BRP Missions |
- The Master version shows the mission briefings in cyan, while the 6502SP version shows the text in white and rotating ship in cyan, and the disc version shows the whole thing in white.
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DEATH Start and end |
- In the Master version, the "GAME OVER" message is cyan, while in the 6502SP version it is yellow.
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DEBRIEF Missions |
- In the disc and 6502SP versions, killing the Constrictor at the end of mission 1 gives you 256 kill points, but only when you attend the debriefing. In the Master and NES versions, you get the kill points the instant you kill the Constrictor.
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ECBT Dashboard |
- The "E" indicator bulb on the dashboard is four pixels wide in the advanced versions, while it is only three pixels wide in the cassette and disc versions. It is seven pixels wide in the Electron version, though the latter is in monochrome mode 4, so this is equivalent to 3.5 pixels in the colour versions.
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Ghy Flight |
- The original versions of Elite start the galactic hyperspace countdown from 15, just like the normal hyperspace countdown, but the advanced versions don't muck about and start the galactic hyperspace countdown from 2.
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HFS2 Drawing circles |
- The original versions of Elite draw 16 concentric rings for hyperspace, while the advanced versions draw 8.
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JMTB Text |
- The 6502SP version has an extended jump token for switching to white text, while the Master version uses the same token for displaying the currently selected file system (though this token isn't actually used in the Master version, as this is unused code from the Commodore 64 version).
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KILLSHP Universe |
- There are rock hermits in the advanced versions, and they are classed as junk (along with the escape pod, alloy plate, cargo canister, asteroid, splinter, Shuttle and Transporter).
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LASLI Drawing lines |
- In the original versions, both sets of laser lines converge at the same pixel. In the 6502SP version, the upper pair of laser lines aim one pixel higher than the lower pair, so they overlap less, and in the Master version, the top lines aim two pixels higher than the lower lines. Because EOR logic is used when drawing, this gives the lasers in the 6502SP version a sharper point, and the lines in the Master version an even sharper point, as the tips overlap less and don't cancel each other out.
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Main flight loop (Part 3 of 16) Main loop |
- In the original versions, you can launch your escape pod in witchspace (though it may be fatal, depending on the version). You can't even launch it in the advanced versions, as the launch key is disabled in witchspace.
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Main flight loop (Part 5 of 16) Main loop |
- In the advanced versions, energy bombs have no effect against the Constrictor in mission 1.
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Main flight loop (Part 11 of 16) Main loop |
- Only military lasers can harm the Cougar, and then they only inflict a quarter of the damage that military lasers inflict on normal ships.
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Main game loop (Part 1 of 6) Main loop |
- The advanced versions have rock hermits, which are classed as junk but can release ships if attacked.
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Main game loop (Part 2 of 6) Main loop |
- In the advanced versions, 1.2% of asteroids spawned are rock hermits.
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Main game loop (Part 3 of 6) Main loop |
- When considering spawning cops, the advanced versions have a 0.4% chance of spawning a Cougar or a Thargoid instead.
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Main game loop (Part 4 of 6) Main loop |
- In the advanced versions, lone bounty hunters are always spawned as hostile.
- When considering spawning a Cougar or a Thargoid instead of a cop, the advanced versions spawn a Thargoid 96.8% of the time, and a Cougar 3.2% of the time.
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MESS Flight |
- The original versions display in-flight messages at column 9 on row 22, at the bottom of the screen. The advanced versions go one better and centre their in-flight messages on screen, rather than always starting them at column 9.
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NWSHP Universe |
- In the advanced versions, rock hermits are classed as junk, so they will not prevent you from performing an in-system jump (just like normal asteroids).
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RUGAL Text |
- The source disc variant of the 6502SP version overrides the extended system description for Lave, and the Executive version overrides both Lave and Riedquat. The Master version also has an override for Lave, but this time it's only for Lave in galaxy 16 (i.e. the 17th galaxy).
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RUPLA Text |
- The Executive version, the source disc variant of the 6502SP version, and the Master version all use token 26 to override the extended system description for Lave. The Executive version also uses token 27 to override the extended system description for Riedquat.
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RUTOK Text |
- Some of the advanced versions have an extra token for overriding the system description for Lave. The source disc variant of the 6502SP version has the bizarre: "Bits'n Pieces - End Of Part 1". The Executive version has: "This message is available only on the executive version of this program". And the Master version has: "WELCOME TO THE SEVENTEENTH GALAXY!", which is only shown if we are in galaxy 17 (though it isn't possible to get there, so this never gets shown).
