31 \ Edge 0 EDGE 0, 4, 4, 12, 31 \ Edge 1 EDGE 1, 3, 3, 10, 31 \ Edge 2 EDGE 3, 8, 7, 10, 31 \ Edge 3 EDGE 4, 7, 8, 12, 31 \ Edge 4 EDGE 6, 7, 8, 9, 31 \ Edge 5 EDGE 6, 9, 6, 9, 31 \ Edge 6 EDGE 5, 9, 5, 9, 31 \ Edge 7 EDGE 5, 8, 7, 9, 31 \ Edge 8 EDGE 2, 5, 1, 5, 31 \ Edge 9 EDGE 2, 6, 2, 6, 31 \ Edge 10 EDGE 3, 5, 3, 7, 31 \ Edge 11 EDGE 4, 6, 4, 8, 31 \ Edge 12 EDGE 1, 2, 0, 1, 31 \ Edge 13 EDGE 0, 2, 0, 2, 31 \ Edge 14 EDGE 8, 10, 9, 10, 31 \ Edge 15 EDGE 10, 11, 9, 11, 31 \ Edge 16 EDGE 7, 11, 9, 12, 31 \ Edge 17 EDGE 1, 10, 10, 11, 31 \ Edge 18 EDGE 0, 11, 11, 12, 31 \ Edge 19 EDGE 1, 5, 1, 3, 29 \ Edge 20 EDGE 0, 6, 2, 4, 29 \ Edge 21 EDGE 20, 21, 0, 11, 6 \ Edge 22 EDGE 12, 13, 9, 9, 20 \ Edge 23 EDGE 18, 19, 9, 9, 20 \ Edge 24 EDGE 14, 15, 9, 9, 20 \ Edge 25 EDGE 16, 17, 9, 9, 20 \ Edge 26 EDGE 15, 16, 9, 9, 19 \ Edge 27 EDGE 14, 17, 9, 9, 17 \ Edge 28 EDGE 13, 18, 9, 9, 19 \ Edge 29 EDGE 12, 19, 9, 9, 19 \ Edge 30 EDGE 2, 9, 5, 6, 30 \ Edge 31 EDGE 22, 24, 9, 9, 6 \ Edge 32 EDGE 23, 24, 9, 9, 6 \ Edge 33 EDGE 22, 23, 9, 9, 8 \ Edge 34 EDGE 25, 26, 9, 9, 6 \ Edge 35 EDGE 26, 27, 9, 9, 6 \ Edge 36 EDGE 25, 27, 9, 9, 8 \ Edge 37 .SHIP_COBRA_MK_3_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, 62, 31, 31 \ Face 0 FACE -18, 55, 16, 31 \ Face 1 FACE 18, 55, 16, 31 \ Face 2 FACE -16, 52, 14, 31 \ Face 3 FACE 16, 52, 14, 31 \ Face 4 FACE -14, 47, 0, 31 \ Face 5 FACE 14, 47, 0, 31 \ Face 6 FACE -61, 102, 0, 31 \ Face 7 FACE 61, 102, 0, 31 \ Face 8 FACE 0, 0, -80, 31 \ Face 9 FACE -7, -42, 9, 31 \ Face 10 FACE 0, -30, 6, 31 \ Face 11 FACE 7, -42, 9, 31 \ Face 12
Name: SHIP_PYTHON [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Python Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_PYTHON
.SHIP_PYTHON EQUB 5 \ Max. canisters on demise = 5 EQUW 80 * 80 \ Targetable area = 80 * 80 EQUB LO(SHIP_PYTHON_EDGES - SHIP_PYTHON) \ Edges data offset (low) EQUB LO(SHIP_PYTHON_FACES - SHIP_PYTHON) \ Faces data offset (low) EQUB 85 \ Max. edge count = (85 - 1) / 4 = 21 EQUB 0 \ Gun vertex = 0 EQUB 42 \ Explosion count = 9, as (4 * n) + 6 = 42 EQUB 66 \ Number of vertices = 66 / 6 = 11 EQUB 26 \ Number of edges = 26 EQUW 0 \ Bounty = 0 EQUB 52 \ Number of faces = 52 / 4 = 13 EQUB 40 \ Visibility distance = 40 EQUB 250 \ Max. energy = 250 EQUB 20 \ Max. speed = 20 EQUB HI(SHIP_PYTHON_EDGES - SHIP_PYTHON) \ Edges data offset (high) EQUB HI(SHIP_PYTHON_FACES - SHIP_PYTHON) \ Faces data offset (high) EQUB 0 \ Normals are scaled by = 2^0 = 1 EQUB %00011011 \ Laser power = 3 \ Missiles = 3 .SHIP_PYTHON_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 0, 224, 0, 1, 2, 3, 31 \ Vertex 0 VERTEX 0, 48, 48, 0, 1, 4, 5, 30 \ Vertex 1 VERTEX 96, 0, -16, 15, 15, 15, 15, 31 \ Vertex 2 VERTEX -96, 0, -16, 15, 15, 15, 15, 31 \ Vertex 3 VERTEX 0, 48, -32, 4, 5, 8, 9, 30 \ Vertex 4 VERTEX 0, 24, -112, 9, 8, 12, 12, 31 \ Vertex 5 VERTEX -48, 0, -112, 8, 11, 12, 12, 31 \ Vertex 6 VERTEX 48, 0, -112, 9, 10, 12, 12, 31 \ Vertex 7 VERTEX 0, -48, 48, 2, 3, 6, 7, 30 \ Vertex 8 VERTEX 0, -48, -32, 6, 7, 10, 11, 30 \ Vertex 9 VERTEX 0, -24, -112, 10, 11, 12, 12, 30 \ Vertex 10 .SHIP_PYTHON_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 8, 2, 3, 30 \ Edge 0 EDGE 0, 3, 0, 2, 31 \ Edge 1 EDGE 0, 2, 1, 3, 31 \ Edge 2 EDGE 0, 1, 0, 1, 30 \ Edge 3 EDGE 2, 4, 9, 5, 29 \ Edge 4 EDGE 1, 2, 1, 5, 29 \ Edge 5 EDGE 2, 8, 7, 3, 29 \ Edge 6 EDGE 1, 3, 0, 4, 29 \ Edge 7 EDGE 3, 8, 2, 6, 29 \ Edge 8 EDGE 2, 9, 7, 10, 29 \ Edge 9 EDGE 3, 4, 4, 8, 29 \ Edge 10 EDGE 3, 9, 6, 11, 29 \ Edge 11 EDGE 3, 5, 8, 8, 5 \ Edge 12 EDGE 3, 10, 11, 11, 5 \ Edge 13 EDGE 2, 5, 9, 9, 5 \ Edge 14 EDGE 2, 10, 10, 10, 5 \ Edge 15 EDGE 2, 7, 9, 10, 31 \ Edge 16 EDGE 3, 6, 8, 11, 31 \ Edge 17 EDGE 5, 6, 8, 12, 31 \ Edge 18 EDGE 5, 7, 9, 12, 31 \ Edge 19 EDGE 7, 10, 12, 10, 29 \ Edge 20 EDGE 6, 10, 11, 12, 29 \ Edge 21 EDGE 4, 5, 8, 9, 29 \ Edge 22 EDGE 9, 10, 10, 11, 29 \ Edge 23 EDGE 1, 4, 4, 5, 29 \ Edge 24 EDGE 8, 9, 6, 7, 29 \ Edge 25 .SHIP_PYTHON_FACES \ normal_x, normal_y, normal_z, visibility FACE -27, 40, 11, 30 \ Face 0 FACE 27, 40, 11, 30 \ Face 1 FACE -27, -40, 11, 30 \ Face 2 FACE 27, -40, 11, 30 \ Face 3 FACE -19, 38, 0, 30 \ Face 4 FACE 19, 38, 0, 30 \ Face 5 FACE -19, -38, 0, 30 \ Face 6 FACE 19, -38, 0, 30 \ Face 7 FACE -25, 37, -11, 30 \ Face 8 FACE 25, 37, -11, 30 \ Face 9 FACE 25, -37, -11, 30 \ Face 10 FACE -25, -37, -11, 30 \ Face 11 FACE 0, 0, -112, 30 \ Face 12
