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Start and end: BR1 (Part 1 of 2)

[Elite-A, Docked]

Name: BR1 (Part 1 of 2) [Show more] Type: Subroutine Category: Start and end Summary: Show the "Load New Commander (Y/N)?" screen and start the game
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * BRBR calls BR1 * DK4 calls BR1 * TT102 calls via QU5

BRKV is set to point to BR1 by the loading process. Other entry points: QU5 Restart the game using the last saved commander without asking whether to load a new commander file
.BR1 LDX #3 \ Set XC = 3 (set text cursor to column 3) STX XC JSR FX200 \ Disable the ESCAPE key and clear memory if the BREAK \ key is pressed (*FX 200,3) LDX #CYL \ Call TITLE to show a rotating Cobra Mk III (#CYL) and LDA #6 \ token 6 ("LOAD NEW {single cap}COMMANDER {all caps} JSR TITLE \ (Y/N)?{sentence case}{cr}{cr}"), returning with the \ internal number of the key pressed in A CMP #&44 \ Did we press "Y"? If not, jump to QU5, otherwise BNE QU5 \ continue on to load a new commander JSR DFAULT \ Call DFAULT to reset the current commander data block \ to the last saved commander JSR SVE \ Call SVE to load a new commander into the last saved \ commander data block .QU5 JSR DFAULT \ Call DFAULT to reset the current commander data block \ to the last saved commander