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SCAN Dashboard |
- In the original versions, ships are shown on the scanner with a green stick, while missiles are shown in yellow (if an escape pod is fitted, they are shown in cyan and white respectively). In the advanced versions, each ship has its own colour for when it is shown on the scanner, as defined in the scacol table.
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SHIP_ADDER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Adders are shown in cyan.
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SHIP_ANACONDA Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Anacondas are shown in cyan.
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SHIP_ASP_MK_2 Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Asps are shown in cyan.
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SHIP_ASTEROID Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; asteroids are shown in red.
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SHIP_BOA Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Boas are shown in cyan.
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SHIP_BOULDER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; boulders are shown in red.
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SHIP_CANISTER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; cargo canisters are shown in cyan.
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SHIP_COBRA_MK_1 Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Cobras are shown in cyan.
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SHIP_COBRA_MK_3 Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Cobras are shown in cyan.
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SHIP_COBRA_MK_3_P Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Cobra pirates are shown in cyan.
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SHIP_CONSTRICTOR Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Constrictors are shown in cyan.
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SHIP_CORIOLIS Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; space stations are shown in cyan.
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SHIP_DODO Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; space stations are shown in cyan.
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SHIP_ESCAPE_POD Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; escape pods are shown in cyan.
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SHIP_FER_DE_LANCE Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Fer-de-lances are shown in cyan.
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SHIP_GECKO Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Geckos are shown in cyan.
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SHIP_KRAIT Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Kraits are shown in cyan.
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SHIP_MAMBA Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Mambas are shown in cyan.
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SHIP_MISSILE Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; missiles are shown in yellow.
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SHIP_MORAY Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Morays are shown in cyan/red/black/yellow stripes.
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SHIP_PLATE Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; alloy plates are shown in cyan.
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SHIP_PYTHON Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Pythons are shown in cyan.
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SHIP_PYTHON_P Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Python pirates are shown in cyan.
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SHIP_SHUTTLE Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Shuttles are shown in cyan.
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SHIP_SIDEWINDER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Sidewinders are shown in cyan.
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SHIP_SPLINTER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; splinters are shown in red.
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SHIP_THARGOID Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Thargoids are shown in "white" (cyan/red stripes).
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SHIP_THARGON Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Thargons are shown in "white" (cyan/red stripes).
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SHIP_TRANSPORTER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Transporters are shown in cyan.
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SHIP_VIPER Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Vipers are shown in cyan.
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SHIP_WORM Drawing ships |
- The advanced versions of Elite have an extra edge count for the ship colour; Worms are shown in cyan.
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SHPPT Drawing ships |
- Ships in the advanced versions each have their own colour, including when they are shown as points.
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SPBLB / DOBULB Dashboard |
- The advanced versions have wider "E" and "S" dashboard indicators than the original versions.
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SPBT Dashboard |
- The "S" indicator bulb on the dashboard is four pixels wide in the advanced versions, while it is only three pixels wide in the cassette and disc versions. It is seven pixels wide in the Electron version, though the latter is in monochrome mode 4, so this is equivalent to 3.5 pixels in the colour versions.
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TACTICS (Part 2 of 7) Tactics |
- Rock hermits have a 22% chance of spawning a ship.
- Rock hermits can spawn a Sidewinder, Mamba, Krait, Adder or Gecko.
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TACTICS (Part 4 of 7) Tactics |
- In the disc version, Anacondas can only spawn Worms, while in the advanced versions they can also spawn Sidewinders.
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TKN1 Text |
- The disc and 6502SP versions support a "FILE TO DELETE?" prompt when deleting files via the disc access menu, but the token for this prompt isn't present in the Master version. Instead the Master version contains a token for the error message "ILLEGAL ELITE II FILE"; this message is also present in the other versions, but there it is hard-coded into a BRK block rather than being a token, and is in sentence case.
- In the disc version, the extended system description override that's shown at Usleri in galaxy 1 during mission 1 refers to the Constrictor pilot as a "WHORESON BEETLE HEADFLAP EAR'D KNAVE", which is a slightly incorrect quote from Shakespeare's The Taming of the Shrew. In the advanced versions, this has been corrected to the more accurate quote "WHORESON BEETLE HEADED FLAP EAR'D KNAVE".
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TT151 Market |
- In the advanced versions, the Market Price screen doesn't list any prices when you're in witchspace, while the other versions still show the prices from the system you jumped from.
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TT22 Charts |
- The Master version shows systems in the Long-range Chart in yellow, while the 650SP version shows them in "white" (cyan/red).
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TT26 / CHPR Text |
- The advanced versions support an extra control code in the standard text token system: control code 11 clears the screen.
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