• Versions of Elite on the 6502 From the humble BBC Micro cassette to the 6502 Second Processor and beyond
  • Feature comparison table A comprehensive table comparing features of the different versions of Elite on the 6502
  • Different variants of each version Bug fixes, unofficial versions and extra platforms
  • How to compare the Acornsoft versions of Elite A quick guide to using this section to compare the different versions of Acornsoft Elite
  • Code comparisons of different versions Code-level comparisons of features that occur in multiple versions of Acornsoft Elite
  • Charts Long-range and short-range galactic charts
  • Copy protection Hiding the Elite code from prying eyes
  • Dashboard The dials, 3D scanner and compass
  • Drawing circles Hyperspace tunnels, launch rings and planets
  • Drawing lines The core line-drawing routines
  • Drawing pixels How to plot pixels in various colours
  • Drawing planets Planets with meridians and craters
  • Drawing ships The celebrated 3D ship plotting process
  • Drawing suns The epic, shimmering Elite sun
  • Drawing the screen The split-screen mode and different screen views
  • Equipment Buying and selling weapons and ship upgrades
  • Flight Docking, hyperspace, views, shields and more
  • Keyboard Processing key presses and joysticks
  • Loader The loading screen and system setup
  • Main loop The core loop that runs Elite
  • Market Market prices, selling, buying and inventory
  • Maths (Arithmetic) Addition, subtraction, multiplication, division
  • Maths (Geometry) Vectors, coordinates, dot products and matrices
  • Missions Hunting stolen ships and evading Thargoids
  • Moving Moving and rotating ships and planets in space
  • Save and load Commander files and competition codes
  • Ship hangar The ship hangar that's displayed on docking
  • Sound Explosions, laser fire, hyperspace and more
  • Stardust Stardust generation and movement
  • Start and end The title screen... and the Game Over screen
  • Status Showing the commander's status and rank
  • Tactics AI tactics for enemy ships and missiles
  • Text The game's recursive text tokenisation system
  • Universe Ship spawning, local bubble, system/market data
  • Utility routines Memory/screen clearing, delay routines
  • Workspaces Collections of important variables into blocks