Name: SHIP_VIPER [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Viper Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_VIPER
.SHIP_VIPER EQUB 0 \ Max. canisters on demise = 0 EQUW 75 * 75 \ Targetable area = 75 * 75 EQUB LO(SHIP_VIPER_EDGES - SHIP_VIPER) \ Edges data offset (low) EQUB LO(SHIP_VIPER_FACES - SHIP_VIPER) \ Faces data offset (low) EQUB 77 \ Max. edge count = (77 - 1) / 4 = 19 EQUB 0 \ Gun vertex = 0 EQUB 42 \ Explosion count = 9, as (4 * n) + 6 = 42 EQUB 90 \ Number of vertices = 90 / 6 = 15 EQUB 20 \ Number of edges = 20 EQUW 0 \ Bounty = 0 EQUB 28 \ Number of faces = 28 / 4 = 7 EQUB 23 \ Visibility distance = 23 EQUB 100 \ Max. energy = 100 EQUB 32 \ Max. speed = 32 EQUB HI(SHIP_VIPER_EDGES - SHIP_VIPER) \ Edges data offset (high) EQUB HI(SHIP_VIPER_FACES - SHIP_VIPER) \ Faces data offset (high) EQUB 1 \ Normals are scaled by = 2^1 = 2 EQUB %00010001 \ Laser power = 2 \ Missiles = 1 .SHIP_VIPER_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 0, 72, 1, 2, 3, 4, 31 \ Vertex 0 VERTEX 0, 16, 24, 0, 1, 2, 2, 30 \ Vertex 1 VERTEX 0, -16, 24, 3, 4, 5, 5, 30 \ Vertex 2 VERTEX 48, 0, -24, 2, 4, 6, 6, 31 \ Vertex 3 VERTEX -48, 0, -24, 1, 3, 6, 6, 31 \ Vertex 4 VERTEX 24, -16, -24, 4, 5, 6, 6, 30 \ Vertex 5 VERTEX -24, -16, -24, 5, 3, 6, 6, 30 \ Vertex 6 VERTEX 24, 16, -24, 0, 2, 6, 6, 31 \ Vertex 7 VERTEX -24, 16, -24, 0, 1, 6, 6, 31 \ Vertex 8 VERTEX -32, 0, -24, 6, 6, 6, 6, 19 \ Vertex 9 VERTEX 32, 0, -24, 6, 6, 6, 6, 19 \ Vertex 10 VERTEX 8, 8, -24, 6, 6, 6, 6, 19 \ Vertex 11 VERTEX -8, 8, -24, 6, 6, 6, 6, 19 \ Vertex 12 VERTEX -8, -8, -24, 6, 6, 6, 6, 18 \ Vertex 13 VERTEX 8, -8, -24, 6, 6, 6, 6, 18 \ Vertex 14 .SHIP_VIPER_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 3, 2, 4, 31 \ Edge 0 EDGE 0, 1, 1, 2, 30 \ Edge 1 EDGE 0, 2, 3, 4, 30 \ Edge 2 EDGE 0, 4, 1, 3, 31 \ Edge 3 EDGE 1, 7, 0, 2, 30 \ Edge 4 EDGE 1, 8, 0, 1, 30 \ Edge 5 EDGE 2, 5, 4, 5, 30 \ Edge 6 EDGE 2, 6, 3, 5, 30 \ Edge 7 EDGE 7, 8, 0, 6, 31 \ Edge 8 EDGE 5, 6, 5, 6, 30 \ Edge 9 EDGE 4, 8, 1, 6, 31 \ Edge 10 EDGE 4, 6, 3, 6, 30 \ Edge 11 EDGE 3, 7, 2, 6, 31 \ Edge 12 EDGE 3, 5, 6, 4, 30 \ Edge 13 EDGE 9, 12, 6, 6, 19 \ Edge 14 EDGE 9, 13, 6, 6, 18 \ Edge 15 EDGE 10, 11, 6, 6, 19 \ Edge 16 EDGE 10, 14, 6, 6, 18 \ Edge 17 EDGE 11, 14, 6, 6, 16 \ Edge 18 EDGE 12, 13, 6, 6, 16 \ Edge 19 .SHIP_VIPER_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, 32, 0, 31 \ Face 0 FACE -22, 33, 11, 31 \ Face 1 FACE 22, 33, 11, 31 \ Face 2 FACE -22, -33, 11, 31 \ Face 3 FACE 22, -33, 11, 31 \ Face 4 FACE 0, -32, 0, 31 \ Face 5 FACE 0, 0, -48, 31 \ Face 6
Name: SHIP_KRAIT [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Krait Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_KRAIT
.SHIP_KRAIT EQUB 1 \ Max. canisters on demise = 1 EQUW 60 * 60 \ Targetable area = 60 * 60 EQUB LO(SHIP_KRAIT_EDGES - SHIP_KRAIT) \ Edges data offset (low) EQUB LO(SHIP_KRAIT_FACES - SHIP_KRAIT) \ Faces data offset (low) EQUB 85 \ Max. edge count = (85 - 1) / 4 = 21 EQUB 0 \ Gun vertex = 0 EQUB 18 \ Explosion count = 3, as (4 * n) + 6 = 18 EQUB 102 \ Number of vertices = 102 / 6 = 17 EQUB 21 \ Number of edges = 21 EQUW 100 \ Bounty = 100 EQUB 24 \ Number of faces = 24 / 4 = 6 EQUB 20 \ Visibility distance = 20 EQUB 80 \ Max. energy = 80 EQUB 30 \ Max. speed = 30 EQUB HI(SHIP_KRAIT_EDGES - SHIP_KRAIT) \ Edges data offset (high) EQUB HI(SHIP_KRAIT_FACES - SHIP_KRAIT) \ Faces data offset (high) EQUB 2 \ Normals are scaled by = 2^2 = 4 EQUB %00010000 \ Laser power = 2 \ Missiles = 0 .SHIP_KRAIT_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 0, 96, 1, 0, 3, 2, 31 \ Vertex 0 VERTEX 0, 18, -48, 3, 0, 5, 4, 31 \ Vertex 1 VERTEX 0, -18, -48, 2, 1, 5, 4, 31 \ Vertex 2 VERTEX 90, 0, -3, 1, 0, 4, 4, 31 \ Vertex 3 VERTEX -90, 0, -3, 3, 2, 5, 5, 31 \ Vertex 4 VERTEX 90, 0, 87, 1, 0, 1, 1, 28 \ Vertex 5 VERTEX -90, 0, 87, 3, 2, 3, 3, 28 \ Vertex 6 VERTEX 0, 5, 53, 0, 0, 3, 3, 9 \ Vertex 7 VERTEX 0, 7, 38, 0, 0, 3, 3, 6 \ Vertex 8 VERTEX -18, 7, 19, 3, 3, 3, 3, 9 \ Vertex 9 VERTEX 18, 7, 19, 0, 0, 0, 0, 9 \ Vertex 10 VERTEX 18, 11, -39, 4, 4, 4, 4, 8 \ Vertex 11 VERTEX 18, -11, -39, 4, 4, 4, 4, 8 \ Vertex 12 VERTEX 36, 0, -30, 4, 4, 4, 4, 8 \ Vertex 13 VERTEX -18, 11, -39, 5, 5, 5, 5, 8 \ Vertex 14 VERTEX -18, -11, -39, 5, 5, 5, 5, 8 \ Vertex 15 VERTEX -36, 0, -30, 5, 5, 5, 5, 8 \ Vertex 16 .SHIP_KRAIT_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 3, 0, 31 \ Edge 0 EDGE 0, 2, 2, 1, 31 \ Edge 1 EDGE 0, 3, 1, 0, 31 \ Edge 2 EDGE 0, 4, 3, 2, 31 \ Edge 3 EDGE 1, 4, 5, 3, 31 \ Edge 4 EDGE 4, 2, 5, 2, 31 \ Edge 5 EDGE 2, 3, 4, 1, 31 \ Edge 6 EDGE 3, 1, 4, 0, 31 \ Edge 7 EDGE 3, 5, 1, 0, 28 \ Edge 8 EDGE 4, 6, 3, 2, 28 \ Edge 9 EDGE 1, 2, 5, 4, 5 \ Edge 10 EDGE 7, 10, 0, 0, 9 \ Edge 11 EDGE 8, 10, 0, 0, 6 \ Edge 12 EDGE 7, 9, 3, 3, 9 \ Edge 13 EDGE 8, 9, 3, 3, 6 \ Edge 14 EDGE 11, 13, 4, 4, 8 \ Edge 15 EDGE 13, 12, 4, 4, 8 \ Edge 16 EDGE 12, 11, 4, 4, 7 \ Edge 17 EDGE 14, 15, 5, 5, 7 \ Edge 18 EDGE 15, 16, 5, 5, 8 \ Edge 19 EDGE 16, 14, 5, 5, 8 \ Edge 20 .SHIP_KRAIT_FACES \ normal_x, normal_y, normal_z, visibility FACE 7, 48, 6, 31 \ Face 0 FACE 7, -48, 6, 31 \ Face 1 FACE -7, -48, 6, 31 \ Face 2 FACE -7, 48, 6, 31 \ Face 3 FACE 77, 0, -154, 31 \ Face 4 FACE -77, 0, -154, 31 \ Face 5
Name: SHIP_CONSTRICTOR [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Constrictor Deep dive: Ship blueprints
Context: See this variable on its own page Variations: See code variations for this variable in the different versions References: This variable is used as follows: * XX21 uses SHIP_CONSTRICTOR
.SHIP_CONSTRICTOR EQUB 3 + (15 << 4) \ Max. canisters on demise = 3 \ Market item when scooped = 15 + 1 = 16 (alien items) EQUW 99 * 99 \ Targetable area = 99 * 99 EQUB LO(SHIP_CONSTRICTOR_EDGES - SHIP_CONSTRICTOR) \ Edges data offset (low) EQUB LO(SHIP_CONSTRICTOR_FACES - SHIP_CONSTRICTOR) \ Faces data offset (low) EQUB 77 \ Max. edge count = (77 - 1) / 4 = 19 EQUB 0 \ Gun vertex = 0 EQUB 46 \ Explosion count = 10, as (4 * n) + 6 = 46 EQUB 102 \ Number of vertices = 102 / 6 = 17 EQUB 24 \ Number of edges = 24 EQUW 0 \ Bounty = 0 EQUB 40 \ Number of faces = 40 / 4 = 10 EQUB 45 \ Visibility distance = 45 EQUB 200 \ Max. energy = 200 EQUB 55 \ Max. speed = 55 EQUB HI(SHIP_CONSTRICTOR_EDGES - SHIP_CONSTRICTOR) \ Edges data offset (high) EQUB HI(SHIP_CONSTRICTOR_FACES - SHIP_CONSTRICTOR) \ Faces data offset (high) EQUB 2 \ Normals are scaled by = 2^2 = 4 EQUB %00101111 \ Laser power = 5 \ Missiles = 7 .SHIP_CONSTRICTOR_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 20, -7, 80, 2, 0, 9, 9, 31 \ Vertex 0 VERTEX -20, -7, 80, 1, 0, 9, 9, 31 \ Vertex 1 VERTEX -54, -7, 40, 4, 1, 9, 9, 31 \ Vertex 2 VERTEX -54, -7, -40, 5, 4, 9, 8, 31 \ Vertex 3 VERTEX -20, 13, -40, 6, 5, 8, 8, 31 \ Vertex 4 VERTEX 20, 13, -40, 7, 6, 8, 8, 31 \ Vertex 5 VERTEX 54, -7, -40, 7, 3, 9, 8, 31 \ Vertex 6 VERTEX 54, -7, 40, 3, 2, 9, 9, 31 \ Vertex 7 VERTEX 20, 13, 5, 15, 15, 15, 15, 31 \ Vertex 8 VERTEX -20, 13, 5, 15, 15, 15, 15, 31 \ Vertex 9 VERTEX 20, -7, 62, 9, 9, 9, 9, 18 \ Vertex 10 VERTEX -20, -7, 62, 9, 9, 9, 9, 18 \ Vertex 11 VERTEX 25, -7, -25, 9, 9, 9, 9, 18 \ Vertex 12 VERTEX -25, -7, -25, 9, 9, 9, 9, 18 \ Vertex 13 VERTEX 15, -7, -15, 9, 9, 9, 9, 10 \ Vertex 14 VERTEX -15, -7, -15, 9, 9, 9, 9, 10 \ Vertex 15 VERTEX 0, -7, 0, 15, 9, 1, 0, 0 \ Vertex 16 .SHIP_CONSTRICTOR_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 9, 0, 31 \ Edge 0 EDGE 1, 2, 9, 1, 31 \ Edge 1 EDGE 1, 9, 1, 0, 31 \ Edge 2 EDGE 0, 8, 2, 0, 31 \ Edge 3 EDGE 0, 7, 9, 2, 31 \ Edge 4 EDGE 7, 8, 3, 2, 31 \ Edge 5 EDGE 2, 9, 4, 1, 31 \ Edge 6 EDGE 2, 3, 9, 4, 31 \ Edge 7 EDGE 6, 7, 9, 3, 31 \ Edge 8 EDGE 6, 8, 7, 3, 31 \ Edge 9 EDGE 5, 8, 7, 6, 31 \ Edge 10 EDGE 4, 9, 6, 5, 31 \ Edge 11 EDGE 3, 9, 5, 4, 31 \ Edge 12 EDGE 3, 4, 8, 5, 31 \ Edge 13 EDGE 4, 5, 8, 6, 31 \ Edge 14 EDGE 5, 6, 8, 7, 31 \ Edge 15 EDGE 3, 6, 9, 8, 31 \ Edge 16 EDGE 8, 9, 6, 0, 31 \ Edge 17 EDGE 10, 12, 9, 9, 18 \ Edge 18 EDGE 12, 14, 9, 9, 5 \ Edge 19 EDGE 14, 10, 9, 9, 10 \ Edge 20 EDGE 11, 15, 9, 9, 10 \ Edge 21 EDGE 13, 15, 9, 9, 5 \ Edge 22 EDGE 11, 13, 9, 9, 18 \ Edge 23 .SHIP_CONSTRICTOR_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, 55, 15, 31 \ Face 0 FACE -24, 75, 20, 31 \ Face 1 FACE 24, 75, 20, 31 \ Face 2 FACE 44, 75, 0, 31 \ Face 3 FACE -44, 75, 0, 31 \ Face 4 FACE -44, 75, 0, 31 \ Face 5 FACE 0, 53, 0, 31 \ Face 6 FACE 44, 75, 0, 31 \ Face 7 FACE 0, 0, -160, 31 \ Face 8 FACE 0, -27, 0, 31 \ Face 9 SKIP 171 \ These bytes appear to be unused
Save SHIPS.bin
PRINT "SHIPS" PRINT "Assembled at ", ~CODE_SHIPS% PRINT "Ends at ", ~P% PRINT "Code size is ", ~(P% - CODE_SHIPS%) PRINT "Execute at ", ~LOAD% PRINT "Reload at ", ~LOAD_SHIPS% PRINT "S.SHIPS ", ~CODE_B%, " ", ~P%, " ", ~LOAD%, " ", ~LOAD_SHIPS% \SAVE "3-assembled-output/SHIPS.bin", CODE_SHIPS%, P%, LOAD%
Save T.CODE.unprot.bin
PRINT "S.T.CODE ", ~CODE%, " ", ~P%, " ", ~LOAD%, " ", ~LOAD% SAVE "3-assembled-output/T.CODE.unprot.bin", CODE%, P%